N18 Collected Errors/Typos in N25 Halls of the Ancients (Squats)

Nice, had forgotten about that skill. They would get unarmed attacks yes. I was under the impression power pack was effectively another Digi?

Digi:
It can be used in addition to any other Melee weapon carried by the fighter, granting an additional close combat attack. A weapon with this Trait does not count towards the maximum number of weapons a fighter can carry. However, the maximum number of weapons with this Trait a fighter can carry is 10.
I would summarize this as follows:
  • Used in addition of other weapons (so you pick your normal non-digi 1-2 sidearm/melee weapons as normal).
  • (Only) 1 A with this weapon.
  • Doesn't take up weapon slots, or rather has its own separate weapon slot system of 0-10 (one per finger).
Power pack:
A weapon with this trait is worn mounted on the power pack of an Ironhead Squat and does not count towards the maximum number of weapons a fighter can carry. However, a fighter cannot have more than two weapons with this trait.

If the weapon also has the Melee or Sidearm trait it can be used in addition to any other weapon carried by the fighter, granting an additional close combat attack.
I summarize as follows:
  • Doesn't take up weapon slots, or rather has its own separate weapon slot system of 0-2 (one per shoulder).
  • (Only) 1 A with this weapon (if melee/sidearm).
  • Used in addition of other weapons (so you pick your normal non-power pack 1-2 sidearm/melee weapons as normal).
Has there been any thorough discussion on this somewhere?
 
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Has there been any thorough discussion on this somewhere?
There had been, but I can't quickly find it.

That said, it's that conditional second paragraph: it hinges - in addition (😅) to the melee/sidearm bit - on the "in addition to any other weapon carried". Or at least that sticks out.

It makes no comment or clarification as to what happens if the only weapon carried is a PP weapon.

I guess it's weirdly conditional, as for Digi weapons: what if your only weapon is a Digi weapon?

Then it's making no additional attacks. It's just the weapon you're using.

It's an odd oversight, isn't it, that it doesn't say the weapon can only make 1 attack?

(Although, now I think of it, what's the wording for sidearm? To the books! [manyana...])
 
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Another thing I've noticed, under 'Armour and Fields' (page 70), heavy carapace is listed as having: When Charging: -1 Initiative & -1” Movement.

This implies the -1 Initiative applies when charging, but it is -1 Initiative at all times, and -1" movement when charging.
 
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The Webbed condition (page 11) and the Web trait (page 69) do not match.

It looks like the web condition is out of date, and needs updating to the new rules:

Webbed

While a fighter is Webbed, treat them as if they were Seriously Injured and roll for Recovery for them during the End phase (Web contains a powerful sedative capable of rendering the strongest fighter unconscious). If a Flesh Wound result is rolled during Recovery, apply the result to the fighter as usual and remove the Webbed condition. If a Serious Injury result is rolled, the fighter remains Webbed, but they do not gain a Flesh Wound. If an Out of Action result is rolled, the fighter succumbs to the powerful sedative and is removed from play. Instead of rolling on the Lasting Injury table, roll a D6 to determine what happens to them – on a result of 1-4 suffer the 15-26 (Out Cold) result, on a 5-6 they suffer the 55-56 (Captured) result (see the Lasting Injury Table).

A fighter that is Webbed at the end of the battle does not succumb to their Injuries and will automatically recover.
 
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This implies the -1 Initiative applies when charging, but it is -1 Initiative at all times, and -1" movement when charging.
Is it?
 
It is written as:

However, due to the extra weight of this armour, the fighter’s Initiative is reduced by -1 and their movement by 1" when making a Charge action.

I would still think it is -1 INI at all times, and -1” move on the charge. Otherwise I would expect it to be written as:

“… when making a charge action, the fighter’s Initiative is reduced by -1 and their movement by 1”.

Does that make it any clearer if profiles equipped with this by default have this permanent INI penalty baked in to their profile already. No.

And of course, given the lack of precision in many other GW written rules, it could be that RAI it is only applicable during the charge. Not sure how often INI is important during a charge action though.
 
Yeah, I'm not sure how to handle profiles with Heavy Carapace already added, but it definitely makes sense to me to reduce Initiative at all times when adding it to a 'normal' fighter.

Reducing initiative on a charge doesn't make much of an effect, really.
 
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