Here we go again!
Previous discussions:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
NOTES
UNIVERSAL 'HOUSE OF ...' HOUSE GANG CODEX ISSUES
These are flaws in the universal structure of house gangs and can be expected to be repeated for all house gang codexes:
Previous discussions:
- House of Artifice (Van Saar)
- House of Iron (Orlock)
- House of Blades (Escher)
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Infra-Sight specifically only mentions Pistol, Basic and Special weapons in the equipment lists, but also lists Heavy Weapons under Weapon Accessories.
- Comment: Is this an universal update to infra-sight, or simply another mistake?
- Cyberachnid: 0-3 for leader and specialist champ, 0-2 for old champs.
- Comment: Why is this different?
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
- Throwing Knives (Armoury): Str S.
- Comment: This is a Toxin weapon, Str S doesn't make any sense here. Are they STILL copy-pasting long outdated incorrect weapon profiles from 2-3 years ago?
- Lasgun combi (meltagun/plasmagun): This is removed and replaced by laspistol combi (meltagun/plasmagun).
- Comment: Was the original lasgun combi a mistake all this time? Is this an update or an error? The combi was lasgun in Gang War 3 and N18, but now in N20 HoA it is laspistol instead (with the same meltagun/plasmagun combi options).
- Hangers-on & Brute Rep limitation table (p50): The last line is missing from the Hangers-on/reputation table (+1 per additional 5 rep).
- Comment: Apparently, this gang can never have more than 24 rep
This is repeated from Orlock (House of Iron).
- Comment: Apparently, this gang can never have more than 24 rep
- Focusing Crystal only says to improve AP by -2 and gain Unstable.
- Comment: No longer worsen ammo by 1 as in N19?
- Twin-linked trait: Re-roll any number of ammo dice.
- Comment: What is ammo dice? Dice for ammo checks? Or Firepower dice? Most probably Firepower dice.
- Lisbeth's Twin Linked heavy las carbine: Does not have the new Twin-linked trait.
- Comment: The servo-suit brute got Twin-linked both as a special rule and as a weapon trait for the weapon itself. Lisbeth got neither
Or should we infer that the trait applies to all weapons with "twin-linked" in the name? That would include stimmer's twin-linked grenade launcher.
- Comment: The servo-suit brute got Twin-linked both as a special rule and as a weapon trait for the weapon itself. Lisbeth got neither
- Lisbeth's Arachni-rig servo-suit: This is listed as wargear.
- Comment: What does this wargear do?
- Cyberteknika: Pay half its cost to repair any damage (a failed 4+ roll after a lasting injury in the same body location).
- Comment: How to round this? An universal rounding rule (up to nearest 5 credits) would be useful (could specify any exceptions where applicable).
- Rad cannon emplacement (gang terrain): This is another botched gang terrain. So many mistakes, they need to be divided:
- Conflicting weapon profiles (internal and external conflicts): Page 99 (Emplacement) and page 113 (Armoury). The emplacement version's range is improved from 16"-32" to 24"-48" and gained Fixed. This is also conflicting with all previous publications.
- Comment: Arguably the emplacement version is a different weapon, in which case it MUST have an unique name (ID). Then Fixed would make sense.
- Fixed & Unwieldy.
- Comment: Unlike all previous Fixed weapons, this one got Unwieldy. Probably forgot to remove?
- No specification of deployment.
- Comment: How is this deployed? Defender's deployment zone like all other Fixed weapons?
- Conflicting weapon profiles (internal and external conflicts): Page 99 (Emplacement) and page 113 (Armoury). The emplacement version's range is improved from 16"-32" to 24"-48" and gained Fixed. This is also conflicting with all previous publications.
- Energy Sink: Reduce strength within 3" (to a minimum of 1), but no minimum strength after reduction within 6".
- Comment: Very minor, but an attack with Melta/Power/Plasma/Las can actually be Strength 1, in which case, would it be reduced to 0 if within 6"? Probably not.
- Juves can't gain skills.
- Comment: Classic copy paste, similar to several other books. Obvious mistake considering they have a table with available skill sets.
- Grav fist -ranged (Ambot) got AP-1 and Graviton Pulse.
- Comment: Why?
