N18 Collected Errors/Typos in The Book of Judgement

el_guestos

Ganger
Aug 2, 2018
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Leeds, England, UK
I'm hedging on this being deliberate for consistency among gas rounds across the various shotgun types. Considering they are Limited and Scarce it's probably not bad that they have longer ranges, which is not unheard of. I'm more concerned about how limited and scarce interact. I will add this to the list in the top post with a note that it could be intended.
That was what I thought until I saw the Sawn Off Shotgun, Edit... sawn off has normal range with these ammo types
 
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TopsyKretts

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Dec 29, 2017
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Kristiansand
Not necessary an error, but something unclear: Is the Gyrinx Cat a sanctioned or non-sanctioned psyker? This is quite an unique situation, as it is a pet, a fighter and a psyker. Perhaps a psyker does not need to be sanctioned or non-sanctioned?
 

Jacob Dryearth

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Sep 6, 2016
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Exotic beasts can be captured, so knowing if a grynx is sanctioned or not is important, logically it isn't. But maybe it just exists beyond the scope of bounty hunting, who is to say the captors know what they have, and the grynx may be clever enough to hide its
 
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TopsyKretts

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Note that the Assail (Basic) wyrd power is in a shorter simplified form for Gyrinx cat (page 117) and Ghast (page 124). The full version (page 25) looks similar or identical to Assail from previous books.

Gyrinx cat's Pyromancy (page 117) can only be used for a close combat weapon. Gyrinx cat doesn't have any ranged weapon, so the original would be useless. Ghast's Pyromancy (page 124) on the other hand specifies ranged weapon (matching Pyromancy from previous books).

Scouring (Basic) wyrd power (page 25) is not identical to the one for Chaos Cult, but does match at least one previous publication (most likely Perils book).
 
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Jacob Dryearth

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The Grinx should probably use the more fleshed out Assail, as it covers collisions. But on the other hand... maybe it is a weaker psyker and can't cause such damage The Pyromancy is a logical change. I am taking the Scouring as an update to the Cult rules. The Cult players in my campaigns bemoaned the uselessness of continuous effect powers, which Assail was.
 
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TheMonkfish

New Member
Feb 17, 2011
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I'm leaning towards the Bosun and Scum having their stats the wrong way round, and the Scum should have the weedy S2 and the Bosun should be the beefy brute.
 

Jacob Dryearth

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I'm leaning towards the Bosun and Scum having their stats the wrong way round, and the Scum should have the weedy S2 and the Bosun should be the beefy brute.
That still doesn't make sense to me. All other ogryn stat lne models have had unique weapons: augmetic fists, open fists, claws, grav-fists, etc. The Bosun has a shotgun, knife and mesh armor.
 
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Dertrend

Juve
Jan 27, 2014
39
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8
New Westminster BC
What do you guys think about the Necrotic Beamer? If the stats are correct its the most devastating weapon in the underhive.
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
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It's probably fine. Just a meltagun with lower AP, scattershot, less accuracy, harder to buy but cheaper, and a versatile CC option. Remember, each illegal weapon brought to a battle has a 1-in-6 chance of getting lawful gangs outlawed.
 

Dertrend

Juve
Jan 27, 2014
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New Westminster BC
If you shoot a guy within 6" and roll 6 on the scattershot that's 18 damage which are automatically skulls resulting in 18 lasting injury rolls. I can't wait to shoot someone with this :)

I don't see where it says you have to roll a D6 for bringing a xeno weapon. Is that in the campaign or trade post sections?

Thanks
 
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JawRippa

Ganger
Mar 31, 2017
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How much do grenades cost for SLHG pattern assault ram “Sledge hammer”? Are they built into the price of 90? Couldn't find it in their equipment price list and I'm starting to wonder if they forgot to include it.
 
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Jacob Dryearth

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Because it is listed as an "auxiliary grenade launcher" for both types, I would assume it is treated as any other weapon with multiple profiles, and they are all built in.
 

