Is scenario "Asset Seizure" entirely broken? Normal deployment is 12" from center line. There are 5 loot, defender start placing them, so gets 3. Attacker gets 2. Must be placed 3" from deployment zones and 6" from each other. So 15" from deployment zone. Defender needs to place loot within 1" of any battlefield edge to secure them, and secure 3+ loot to win (game immediately ends).
This is how it breaks:
Last loot must be carried normally, so without infiltrate, a fighter must carry it back, for example to the back side (within friendly deployment zone). It takes a fighter 1 action to move within 1" of the loot and another to move it 6" back. So a total of 4-5 actions for fighters with standard Move of 4" or 5". That's round 2, at worst round 3. Alternatively, move directly towards a side edge instead, can be as little as 7" away so achievable in round 1.
Even if you added a distance to the edges for placing loot as a bare minimum, it still only takes 3 fighters to carry 3 loot within 2, max 3 rounds. All while in their own deployment zone, attackers start 24" away.
If this stuff should work, each team should be forced to place loot in the enemy half of the battlefield, or add take other measures to prevent auto wins.
This is how it breaks:
- Defender places 1st loot on left side within 1" of battlefield edge (3" from defending deployment zone).
- Defender places 3rd loot on right side within 1" of battlefield edge (3" from defending deployment zone).
- Defender places 5th loot anywhere else at 3" from defending deployment zone.
Last loot must be carried normally, so without infiltrate, a fighter must carry it back, for example to the back side (within friendly deployment zone). It takes a fighter 1 action to move within 1" of the loot and another to move it 6" back. So a total of 4-5 actions for fighters with standard Move of 4" or 5". That's round 2, at worst round 3. Alternatively, move directly towards a side edge instead, can be as little as 7" away so achievable in round 1.
Even if you added a distance to the edges for placing loot as a bare minimum, it still only takes 3 fighters to carry 3 loot within 2, max 3 rounds. All while in their own deployment zone, attackers start 24" away.
If this stuff should work, each team should be forced to place loot in the enemy half of the battlefield, or add take other measures to prevent auto wins.
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