*Clack-shick* - it's the Bolt Action thread!

you'll need a minimal Infantry platoon (commander and 2 squads) to allow you to take anything else...
well darn! I somehow missed that paragraph in the rulebook. Bugger, thats going to massively screw over some of my planned lists :(
 
That is the basic 3rd ed organisation, there are maybe other country-specific ones I don't have access to which will amend those rules. But as far as I have seen there is always a requirement of at least one rifle platoon before you can add another type (artillery, armour, engineer, heavy weapon, recce).

Standard rules are helpfully on warlord's website here.

I maintain there was nothing wrong with 2nd ed, 3rd has added complexity and loads of basic officers that are of very little actual use (they're basically just a points tax on starting a new platoon), and the new organisation encourages you to spam unit types. If you need a new platoon with an officer and two squads of engineers just to field one flamethrower, you may as well go mad with it and take as many flamethrowers as you can... where you would have taken one for flavour it now seems like a waste not to take five (one per squad then three teams on top). Exactly the kind of thing Warlord stated they wanted to discourage 🤷‍♂️
 
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I've been mainly using the easy army building online thing, and that doesnt tell you about the platoon limits.

I started by building a force based around 2 arty platoons, which doesnt work :(
 
Is it just the 221 you're interested in? Look at the 222 kit also. Basically the same vehicle but with a light autocannon version and a command version.

The 222 with the light autocannon is legitimately great too.

If you're taking a few, it'd probably be sensible to give one 221 the Panzerbüchse AT gun.
 
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A theoretical communal question, if you may?:

I love these;

Can you come up with a list that gives me maximum of these?
I look forward to any answers
Further to earlier answers perhaps if you want to vehicle heavy you’re using the wrong ruleset?

Maybe Achtung Panzer! (Warlord) or What a Tanker (Too Fat Lardies) would be a better fit for that kind of game?
 
Isn’t that because you can tag on an armoured platoon now, as opposed to squeezing them into the previous one?
 
Soo, I was actually thinking of the 222, (but I came across the 221 first) how does this change things?
How many minis makes a platoon, and can I upgrade them to be mechanised?
And if so, what vehicles are used as transports?

…I know I should but the books and look it up myself, but this way is much more fun!
 
222 is just the 221 but with a light autocannon instead of a MMG. More points but lots better. I'd take a mix of 221 with AT gun, 222, and a command 223 if you're dead set on a lot of those vehicles. The basic 221 is a bit poop.

Basic rifle platoon is 2 squads plus a commander. You can then add a bunch more units and support teams such as medic, sniper etc. Every unit including the commander can take a transport.

I like the 250 and 251 series of half-tracked transports but depends what you're after. There are a lot of options. Trucks, Kubelwagens or even captured French Unic halftracks may be more up your alley.
 
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