N18 Collected Errors/Typos in N25 Bastions of Law (Enforcer)

Weird how they abandoned the unique campaign mechanics (particularly Homeground & Gang Assault), considering they just used those exsact rules for Ash Waste Nomads in the previous book. I get that they were unbalanced and unique, so I can at least understand the motivation to water it down. But then Ash Wastes should get the same treatment too.

Also, they always start with +1 Reputation from precinct now, effectively starting with 2 Rep. So they are the only gang that can lose Rep on first battle? Rep can't go below 1, right?
 
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yes, and the lack of 'gang specific' terrain option and the house favors/subplots
could've been relevant as you can capture enemies easier now
 
A sidenote, it could be more intersting to have rep bonus from resources being modifiers instead of normal rep? So they would always give the bonus regardless if you lost all your normal rep. And likewise, losing the resource would always have consequences to rep.
 
Leader got a complete overhaul! 20 credits cheaper, +1BS, +1W, +1I, Leadership as Primary and other changes in skill sets too. Damn, that's the best update any fighter got in the game?!? But ahh, lost undersuit (and less importantly stub gun & magnacles). All in all great move away from 'free' (built-in) weapons and equipment.
 
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Leader list includes Bolter / Grenade launcher (combi) now. Why is this normal bolter and not enforcer bolter (Am 4+)?
 
Why was Riot shield added? A lighter version of the existing shield (assault / energy). Enforcers doesn't come with models for 2 different shield variants?
 
Leader list includes Bolter / Grenade launcher (combi) now. Why is this normal bolter and not enforcer bolter (Am 4+)?

The same applies for the 'new' bolt pistol
maybe for the combi bolter; because it's a combi and they couldn't be bothered to make a new variant?

(on a positive note... the captain can take munitioneer)

Why was Riot shield added? A lighter version of the existing shield (assault / energy). Enforcers doesn't come with models for 2 different shield variants?
The riot shield is in the (currently recalled) upgrade sprue.

subjugators now have the vigilance pattern shield with knockback
and the palanites get the riot shield (only boosting armor)

for 'reasons' badzone enforcers can't acces riot shields, bolt pistols or combi-bolters.
while the palanites got the full equipment list from the badzone enforcers...
 
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I noticed a subtle change in Outlaw Hive Scum: They can only take Illegal 7 now, not Rare 7. Used to be able to take both, but only from Black Market. Hive Scum probably lost Rare 7 items after N23's removal of Black Market. But have there ever been an item with Illegal 7? Effectively Outlaw can take Common items. Noticed this also for Squats, so not specifically new in this book.
 
they may try to streamline / simplify some of the more complex trading post acces?
it also cuts a bit in the cheap 'grenade runner' strategy.

(I went through the lists and didn't find any I7 items)
 
Yeah it's a lot easier for sure. But huge swings in what they can take before/after. They didn't really lose access to Rare 7 items until this year, because N23 rulebook just gave them more by saying Trading Post and Black Market is the same thing. For example now they can't take Butcher's Chain cleaver anymore, but can now take Boning sword and Wild snake instead. I think it would be much easier if they just added a few outlawish items in a list. What a wild ride for outlaw hive scum.
 
Is the Enforcer unique gang ability of "prefectures" any good? Some of them only gives more skills, which you need to purchase as normal (instead of all the normal skills you already have access too). Some innate special rules which could be useful.

Also, this is the first time a gang's skill set is updated so profoundly? A lot of it seems like nerfs. But Restraint is much better now, with auto-capture! That's going to break all those bar fight & gladiator scenarios where you only bring one unarmed fighter, very likely to capture the best player from enemy teams.
 
Call Reinforcements (Officer Down) is a cool skill to have, allowing to replace a fighter taken OoA in the end phase as reinforcements. But I wonder if the restriction allows for the same fighter taken OoA to return to the battlefield, if only suffering Out Cold or otherwise not being in Recovery?

If a friendly fighter has been taken Out of Action in this battle, then during this round’s End phase a friendly fighter of the controlling player’s choice who is not on the battlefield or in Recovery arrives as Reinforcements, as described in the Necromunda Core Rulebook.

It feels weird and I would imagine it should be limited to a fighter not taken OoA in the same battle?
 
Haha they finally combined shields into a single trait "Assault Shield/Energy Shield". The Riot Shield also has this trait... why not simply call it "Shield" 🤪
 
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i haven't played the prefectures, but it seems they accentuate existing narrative themes; cooperation, melee (and drugs), beast mastery, financial mechanics, road cops. compared to the nomads/squats these mechanisms replace the starting skills instead of counting as an additional skill.
 
