N18 Collected Errors/Typos in The Book of Judgement

Jacob Dryearth

Gang Hero
Sep 6, 2016
669
736
103
This is a post to document all the errors and typos in the Book of Judgement. It is not for discussing interpretations of rules, but actual typographical errors and rules that are incorrect or conflicting with previous publications. I will edit this post with each issue discovered and page references. Please share your discoveries so they may be added to the list.

Page 20
Void-born Scum clearly have an incorrect characteristic profile.
Suggested solution: use the characteristic profile for Factoria Workers on page 22.

Page 25
The Scouring psychic power is different from the one listed in the Chaos Cults gang, it lacks the Continuous Effect rule and is lower strength.
Suggested solution: assume this is an update and apply it to Chaos Cult gangs as well.

Page 33
Magnacles are missing from the Enforcer equipment list.
Suggested solution: add them to the list.

Page 47
Willpower is listed twice on the advancement chart, incorrectly replacing Leadership on the second line.
Suggested solution: change Willpower on the second line to Leadership.

Page 52
The scenario table references page 91 of the Necromunda Rulebook, when it should actually reference the very next section on the same page of the Book of Judgement.
Suggested solution: replace "page 91 of the Necromunda Rulebook" with " below".'

Page 66
The Intrigue Stand Alone must be played on an enemy fighter, but the effect and reward make it clear it should apply to a friendly fighter.
Suggested solution: replace the word "enemy" with "friendly".

Page 69 and 70
The Intrigues "Cut Off The Head" and "Watch From The Shadows" have their flavor text mixed up.
Suggested solution: swap their flavor text.

Page 86
Both The Resurrection Game and Peddlers of Forbidden Lore lack the stipulation that you must control both linked rackets in order to gain their second enhanced boons.
Suggested solution: require the ownership of both linked rackets.

Page 87
Estus Jet's fighter card is missing the Silent trait for her throwing knives.
Suggested solution: use the correct stats.

Page 87
Estus Jet's fighter card has the incorrect (?) stiletto knife stats. It is listed as having +1 to hit but this bonus was removed in Gangs of the Underhive.
Suggested solution: remove the bonus, or decide that the change found in Gangs of the Underhive was an error.

Page 91
Cor Coran is armed with a forged Guilder seal, but he has no way of visiting the Trading Post.
Suggested solution: Cor Coran may make a Trade action as if he is a champion after a battle in which he took part.

Page 92
Vunder Gorvos' Stub gun has the (outdated) Pistol trait instead of the (currently used) Sidearm trait.
Suggested solution: Replace Pistol with Sidearm, what did you expect to see here?

Page 92
Vunder Gorvos' wargear contains "2x Gold plated and Master-crafted Stub guns'' but his card shows 1x Stub gun, 1x Shotgun and 1x Sword. As a Hive Scum he is allowed to have 3 weapons, not 4.
Suggested solution: Remove the 2x.

Page 98
Gaen Gorvos' fighter card is missing the Silent trait for her throwing knives.
Suggested solution: use the correct stats.

Page 99
Jonny Razor's fighter card is missing the Silent trait for his throwing knives.
Suggested solution: use the correct stats.

Page 100
Stun grenades for the Subjugation pattern grenade launcher have the Grenade trait. Just like in Gangs of the Underhive they do not have Blast (X).
Suggested solution: replace the Grenade trait with the Blast (3") trait.

Page 101
The heavy concussion ram appears to be missing the Blast trait when compared to the concussion carbine.
Suggested solution: add either Blast (3") or Blast (5").

Page 108
Desire's Needle and Whisperbane knife both show the hit bonus under the Short range modifier, rather than under Long range.
Suggested solution: move the hit modifiers to the long range band.

Page 111
Gas shells for various weapons have strength and damage characteristics, but the rules for Gas say they do not pin or roll to wound.
Suggested solution: apply the Gas trait only after fully resolving the weapon's damage. (side note, how do Limited and Scarce interact?)

Page 117
The Gyrinx Cat's special rule "Small Target" is different from the same rule possessed by the Necromunda Giant Rat from page 93 of the Book of Peril. It lacks the effect which makes the model immune to stray shots.
Suggested solution: apply the same wording as the Giant Rat.