TopsyKretts

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The grenade launcher part of the assault ram can't be upgraded with additional ammo. Grenade launcher ammo is available, but seems to only apply to the subjugation pattern grenade launcher.

Prices: page 33
Stats: page 100, 101

I don't think it would matter much if you want to house rule that the grenade launcher ammo is available for all grenade launchers (subjugator & assault ram).
 

cookiemonsta

New Member
Feb 20, 2017
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looking at the enforcer grenade launcher. stun grenade rounds have grenade rule meaning they have to take ammo rolls every shot every other grenade round doesnt. also they have no blast so just s2 concussion.
 
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cronevald

Gang Champion
Jun 5, 2016
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Stun grenades and blast have been a question for a while. I've sent it to the FAQ email a couple of times without response and they've had the opportunity to correct it in recent books. I'm just assuming it's intentional at this point though it still seems counter intuitive. I think it helps to think of it more like a beanbag or taser effect than a flash-bang.
 
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TopsyKretts

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I agree, but it's difficult for me to assume anything is intentional. The more I read, it seems much of the content is unintentional.

So stun grenades suffer the same negligence as smoke?
 
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cookiemonsta

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Feb 20, 2017
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so i guess then the stun grenade part is just to knock someone off super high buildings then, or to set up a flashbang hit
 
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Jacob Dryearth

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Sep 6, 2016
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I am late to the party on this one, but should I make a similar thread for The Book of Peril? If not where can I find such a list?
 

Turpitudo

New Member
Apr 13, 2018
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Berlin, Germany
Page 66
Intrigue Stand Alone
Probably an error in the Criteria section. The word enemy should be removed in the first sentence. It makes no sense to choose an enemy Leader or Champion, neither fluffwise nor judging from the reward.
Suggested solution: remove the word enemy before "Leader or Champion".

Page 69 and 70
Intrigues "Cut Off The Head" and "Watch From The Shadows"
It appears as if the editor exchanged the fluff blurb from both intrigues.
Suggested Solution: Exchange the fluff blurb.
 

Jacob Dryearth

Gang Hero
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Having looked at stun grenades compared to flash... it is clear to me that their lack of blast (3") is an error in the core book copied here. Added to list.
 

Jacob Dryearth

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Sep 6, 2016
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I found another one!!

Page 47
Willpower is listed twice on the advancement chart, incorrectly replacing Leadership on the second line.
Suggested solution: change Willpower on the second line to Leadership.

I don't even know how they made that mistake since the rest of this section is just a copy/paste from the Dominion campaign. WTF?

These just keep getting more and more ridiculous, here is one more...

Page 52
The scenario table references page 91 of the Necromunda Rulebook, when it should actually reference the very next section on the same page of the Book of Judgement.
[Suggested solution: replace "page 91 of the Necromunda Rulebook" with " below".'
 
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el_guestos

Ganger
Aug 2, 2018
197
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43
Leeds, England, UK
The fourth boon for Law Abiding gangs allows them to hire a bounty hunter for free, Venators cannot do this as they are forbidden from hiring Bounty Hunters, so you can have the situation where a specialised bounty hunter gang has less chance of capturing a fighter than another gang which gets this free upgrade and thus the +1 to the capture roll. I'm aware that this situation could arise naturally if another gang hired a Bounty Hunter but at least they would be paying for the +1 advantage.

It also means this boon is worthless to a Venator gang.
 
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Jacob Dryearth

Gang Hero
Sep 6, 2016
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That's a good point, but it isn't a typo, rather an oversight of Venator integration. Venators also have completely different captured fighter rules that are in conflict with the campaign rules. Should they get both their bounties for all captured and killed fighters in addition to the campaign rules for Outlaw bounties? Should the Law and Misrule bounties replace their normal rules?
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
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It also says every game you test for outlawing.

This was covered in another thread. It seems you do not lose criminal alliances if you later become law abiding. It is possible to form an alliance with the Imperial Imposter while outlawed, get on the good side of the law and use them to help prevent further outlawing.

If that extreme edge case the intent? Maybe? Not a typo as it is too central to the alliance rules, probably something overlooked in a revision.