The 31th book! Giving a full republish and update to Enforcers.
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
CHANGES AND IMPROVEMENTS
- 2025:
- 2024:
- 2023:
- 2022:
- Aranthian Succession 2: Vaults of Temenos: Errors
- Aranthian Succession 1: Cinderak Burning: Errors
- Book of Outlands (Nomads & Squats): Errors
- N22 Rulebook (Ash Wastes): Errors & General Discussion
- 2021:
- Book of Outcast: Errors & General Discussion
- House of Shadow (Delaque): Errors & General Discussion
- House of Faith (Cawdor): Errors & General Discussion
- Hive War (N21 Rulebook): Errors
- 2020:
- House of Artifice (Van Saar): Errors & General Discussion
- House of Iron (Orlock): Errors & General Discussion
- House of Blades (Escher): Errors & General Discussion
- House of Chains (Goliath): Errors & General Discussion
- 2019:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Haunt Hangers-on (p52-53): Haunt has Fearsome skill. Haunts must choose 1 of 2 specializations, if choosing Psyrender, they gain fearful aura.
- Comment: Fearful aura is in effect identical to fearsome, which they already have, making this special rule superfluous.
- Badzone Enforcer can use Enforcer tactics. However some tactics will sort of break other restrictions, like Prefecture Secondment giving a temporary Prefecture skill, but Badzone can't use Prefecture.
- Comment: Probably allow this as an exception to the general rule.
- Heavy concussion ram (p111) doesn't have blast.
- Comment: Copy-pasted bad profile from N19 Judgement.
- Bolter/Grenade launcher combi (p111): Stun rounds got Rapid Fire (1) and Ammo 6+.
- Comment: Missed opportunity to fix an old error. Ammo has later been updated to 4+.
- Subjugation pattern grenade launcher (p110): Stun Rounds are called Stun Grenades. The old error giving them the Grenades trait is gone.
- Comment: Minor name change mistake.
- Badzone Enforcer Juves (Hive Scum) doesn't list fast learner.
- Comment: While this is an universal rule that applies to all juves (N23 rulebook), it could be confusing to ommit it for this particular juve. Probably because hive scum is copy-pasted from hired guns and re-used here as a juve for this gang variant.
- Power hammer (p112) is included in the weapon profile list despite it's absence in the rest of the book.
- Comment: Not exactly error, but breaks the general design intention and tradition.
- Bolter/Grenade launcher combi (p111): Frag doesn't have combi.
- Comment: All grenade launcher ammo for combi variants should have combi trait.
- Useless weapon restrictions: Some fighters have useless weapon restrictions.
- Comment: Enforcer Juves can only have Pistols, Basic & Close Combat weapons, but no Trading Post weapon access. Without TP weapon access, the weapon restrictions is effectively useless.
- Twin-Linked trait mentions Ammo dice.
- Comment: Should be Firepower dice. This is an ongoing universal problem (not limited to this book) that has never been FAQed or Errataed.
- Lawbots still have weapon options for Limited profiles.
- Comment: Brutes have no way to refill Limited ammo. While mechanically functional, it's anuniquely bad experience, most likely unintentional.
- Companions continue to lack a Delegation Gang definition.
- Comment: Aside from the headaches this causes anyone trying to use them in an Outcast gang, it also means when they join a gang for a fight, they have no known credit value (not even 0) to use to modify the gang's rating. Would be a good opportunity to fix it here.
- Asset Seizure (scenario): Defender can easily secure all loot and win within 1 or 2 rounds.
- Comment: Need adjustment on loot placement to give attacker a chance.
- Getaway (scenario): Escape vehicle doesn't have a type.
- Comment: Probably wheeled.
- This book copy-pastes some old incorrect weapon profiles from Judgement (N19) that has since been errataed, but those fixes specifically applies to the previous book, so technically RAW doesn't apply here
- Ranger (vehicle crew) may take any Pistol from the Trading Post, but universal rules mix up the terms and incorrectly restrict crew to never fire any non-Sidearm pistol. The result is that some pistols are not usable by crew, like Hand Flamer, and as such "any Pistol" creates a loophole of equipping a weapon they can't use. However this mistake originaes from core rules and should be fixed there.
- Badzone Enforcer Juves (Hive Scum) are unique in several ways. The only Juves in the game to promote to Gangers! So breathtakingly bad special rules. Promotes into random advances/lacking special weapon access, the only juve in the game that eats into your champion limit, and they're even more slow-witted than a lobo-slave. They're cheap for their statline (a patrolman at -10 credits for +1, i.e. 1 worse, in all mental stats, and no free magnacles, would honestly be fine), but big oof on their special rules.
- Emergency Deputisation (tactics) gives a temporary Badzone Enforcer juve. This can later be bought permently. While not game breaking, it is unusual for tactics to give permanent access to content you normally can't use.
CHANGES AND IMPROVEMENTS
- Dominion campaign rules are simplified, losing Homeground and Gang Assault special rules. Now more similar to any normal gang.
- Captain: 20 credits cheaper, +1BS, +1W, Leadership as Primary and other changes in skill sets too.
- Riot Shield: A new shield (in addition to existing assault shield). -1 hit penalty and no knockback.
- Skills:
- Helmawr's Justice: +1 XP for coup de grace (instead of rolling twice for lasting injury and selecting a result to keep).
- Non-verbal communication: Friendly fighters can use this fighter's Cool stat for Nerve tests (instead of giving a fighter 360 vision arc).
- Restrain Protocols: Automatically capture with Coup de Grace (instead of +1 modifier to the old outdated capture mechanic).
- Shock stave is gone from equipment lists.
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