The 31th book! Giving a full republish and update to Enforcers.
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
CHANGES AND IMPROVEMENTS
- 2025:
- 2024:
- 2023:
- 2022:
- Aranthian Succession 2: Vaults of Temenos: Errors
- Aranthian Succession 1: Cinderak Burning: Errors
- Book of Outlands (Nomads & Squats): Errors
- N22 Rulebook (Ash Wastes): Errors & General Discussion
- 2021:
- Book of Outcast: Errors & General Discussion
- House of Shadow (Delaque): Errors & General Discussion
- House of Faith (Cawdor): Errors & General Discussion
- Hive War (N21 Rulebook): Errors
- 2020:
- House of Artifice (Van Saar): Errors & General Discussion
- House of Iron (Orlock): Errors & General Discussion
- House of Blades (Escher): Errors & General Discussion
- House of Chains (Goliath): Errors & General Discussion
- 2019:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Haunt Hangers-on (p52-53): Haunt has Fearsome skill. Haunts must choose 1 of 2 specializations, if choosing Psyrender, they gain fearful aura.
- Comment: Fearful aura is in effect identical to fearsome, which they already have, making this special rule superfluous.
- Badzone Enforcer can use Enforcer tactics. However some tactics will sort of break other restrictions, like Prefecture Secondment giving a temporary Prefecture skill, but Badzone can't use Prefecture.
- Comment: Probably allow this as an exception to the general rule.
- Heavy concussion ram (p111) doesn't have blast.
- Comment: Copy-pasted bad profile from N19 Judgement.
- Bolter/Grenade launcher combi (p111): Stun rounds got Rapid Fire (1) and Ammo 6+.
- Comment: Missed opportunity to fix an old error. Ammo has later been updated to 4+.
- Subjugation pattern grenade launcher (p110): Stun Rounds are called Stun Grenades. The old error giving them the Grenades trait is gone.
- Comment: Minor name change mistake.
- Badzone Enforcer Juves (Hive Scum) doesn't list fast learner.
- Comment: While this is an universal rule that applies to all juves (N23 rulebook), it could be confusing to ommit it for this particular juve. Probably because hive scum is copy-pasted from hired guns and re-used here as a juve for this gang variant.
- Power hammer (p112) is included in the weapon profile list despite it's absence in the rest of the book.
- Comment: Not exactly error, but breaks the general design intention and tradition.
- Bolter/Grenade launcher combi (p111): Frag doesn't have combi.
- Comment: All grenade launcher ammo for combi variants should have combi trait.
- Useless weapon restrictions: Some fighters have useless weapon restrictions.
- Comment: Enforcer Juves can only have Pistols, Basic & Close Combat weapons, but no Trading Post weapon access. Without TP weapon access, the weapon restrictions is effectively useless.
- Twin-Linked trait mentions Ammo dice.
- Comment: Should be Firepower dice. This is an ongoing universal problem (not limited to this book) that has never been FAQed or Errataed.
- Lawbots still have weapon options for Limited profiles.
- Comment: Brutes have no way to refill Limited ammo. While mechanically functional, it's anuniquely bad experience, most likely unintentional.
- Companions continue to lack a Delegation Gang definition.
- Comment: Aside from the headaches this causes anyone trying to use them in an Outcast gang, it also means when they join a gang for a fight, they have no known credit value (not even 0) to use to modify the gang's rating. Would be a good opportunity to fix it here.
- Asset Seizure (scenario): Defender can easily secure all loot and win within 1 or 2 rounds.
- Comment: Need adjustment on loot placement to give attacker a chance.
- Getaway (scenario): Escape vehicle doesn't have a type.
- Comment: Probably wheeled.
- Flak variants: Layered (20 credits) is cheaper than Hardened (30 credits).
- Comment: Layered is always better than hardened, so should cost more.
- Flak variants: Hardened layered is 40 credits for Enforcers (50 for badzone), but 35 at TP (although with a high rarity of 11).
- Comment: Hardened layered should not be more expensive than TP cost.
- This book copy-pastes some old incorrect weapon profiles from Judgement (N19) that has since been errataed, but those fixes specifically applies to the previous book, so technically RAW doesn't apply here
- Ranger (vehicle crew) may take any Pistol from the Trading Post, but universal rules mix up the terms and incorrectly restrict crew to never fire any non-Sidearm pistol. The result is that some pistols are not usable by crew, like Hand Flamer, and as such "any Pistol" creates a loophole of equipping a weapon they can't use. However this mistake originaes from core rules and should be fixed there.
- Badzone Enforcer Juves (Hive Scum) are unique in several ways. The only Juves in the game to promote to Gangers! So breathtakingly bad special rules. Promotes into random advances/lacking special weapon access, the only juve in the game that eats into your champion limit, and they're even more slow-witted than a lobo-slave. They're cheap for their statline (a patrolman at -10 credits for +1, i.e. 1 worse, in all mental stats, and no free magnacles, would honestly be fine), but big oof on their special rules.
- Emergency Deputisation (tactics) gives a temporary Badzone Enforcer juve. This can later be bought permently. While not game breaking, it is unusual for tactics to give permanent access to content you normally can't use.
- No udpates to TP cost and availability to all the flak variants (layered, hardened, layered & hardened). Their cost and rarity doesn't match the fact that layered is always better than hardened.
CHANGES AND IMPROVEMENTS
- Dominion campaign rules are simplified, losing Homeground and Gang Assault special rules. Now more similar to any normal gang.
- Captain: 20 credits cheaper, +1BS, +1W, Leadership as Primary and other changes in skill sets too.
- Riot Shield: A new shield (in addition to existing assault shield). -1 hit penalty and no knockback.
- Skills:
- Helmawr's Justice: +1 XP for coup de grace (instead of rolling twice for lasting injury and selecting a result to keep).
- Non-verbal communication: Friendly fighters can use this fighter's Cool stat for Nerve tests (instead of giving a fighter 360 vision arc).
- Restrain Protocols: Automatically capture with Coup de Grace (instead of +1 modifier to the old outdated capture mechanic).
- Shock stave is gone from equipment lists.
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