NOTES
- Gadgeteer (Tech skill): Can trade Plentiful for Knockback, Pulverise, Rending or Shock. Alternatively, can gain Rapid Fire (+1) if already having Rapid Fire (X).
- Commment: If choosing Rapid Fire (+1), does the weapon NOT lose Plentiful?
- Photogenic Engineer: Apply to all carried las weapons: +1 S & Unstable or re-roll failed Ammo checks.
- Comment: Can the fighter choose for each action?
- Catallus (Alliance): Fearless Allies rule can protect a Law-Abiding gang from becoming Outlaw.
- Comment: Nobles can be allied with Outlaw gangs, but this rule is only useful for Law-Abiding gangs.
- Plasma Grenade: Still got Unstable (unchanged).
- Comment: This is the single worst item in the game! And now included in the house equipment list...
- Thermal Mines (Melta trap): Correct application of the Melta trait (specifies short and long range).
- Comment: Finally rules are written with an understand how Melta trait works
- Comment: Finally rules are written with an understand how Melta trait works
- 2 new scenarios:
- Comment: The defender can in almost all cases avoid losing and forcing a draw by voluntarily fail the bottle test and flee the battlefield.
- Generic House Agents doesn't have armoured bodyglove and can't purchase it since it doesn't have a cost.
- Comment: Is this an oversight or are they supposed to never have armoured bodyglove? The named House Agent (Golem) also doesn't have armoured bodyglove.
- Data Scrivener (hanger-on): The only effect is boosting Int checks while on the battlefield (other than being a mediocre body with minimal equipment).
- Comment: Doesn’t have Part of the Crew or any other ability to make this hangers-on actually be placed on the table other than a 50% chance if defending in a scenario with Home Turf Advantage (very rare). This means it is extremely niche, borderline useless option.
- Twin-linked is a weapon trait now.
- Comment: Time to clean up and remove the special ability then? This can trait can be applied to Stig-shambler's twin-linked heavy stubber, replacing its special rule.
- Twin-linked heavy stubber lost Unwieldy and gained Twin-linked.
- Comment: Too bad it wasn't done universally to Lisbeth's weapon also.
- Explicitly specifies the exact number of fighters in the Guild
- Imperial Imposters now protects against changing Alignment (instead of becoming an Outlaw gang).
- Comment: This makes a lot more sense, since only Outlaw gangs can use this alliance.
- Web projector (Cyberachnid) got Silent.
- Comment: Makes sense, better late than never I guess.
- Melta trap: No longer has Melta trait.
- Comment: At last!
- Increased cost of las-plas & las-melta combi.
- Comment: Laspistol / melta combi (previously lasgun) up 10 credits (from 120 to 130). Laspistol / plasma combi (previously lasgun) up 20 credits (from 75 to 95). A welcoming change.
UNIVERSAL 'HOUSE OF ...' HOUSE GANG CODEX ISSUES
These are flaws in the universal structure of house gangs and can be expected to be repeated for all house gang codexes:
- Gang Hierarchy specifies Cool tests for fleeing the battlefield is in the End phase. This is a change from start of the round.
- House Agents:
- What happens when Petitioning for House Agent and the gang gets fined (2D6*10 credits), but can't pay?
- The fined result (16+) will never trigger because no gang with 10+ Reputation is going to roll for Petition.
- Since House Agents have a variable cost, what is their contribution to gang rating? Their Equipment rule state the free equipment you get for them should be accounted for when determining Gang Rating, but what is the base value of the House Agent? Generic has a rating of 40 or 80 credits? Special Character has rating of 100 or 200?
- Bounty Hunter (Generic):
- Can equip items from the Trading Post, but does not specify any limitation in Rarity. The old (universal) generic Bounty Hunter could use items with rarity 10 or less.
- Promotion: Specialist (Gangers) can be promoted to Champion, but refers to old promotion rules when only the single original Champion fighter type existed. It is unclear what types of Champions a Specialists can be promoted to now, since there are 2 types. Comparing promotion of prospects (new 'specialist' juve fighter), this varies depending on gang:
- Goliath: Prospect can be promoted to Champion or Stimmer
- Escher: Prospect can be promoted to Champion only (not Death-maiden for obvious fluff reasons)
- Orlock: Prospect can be promoted to Champion or Arms Master
- Van Saar: Prospect can be promoted to Champion or Archeotek
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