A new expansion book, similar to Perils, Judgement & Ruin.
Previous discussions:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
Previous discussions:
- Book of Outcast
- House of Shadow (Delaque)
- House of Faith (Cawdor)
- Hive War (N21 Rulebook)
- House of Artifice (Van Saar)
- House of Iron (Orlock)
- House of Blades (Escher)
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Psykers can pay XP for additional wyrd powers as Primary skills (p52), 9XP for a random, 12 XP for custom.
- Comment: Ignore these costs.
- Flame Blast: Only applies to Melee weapons.
- Comment: See Wyrd powers and where to find them for more details.
- Scouring.
- Comment: Enough said (see Wyrd powers and where to find them for details).
- Mental Assault: Changed and the new definition doesn't make sense for the target's willpower check.
- Comment: See Wyrd powers and where to find them.
- Suspensors only applies to Heavy Weapons.
- Comment: Back to ranged Unwieldy only. What happened to any Unwieldy weapon (including Melee)?
- Ganger Advancement table (page 71): Incorrect credit costs for several advancements, compared to N18. +1WS/BS increases cost by 5. +1 Will/Int increases cost by 20. They basically copied the ganger advancement table from N17 (Gang War 1) and N19 (Uprising)!
- Solution: Use correct costs of +20 for WS/BS and +5 for Will/Int from N18.
- Trading Post: Mining Laser is Rare (8) for Orlocks.
- Comment: This is already Common from the Orlock's equipment list. Copy-paste error from N18 (before Orlock N20).
- Trading Post: Cleaver is 20 credits.
- Comment: Is this an update from the N19 costs of 25 credits?
- Trading Post: Grav pistol: Rare (11), 70.
- Comment: What happens to Delaque paying 90?
- Whip: Strength 'S' (as user).
- Comment: Previously S2. A stealth update, otherwise an improvement.
- Stun round (grenade launcher) got Rapid Fire (1).
- Comment: Obvious mistake, possibly copy-paste error from goliath assault grenade launcher.
- Grenade Launcher combi ammo (frag, krag, stun) all lost single shot.
- Comment: Intentional? Also repeated in Trading Post pdf.
- Grav pistol got AP-1 and Graviton Pulse.
- Comment: Why?
- Grav gun got AP-1 and Graviton Pulse.
- Comment: Why?
- Grav fist -ranged (Ambot) got AP-1 and Graviton Pulse.
- Comment: Why?
- All psykers start with 1 wyrd power. Outcast wyrds start with 1 Primary skill, the only Primary available are wyrd powers.
- Comment: So do they start with 1 or 2 wyrd powers?
- Buying any character as the leader is potentially broken and should be used with care. For example some characters like Ammo jack includes equipment far more valuable than the character itself (for example boltgun, power hammer etc.). How does replacing that equipment work? No discount? What happens if some of this equipment is lost, sold or removed? How is crew rating calculated if a character is given additional weapons and only choose some for the battle?Same problem as built-in equipment from previous books (for example fighters starting with armour). My guess is the game is too big and too complex for any good solution on this topic.
- Habs structure increasing the settlement's structure limit by 1 only applies to the structure itself, which means it doesn't have any benefit (other than unlocking other structures).
- Bullet hall gives a free hired gun for free, is this any hired gun? For example Slate +dog for 360.
- Melta is updated to always be in effect for weapons without short range (nice quality improvement).
- Alliances:
- Now given rating, including for individual delegation fighters! All fighters are assigned a type. Huge improvement.
- No rating for single-fighter alliances (Charlatan, Rebel Lord, Mind-locked Wyrd) Probably because these can't be used as a basis of a gang due to being only one fighter.
- Wyrd Powers:
- All disciplines are set to fixed size of 6. This has some consequences to the existing wyrd powers as they ranged from 1 to 13. As normal for updates like these, they come in all variants: Some are new, some are identical, some are changed and some are gone.
- Biomancy: 5 new, 2 deleted (Hammerhand and Warp Strength).
- Chronomancy: 5 new.
- Pyromancy: 4 new.
- Technomancy: 5 new.
- Telekinesis: 3 new, 1 changed (Dark Shield renamed to Force Field with Continuous Effect), 1 deleted (Psychic Shockwave)
- Telepathy: 7 deleted (Mind Lock, Premonition, Hypnosis, Maddening Visions, Psychic Assault, Psychic Scream, Zealot)
- Mind Control now requires LOS.
- Terrify now requires LOS.
- Venator Bounty Hunter Leader & generic Bounty Hunter (hired gun) can pay 35 to become Psyker.
- All disciplines are set to fixed size of 6. This has some consequences to the existing wyrd powers as they ranged from 1 to 13. As normal for updates like these, they come in all variants: Some are new, some are identical, some are changed and some are gone.
- Trading Post:
- New listings:
- Grav pistol: Rare (11), 70. What happens to Delaque paying 90?
- Sawn-off Shotgun (solid ammo): Common, 5. What happens to Cawdor & Orlock paying 10?
- Grenade Launcher (krak combi ammo): Rare (8), 25.
- Grenade Launcher (stun combi ammo): Rare (8), 20.
- Melta-bolter (combi): Rare (12), 170.
- Cleaver: Common, 20. What happens to CGC paying 25?
- Greatsword: Rare (10), 40.
- Heavy club: Common, 15.
- Polearm: Rare (9), 30.
- Power claw: Rare (11), 55.
- Whip: Common, 15.
- Some old listings copied from N18 with weird/old formatting
- Servo harness partial/full: Rare (11) for Goliath & Orlock, Rare (10) for Van Saar (copied from N18).
- Heavy rock cutter: Rare (8) for Goliath and Orlock (copied from N18) .
- New listings:
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