This is NOT a discussion about all new fancy stuff in the Goliath Codex aka Houes of Chains book. This is a crowd-sourced list of bugs. The goal is to identify, index and possibly solve the inevitable bugs that are inherent in Necromunda books.
Similar and related discussions:
A summary of various findings (contributed by several members here).
INTERNAL CONFLICTS
CHANGES AND IMPROVEMENTS
Similar and related discussions:
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several members here).
INTERNAL CONFLICTS
- Stun grenades cost 25 for Leader and Specialist (Champion), but only 15 for Champion.
- Comment: Is this increased price on purpose? Cost 15 from Trading Post.
- Gang Hierarchy (page 83): "...should this fighter pass a bottle test...".
- Comment: Gangs make Bottle tests, not fighters (Leading by Example).
- Weapon Reference Chart (page 147) : the Combi-pistol (Bolt pistol) profile has an Ammo value of '6'.
- Comment: Should be '6+'.
- T.H.R.U.G. 12 ‘Sparky’, Bounty Hunter (Page 142):
- Las cutter is missing 6+ Ammo Roll.
- Comment: Without ammo value, Scarce trait is pointless (which it may still be since it is a melee weapon).
- Maul (club) is missing its +1 AP modifier.
- Comment: Can be a case of Dramatis Personae having unique weapons with common names (which is not acceptable, as unique weapons must have unique names).
- Las cutter is missing 6+ Ammo Roll.
- Combi grenade launcher - frag: Has Ammo 6+ without Single Shot and Combi. Was Ammo * with Single Shot (but not Combi) in Gangs of the Underhive.
- Grenade launcher - Stun rounds: Got Rapid Fire (1) and 18" range. No ammo for Grenade Launcher has ever had rapid fire before or range different from 24".
- Comment: Looks like a copy-paste error from the new twin-linked Assault grenade launcher.
- Bolter / grenade launcher (frag) combi weapon: Costs 60 (Rare 8) in Trading Post, but listed as 80 ("Common") for Goliath.
- Comment: Why more expensive for Goliath?
- Djangar ‘Gunfists’, Bounty Hunter (page 129): Custom stub cannons does not have Sidearm trait.
- Comment: It is assumed that the custom stub cannons should have Sidearm trait. Otherwise the Gunfighter skill is pointless. And being a gunfighter is really his thing, hence the name.
- Chainaxe weapon profile: Chainaxe has +1S and +Disarm compared to Chainsword, but both cost the same (25).
- Comment: It is a better version of Chainsword. It should either have a higher cost, or be worse in some way (lose Parry?).
- Slave Ogryns have Suspensors in the Equipment List(s).
- Comment: What's the point? RAW suspensors only interact with Unwieldy Heavy weapons, of which there are exactly zero on the Ogryn list, and they can't take weapons from TP or Black Market, only Wargear. They have a couple of Unwieldy Melee weapons, but in no variant of it's ruling does Suspensor do anything for them.
- Prospects (new fighter class): No clear statement of how they gain advancements.
- Comment: They probably advance like Juves (Fast Learner, 5 advancements to be promoted).
- Grav fist -ranged (Ambot) got AP-1 and Graviton Pulse.
- Comment: Why?
- Unleash the Beast (Muscle skill): Push all fighters B2B that fail a Strength check (friend or foe) D3" back. If there are multiple enemies being pushed, the player controlling this fighter chooses in which order they are moved.
- Comment: This one is very minor (and extremely situational), but it could preferably say "If multiple fighters are pushed...".
- The Ogryn hanger on does not have the option to have Paired Augmetic Fists (unlike every fighter in the Slave Ogryn gang).
- Comment: Is this intentional, or errror?
- Combi-weapons renamed to 'Goliath pattern' in the Weapon Reference Chart.
- Comment: Why renamed (and only there)?
- The Muscle skillset appears in all the skillset tables, including the Sumpkroc's and Ambot's.
- Comment: Does it mean that the Ambot can get random Muscle skills? How does it work for the Sumpkroc? Remember that pets roll on a reduced D3 table instead of the full D6 table, and there is no such table for Muscle.
- Ajex Gorgoth has a 'Naaargah!' special rule just to get the Naaargah! skill.
- Comment: Why is a special rule needed to get a skill? He doesn't need any special rule to get Bull Charge or Immovable Stance...
- New equipment lists explicitly lists master-crafted weapons.
- Comment: Do master-crafted weapons still exist as a generic Wargear/Status item option that can be applied to any weapon? Or is it now just a weapon trait that only some specific weapon variants have (like Paired)?
- Standard ammo for Assaul Grenade Launcher have rapid fire, but the 2 extra ammo types does not.
- Comment: Shouldn't all ammo have rapid fire? If not, why?
- House Greim Krieg Mester:
- The only alliance which doesn't specifically prohibits using Overseer outside the alliance.
- Labeled "Leader" but only has 6" Leading By Example, making him effectively a Champion.
- The only alliance without Group Activations!
- Slave Guild: The Chain Lord's Overseer skill is specifically limited to only applying to the allies. However, "A Band Apart" no longer have any limit on Overseer, so a Goliath Leader can Overseer any Slave Guild fighters?
- Chem Dealer: Can give a dose of any chem or an item containing chems.
- Comment: What counts as "containing Chems"? Frenzon collars clearly do, but what about Gas rounds or Chem darts? Web solvent?
CHANGES AND IMPROVEMENTS
- Gang Hierarchy (Leader & Champion Special rule): During a battle, once this fighter's gang has failed a Bottle test, during any End phase in which this fighter passes it's Cool check and does not flee the battlefield, any friendly Goliath fighters that are within 6"/12" of this fighter will automatically pass their Cool check and will not flee the battlefield.
- Comment: Leading By Example and Fleeing the Battlefield happens at the start of the round. This specified at the End phase. Either an error or update.
- All fighters start without armour.
- Promoting fighters have changed:
- Juve --> Specialist (Ganger) (after 5 advancements?)
- Prospect --> Champion or Specialist (Champion) after 5 advancements
- All fighters have their own weapon/equipment list.
- Leader, Champion, Prospect and Specialist (Ganger) can have multiple equipment sets.
- New skillset: Muscle
- Gangers:
- Cannot have Special Weapons until after being promoted to Specialist (Ganger).
- Cannot use weapons outside their Equipment List (Trading Post / Black Market).
- 1 Ganger can be promoted to Specialist (Ganger) when creating a new gang.
- Gangs can purchase terrain to be deployed during battles (seems to be permanent addition to the gang).
- Pets:
- Always part of the owner's group activation (even if the owner was part of a group activation).
- Doesn't get XP when running back to its owner.
- Melta bombs no longer have the Melta or Scarce weapon traits
- Alliances:
- Added on top of the standard crew.
- Explicitly specifies the exact number of fighters in the Slave Guild
- Master-crafted: Re-roll to hit once per battle (instead of every attack)!
- Reckless:
- Ranged: The random target must also be within the weapon's range (hello pre-measure ).
- Rapid Fire: Additional hits are randomized on eligible targets. If there are more shots than targets, choose where to distribute spare shots.
- Melee: Anyone B2B.
- Versatile: Anyone in range.
- Ranged: The random target must also be within the weapon's range (hello pre-measure ).
- Versatile: Improved clarification.
- Old: "At all other times other than during this fighter's activation, Versatile has no effect."
- New: "At all other times other than during this fighter's activation or when making Reaction attacks, this trait has no effect.
- Comment: A good improvement!
- Blaze: Improved clarification ("must act as follows, after which their activation will end").
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