The 28th book, giving more complete rules to the new gangs introduced in the previous book (Spyrers and Malstrain from Hive Secundus).
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
CHANGES AND IMPROVEMENTS
- 2024:
- 2023:
- 2022:
- Aranthian Succession 2: Vaults of Temenos: Errors
- Aranthian Succession 1: Cinderak Burning: Errors
- Book of Outlands (Nomads & Squats): Errors
- N22 Rulebook (Ash Wastes): Errors & General Discussion
- 2021:
- Book of Outcast: Errors & General Discussion
- House of Shadow (Delaque): Errors & General Discussion
- House of Faith (Cawdor): Errors & General Discussion
- Hive War (N21 Rulebook): Errors
- 2020:
- House of Artifice (Van Saar): Errors & General Discussion
- House of Iron (Orlock): Errors & General Discussion
- House of Blades (Escher): Errors & General Discussion
- House of Chains (Goliath): Errors & General Discussion
- 2019:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Roaming Horrors arrive at the start of rounds (p82-83). Underhells Encounter (p96): "If a weapon with the Blast (3"/5"/*) trait was fired during the round, add 1 to the roll to generate Roaming Horrors."
- Comment: Surely meant to be Blasts fired in the previous round?
- Flamer/Man-catcher combi (p129): The flamer part got S -1,AP blank and no Combi. Mancatcher part got S-1 AP blank.
- Comment: Flamer should have S4 AP-1 and Combi trait. Mancatcher should have Str S and AP-1. Also "Man-catcher" is previously spelled "Mancatcher".
- Outlaw gangs (p56): Cannot purchase gang-specific Exotic Beasts or Brutes.
- Comment: Why make the distinction for Brutes and not Hangers-on? The reason is probably because this wording is copy-pasted from Ruin (N19), and gang-specific Hangers-on didn't exist then. But they do now. So this wording is at best misleading, as it should specify Hangers-on and not just Brutes. Same restriction also applies to Hired Guns which is also left out.
- Toxin whip / paired toxin whips (p129): Long range 2" but no Versatile.
- Comment: Obviously has Versatile (the trait itself is redundant, but is supposed to be included).
- Malstrain gangs are not flagged as automatically Outlaw.
- Comment: Should obviously always be Outlaw, compared to Malstrain Corrupted gangs and available hangers-on.
- Underhells Encounter scenario (p96): If a weapon with the Blast (3"/5"/*) trait was fired during the round, add 1 to the roll to generate Roaming Horrors.
- Comment: Should be previous round? Otherwise it will be almost impossible to fire any blasts before generating roaming horrors.
- Malstrain Coalescence Genestealer: Finally aPsyker as core gang fighter that starts with skills and 1 wyrd power. Can get additional wyrds powers as Primary skills. This is the correct way and indicates a couple of things: The XP costs for Wyrd Powers as Primary skills in Outcast is wrong (should be 6/9XP instead of 9/12XP). And Champion psykers should start with skill(s) and wyrd power. Note that Outcast still unlocks all universal wyrd powers, but this is only through advancements, not as a starting wyrd power which is limited to Malstrain powers only.
- Malstrain can't normally have Group Activation, Post-battle action, however a possible loophole promoting a Ganger (Specialist to Champion or Ganger to Leader (using Death of a Leader) could bypass this.
- Trazior Sentry Gun (Gang Equipment) has a fighter profile, but nowhere is it declared as a fighter. Does it cause Cool checks to friendly fighters if taken OoA? Does it grant XP for taking it OoA? Arguably it doesn't trigger Cool checks, but should grant XP? It seems to be affected by Toxin as normal, but how does it interact with Graviton Pulse when it doesn't have Strength stat?
CHANGES AND IMPROVEMENTS
- Spyrer (p28): More details for the special rules. An example of Hive Secundus being a simplified version as a result of being a "box book".
- Reflex Enhancers (p28): Better explanation for Spyrer's 2 activations per round, any effects that removes activations only removes a single activation.
- Master of the Hunt: Cannot be Captured.
- Ignore all effects and addictions from chems.
- Kill Count: Added explanation that this is in addition to XP.
- Caryatid Prime: Got 2x activations like spyrers (reflex enhancers).
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