Another book, let's see what we can find! A discussion and investigation into potential problems and solutions
Previous discussions:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
CHANGES AND IMPROVEMENTS
Previous discussions:
- Book of Outlands (Nomads & Squats)
- N22 Rulebook (Ash Wastes)
- Book of Outcast
- House of Shadow (Delaque)
- House of Faith (Cawdor)
- Hive War (N21 Rulebook)
- House of Artifice (Van Saar)
- House of Iron (Orlock)
- House of Blades (Escher)
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
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- Escher vehicle crew (Helion) has bio-booster in equipment list.
- Comment: Why? This is useless for crew/vehicle.
- Minor typo (p67): "Stim-slug stash".
- Comment: Correct name is "Stimm-slug stash" (?).
- Bar Defence scenario (p98): Defender has reinforcements, but it is hardly mentioned elsewhere:
- "The defender uses the Custom Selection (4) method to determine their crew. The attackers uses the Random Selection (D3+3) method to determine their crew. The rest of the attackers for a Reinforcement deck."
- "The attacker can use Reinforcements [...] up to two random fighters from each gang will arrive in the End phase on a random battlefield edge."
- Comment: Defenders got reinforcements or not? Presumably no, but it's not exactly clear. Looks like copy-paste error.
- Chem Exhausts (Tactic) inflicts hits with Toxin and Gas.
- Comment: Don't usually includes tactics here, but this was literally the first one in the list. How is this even supposed to work? Easy to pile on bucketloads of new tactics when you don't have to take the actual rules into consideration...
CHANGES AND IMPROVEMENTS
- Fleeing the Battlefield seems to imply that only the bottling out needs to be voluntary for the gang to automatically lose (and the opponent to win). Not sure if this is the best way, but it is certainly clearer than previously.
- New scenarios tend to have round limits, a much needed change from the ~100 previous scenarios without round limit. Not sure it solves everything, but should be step in the right direction. A much needed improvement!
- Gunk War is a reskin of the very old Sabotage scenario. And with some much needed improvements: The target can only be damaged by melee attacks! And when it is destroyed it explodes for added fun. Not sure if realistic, but could potentially help improve what was originally a very broken scenario. Sentries are also gone, and it includes a negative hit modifier to ranged attacks. All very good improvements.
- A bunch of scenarios are reprinted, renamed and/or tweaked:
- Sabotage --> Gunk War
- Rescue Mission --> Escape From Hive Zalktraa
- Scenarios tend to specify whether vehicles & mounts can be included, while previous publications only specified vehicles.
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