Page 121
The Threadneedle Worms description says it is removed from both a fighter's card and the gang's stash when used, It cannot exist in both those places. Additionally he table has gaps and overlapping ranged, it reads:

1 - The Worms Turn
3-4 - A Few Live Worms
4-5 - A Few More Live Worms
6 - A Can Full of Worms

Suggested solution: Ignore references to the stash. Change the second entry on the chart to, "2-3 - A Few Live Worms".
 
Last edited:

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
Have only had time to read the previews closely.

Estus Jet, Gaen Govrus: Incorrect fighting knife profile (+1 hit modifier).
Jonny Razor: Throwing knives (Str S, lost Silent trait).
Vunder Gorvos: Stub gun (Am 4+, reckless). If this is an unique weapon, it must have an unique name!

They still refuse to give Smoke grenade 5" Blast.
 
  • Like
Reactions: Paupoi and kendoka

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
Void Born Scum clearly have incorrect characteristics.
There is obviously something wrong. Brute-like stats with puny las pistol and fighting knife. All other brutes have unique weapons (open fists etc) or huge weapons. We cannot be certain what was intended however. Perhaps the characteristics are correct, but should have different weapons and only be 1 instead of 2? Or come in pairs as normal, keep their weapons and have something similar to standard human stats.

Water Guild got Brute-like Bodyguard(s), so it's not unheard of for an alliance to bring this kind of power. It is uncertain whether they only come with 1 though.
 

Glyn

Heckin Provost
Honored Tribesman
Nov 27, 2017
264
366
133
London, UK
With the statline they have, unarmed attacks still sound pretty scary. Maybe they are intended to be that kind of brawler?
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
669
736
103
Thanks for the submissions, I never actually check the Dramatis Personae rules in these books because nobody uses them in the campaigns I run.

As for Void-born, I'm going to include in my errata that they have the same profile as Factoria Workers. The alliances with brute level bodyguards only have 1, where the Cold Traders specifically say there are 2 Void-born Scum.

The Smoke trait is beyond the scope of this list as it has been an issue since the new hardback book. It would be nice to see an official errata clarifying that they may be fired like Blast weapons, but I don't see the need to add the trait to the item stat line. It can be handled with 1 correction instead of dozens.
 
Last edited:
  • Like
Reactions: Al_Weeks

el_guestos

Ganger
Aug 2, 2018
169
88
28
Leeds, England, UK
Not sure if this a typo or future proofing but in the Redemptionist Backers Racket there is mention of a Corpse Grinder Cult Gang??

“RACKET BOONS
Special: Helot Cult, Genestealer Cult and Corpse Grinder Cult gangs may never claim this Racket. If they gain control of it, it becomes dormant until claimed by a different type of gang.”


Excerpt From: Specialist Design Studio. “Necromunda - The Book of Judgement.” iBooks.
 
  • Wow
Reactions: TopsyKretts

Jacob Dryearth

Gang Hero
Sep 6, 2016
669
736
103
Corpse Grinders, along with Scavenging references, are apparently future-proofing.

I'm not sure Magnacles would be cheaper for Enforcers.
 

KuStrife

Juve
Jun 4, 2018
22
34
13
Granada, España
A small one, but static rounds grants Knockback to stub gun, this is clearly a copy paste error from stub cannon or long rifle.
There are probably more, these copy paste profile tables are errata black holes.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
I don't understand why they are doing this to themselves. Nobody is asking for 7 different ammo types for an auto pistol. What beast is chasing them down this path, where they're adding tons of new weapon profiles with copy-paste errors? Why do they insist on adding this stuff, when they don't care to do it correctly?

If they got a lot of feedback from players saying the demand more ammo types or they refuse to buy more books, I could understand why they rush and have errors all over.
 

Glyn

Heckin Provost
Honored Tribesman
Nov 27, 2017
264
366
133
London, UK
Often, content is created for contents sake. Or someone has cut their teeth designing this content and has convinced the lead designer and editors to include it.

