The 32ndbook! 4th chapter of Aranthian Succession campaigns.
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
CHANGES AND IMPROVEMENTS
- 2025:
- 2024:
- 2023:
- 2022:
- Aranthian Succession 2: Vaults of Temenos: Errors
- Aranthian Succession 1: Cinderak Burning: Errors
- Book of Outlands (Nomads & Squats): Errors
- N22 Rulebook (Ash Wastes): Errors & General Discussion
- 2021:
- Book of Outcast: Errors & General Discussion
- House of Shadow (Delaque): Errors & General Discussion
- House of Faith (Cawdor): Errors & General Discussion
- Hive War (N21 Rulebook): Errors
- 2020:
- House of Artifice (Van Saar): Errors & General Discussion
- House of Iron (Orlock): Errors & General Discussion
- House of Blades (Escher): Errors & General Discussion
- House of Chains (Goliath): Errors & General Discussion
- 2019:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Benefits of the Imperial House (p54) gives Spyre gangs access to 1 Sthenian Spyre Hunter.
- Comment: Sthenian Spyre Hunters (p100) is already 0-1 so can be taken regardless. Was it meant to increase limit to 0-2? Or limited to Spyre gangs aligned to Imperial House only?
- Indentured Psykers (p102) must choose between Sanctioned Psyker or Unsanctioned Psyker.
- Comment: Core Rulebook has the Psyker rule (p155) which says the same thing. If rule is identical, name should too.
- Spyrer Factoria (p72): Resource reward 3D6x10 credits is listed as Special.
- Comment: Should be Income.
- Chymist Cult Toxin Gardens (p78): +1 Damage to Toxin weapons.
- Comment: Toxin weapons don't inflict Damage. Probably -1 T by instead.
- Shove (Basic) action (p83) can be used by defending fighters to push attacking fighters off the Landing Field Edge if within 3" of it.
- Comment: Do the fighters need to be Engaged?
- Hive Breach (p83) scenario special rule requires Standing fighters to pass a Strength test or become Pinned.
- Comment: Engaged fighters can't be Pinned. Should be Active instead of Standing?
- Psychic War scenario (p90) grants bonus XP for resisting losing control. Testing for losing control happens when a WP 8+ or worse fighter is activated.
- Comment: Do fighters with WP 7- automatically gain XP because they didn't need to test? Is the XP granted each time a fighter passes or only once, at the end of the game, if they never failed?
- Fate of Primus scenario (p96) has tie-breaker condition listed under Ending the game.
- Comment: Should be under Victory instead.
- Fate of Primus scenario (p96) has credit rewards for winning gang and losing gang.
- Comment: This is a multi-player battle consisting of sides, each side consists of multiple gangs. Should these rewards be split among gangs, or received individually?
- Aranthian Armoury (p109) is added to equipment lists of fighters, so available to gangers and juves (no Trading Post access needed).
- Comment: Gangers normally have limitation on weapon types and need to be a Specialist to get Araneus-pattern Meltagun, but juves and prospects tend not to have weapon type restrictions. It is probably not intended to give juves and prospects access to upgraded meltaguns.
- Seven-Pointed Breastplate (p122) grants 360 vision arc. Whenever the wearer is attacked they turn to face the attacker.
- Comment: If having 360 vision arc then surely they are already always facing the attacker?
- Seven-Pointed Talisman (p125) prevents friendly fighters within 6" to "be Broken".
- Comment: Does this mean they cannot become Broken when in range, or do Fighters instantly stop being Broken if they move into range after becoming Broken?
- Fortress Assault scenario (p93) has fluff alternative for playing as enforcers vs Lady Haera and Spyre gang with Justicar alliance. No info on which gang is attacker or defender.
- Comment: Presumably Lady Haera is attacker and Enforcer is defender.
- In Succession campaigns, each side can receive a free character for a battle on a 4+. Normally you had 2-3 to choose from, however this can now be randomized (D3). Why was this introduced now? It also clumsily falls back to choosing freely if both gangs are on the same side and rolls the same character, to avoid duplicates. If randomizing, getting same result, then gangs can choose freely again. How does that work exactly, one side chooses Kal and another choose Scabs?
- Campaign is designed to use House Favour (p54) due to high chance of significant difference in Gang Ratings.
- Comment: Was it meant to say Patronage instead?
- Sthenian Spyre Hunter (p127) includes 2x sthenian claws. Note that these have power pack trait, so only grants a single bonus attack each. The fighter's own attacks must be made unarmed, or using any other weapons bought from their equipment list.
CHANGES AND IMPROVEMENTS
- New trait Incapacitate.
- Bidding of Ozostium (House Aranthus) (p107) adds some rules that retrospectively applies to all Succession campaigns (1-4):
- Gangs aligned to Rebellion can pledge to Ozostium (regardless of Outlaw / Law-Abiding), but become Outlaw in part 1 & 2 and Law Abiding in part 3 & 4.
- This choice is irreversible.
- Chosen at the start of any Succession campaign, is optional in 1-3, but automatically apply for Succession 4.
- Unaligned gangs can have a fighter spend a post-battle action to join Rebellion/Aranthus allegiance.
- Effects: Special armoury, Prince's Orders, Leader gains Iron Will.
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