Is the Enforcer unique gang ability of "prefectures" any good? Some of them only gives more skills, which you need to purchase as normal (instead of all the normal skills you already have access too). Some innate special rules which could be useful.
All the prefecture skills are in addition to their normal skills not instead of. They also are only available for direct purchase on the higher XP mark up for selecting skills.
Palatine Prefecture:- Officer down. A double action to use the reinforcement rule when one of your squad is taken out. This is dependent on having taken a casualty and having folks on reserve. While it can keep the numbers up on the field ideally you don't want any casualties and need to have the warm bodies available. Enforcers are one of the pricy gangs so numbers may be an issue.
Also the double action puts a drag on a rounds action economy and the skill can be nullified by a canny opponent. All they have to do is take the fighter ooa after the officer has acted and they can't use the skill that round which means to use it they have to spend a turn later doing it
Priority Threat. This one is pretty good and basically encourages headhunting. If possible I would use it with your default magnacles where possible. Auto capture, random or sell to guilders and D6x10 bonus.
Shield companion. Allows a shield model to pretend he is in Vikings and yell Shield! Wall! Gives adjacent fighters a little defence boost (adjacent fighter are higher priority targets for blast and template weapons though) without having to fork out for lack luster riot shields everywhere. It's situational but ok sort of.
Mymerva prefecture:- all these require pricy "equipment" to invest in so can compete for armour gold weapons etc. also they apply for any exotic beast no lt just doggies so a one man gang is possible.
Advanced Beast Handling. The extra leash distance just improves the utility of any beast. 15" control grapple hawks are just great.
Beast Mastery. Overseer for pets. And only a basic action so you could still shoot at something. And it could stack with another fighters actual Overseer command.
Attack order. A three attack dog bite with Shock Rending and Ap. That's a fair bit of melee punch. (It boosts others as well). This one adds a tonne of combat power to any animal.

Secunda prefecture;- All equipment, no seeking rare items required, no XP expensive skills. Just credit investment.
They are all vehicle dependant so useless on a under hive battle.
Suppression Siren. A 12' radius template around your vehicle that on a toughness check bestows a Flesh wound. It's once per game so needs clever use. Have measure of a 24" diameter circle and place it on a gaming board. Ouch. Plus handing out flesh wounds makes your S4 bolters and shotguns even nastier and S3 carbines as well.
Vox Disruptor. No gang hierarchy bonuses to Break test routs. Situational but can end a battle in its tracks.
Electro Shock projector. Always on and needs no Action to use so that's pretty nice. 6" radii is good for a always active effect that moves. A 5+ S3 AP - D1 hit is meh. Unless flesh wounds are abound, Siren anyone?
Fairly mediocre at the start of a games but gets increasingly value as the bullets start flying. You could easily mop up a brace of Seriously Injured fighters in one pass at the closing stages of a game.

Badlands prefecture:- skills and kit this time.
Spoiling for a Fight. A charge that can be double the move? That's what a charge is supposed to be.
Reclamation Contracts. Common items sold full price, ok except most common items are cheap anyway. Reduction in one common item purchase, again cheap anyway.
Bionic replacements. The discount is ok but the massively slashed rarity is great. With mundane Lobo and Cortex cogitator chips, eyes arms and legs all Common all of those could, with reclamation Contracts have a price tag of 5 credits if you only need to buy them one at a time. That's great if you need them.

Poisen sea Prefecture:- skills and kit again.
Poisen Resistance. The Screw You Esher (and some delaque) skill. Pretty good if you face them, useless everywhere else.
Shock amplifier. Melee shock only.
Shock weapons get a bad rap. They can work though. The gang fighters can only get Shock Batons. A S 3 AP - D 1 parry weapon.
On a 6 hit it auto wounds (bypassing it's meh S3). With the amplifier it now does it at twice the rate. On a patrolman it is a single attack. On a subujator they have 2. That can be a lot more Auto wounds. Even without the AP automatic wounds will start to tell. The Parry ability to force an opponent to reroll an attack will keep your guy in the fight longer. The Amplifier shock baton is an attrition club.
Now give it to your leader with a thunder hammer and he becomes the Emperor incarnate.
Chems. Easier to get. The side effects are all still there which are too severe for me. Kalmar and Obscura can be telling if you go down the capture route if that's your thing. Easier access to the resurrection stinger mould is ok if you have the credits to spare.