There is a general ethos that: more content == more gameplay.

I can imagine a conversation where someone says: “This page would format nicer if we added more rows to this table. Anyone got any ideas?”.

I don’t mind it personally. I don’t think anyone will buy it in my campaigns, because:
A) it’s broken
2) it’s often scarce/limited
 
  • Like
Reactions: BearsWillEatYou

el_guestos

Ganger
Aug 2, 2018
169
88
28
Leeds, England, UK
Gas and Shatter for combat shotgun the range looks wrong 18" rather than 12" and for the shotgun they have the normal range extended by 2" (18" rather than 16")
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
669
736
103
I'm hedging on this being deliberate for consistency among gas rounds across the various shotgun types. Considering they are Limited and Scarce it's probably not bad that they have longer ranges, which is not unheard of. I'm more concerned about how limited and scarce interact. I will add this to the list in the top post with a note that it could be intended.
 

Breekoenekk

"Snap my finger, stab your neck"
Honored Tribesman
May 12, 2019
20
59
48
43
1087KC, Amsterdam, the Netherlands
Indeed, what is with all the S and D for poison, gas and toxins? And how does a chemsynth interact with that? Or is it additional damage by getting hit with a projectile or melee weapon? Which is strange cause stilleto's, throwing knives etc leave entry wounds too.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
More inconsistent weapon profiles:

Jaws (Hacked cyber-mastiff, Enforcers) vs Jaws (Giant Rat, Perils)
Strength: S vs 3
AP: -1 vs - (none)
Traits: Rending vs Backstab

Seems like "Jaws" (Hacked cyber-mastiff) is the exact same thing as "Ferocious jaws" (Sump-croc)! Why not call it Ferocious jaws then?

Back to Gang War era garbage ffs!!!
 
Last edited:
  • Like
Reactions: Paupoi

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
More inconsistent weapon profiles:

Talons (Grapplehawk) vs Talons (Khimerix, Phyrr cat)
Strength: 3 vs S
Damage: 1 vs 2
Traits: Disarm, Entangle vs Pulverise
 
  • Like
Reactions: Paupoi

Jacob Dryearth

Gang Hero
Sep 6, 2016
669
736
103
Since there is an established history of having different pets and brutes use the same named weapon with different stats, and vice-versa, I'm not going to count that as an error. It is annoying, but is a decision that has been made.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
Not exactly an error, but very bad practice:

Renaming the existing special rule "Independent" (Phyrr cat) to "Swoop" (Grapplehawk). They were able to reprint the rules for it, but didn't bother reprinting rules for "Flight" and instead called it "Fly".
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
669
736
103
Ok, I will add the appropriate changes to post 1. I guess I should start cataloging suspicious new weapon profiles in addition to old weapon conflicts with previous printings.
 

Baffo

Ganger
Aug 2, 2018
93
124
43
Ljubljana
Page 92: Vunder Gorvos' Stub gun has the (outdated) Pistol trait instead of the (currently used) Sidearm trait.

Also his Wargear lists ''2x Gold plated and Master-crafted Stub guns'' but his card shows 1x Stub gun, 1x Shotgun and 1x Sword (3x Weapons, he's a Hive scum, so he should be able to carry only 3 weapons I belive) - I believe the Wargear listing '2x' is just a typo and if removed the card should work fine.

Page 108: The first and last 'Corrupted' close combat weapons profiles show the hit bonus under the Short range modifier, rather than under Long rangs (as E=engagement for melee weapons is always listed unde Long range unless it is a Versatile weapon) - I know this is just a formatting error, but it is a deviance from the standard formatting and if this comes up on a Versatile weapon, it does actually matter how it is shown.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,852
1,569
138
Kristiansand
I wonder if these old outdated weapon stats and traits indicate that they were developed a long time ago? Or they have copy-pasted old fighter cards / weapon profiles when creating them newly.

The 2x pistol could be a copy-paste from Kal Jericho, he also has 2x master crafted pistols. If it is a copy-paste error, what else may be wrong? Master-crafted? Gold-plated? Who knows what weapons and equipment these bounty hunters actually should have?!?
 
1 comments