Hi all,
As an Escher player, I want to get my gals into combat. This can be tricky against long-range-focused opponents though. I find myself throwing smoke and flash grenades, lurking round corners ready to pounce, using the Hyper stimm to (expensively) extend my Death Maiden's charge/movement, and using Spring Up to get charges off. A recent idea I had was using a stun grenade then a flash grenade to force a 5/6 chance of the flash grenade working (not tried it yet, keen to hear if anyone has!)
Any other tips for closing the gap without getting pinned/shot to bits?
Thanks!
As an Escher player, I want to get my gals into combat. This can be tricky against long-range-focused opponents though. I find myself throwing smoke and flash grenades, lurking round corners ready to pounce, using the Hyper stimm to (expensively) extend my Death Maiden's charge/movement, and using Spring Up to get charges off. A recent idea I had was using a stun grenade then a flash grenade to force a 5/6 chance of the flash grenade working (not tried it yet, keen to hear if anyone has!)
Any other tips for closing the gap without getting pinned/shot to bits?
Thanks!