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N18 Collected Errors/Typos in The House of Chains

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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I would expect that to be unchanged, a Specialist counts as a Ganger for all purposes, except they can have special weapons and have separate advancement table (random/roll).
 
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Chitriel

Ganger
Dec 11, 2017
202
267
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Denmark
In the Twitch Stream today Andy Hoare just confirmed that Djangar 'Gunfists' Custom Stub Cannons should have had the Sidearm trait, and that this will be set right in an upcomming Errata.

On the other hand he also repeatedly mentioned Tess 'Arc-Up' and her Custom Storm-Welder, which according to House of Chains is not custom and in fact has the exact same rules as a regular Storm-Welder.
 

Arbedark

Juve
Jan 17, 2015
47
146
53
Catshill, Bromsgrove
In the Twitch Stream today Andy Hoare just confirmed that Djangar 'Gunfists" Custom Stub Cannons should have had the Sidearm trait, and that this will be set right in an upcomming Errata.

I was just typing that up myself.

He definitely seemed to be a bit 'corporate' on the stream today, subtly addressing community feedback like this and a couple of other points. Whether that means future content will be better proofed and balanced, or not, is anyone's guess...
 
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Thorgor

Of The YAQ
Oct 12, 2015
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  • Combi grenade launcher - frag: Has Ammo 6+ without Single Shot. Was Ammo * and Single Shot in Gangs of the Underhive.
  • Bolter / grenade launcher (frag) combi weapon: Costs 60 (Rare 8) in Trading Post, but listed as 80 ("Common") for Goliath.
    • Comment: Why more expensive for Goliath?
This looks like a stealth errata that should retroactively apply to everyone. Removing Single Shot certainly makes the weapon better and could justify the price hike (if we assume the previous price was adequate)

Grenade launcher - Stun rounds: Got Rapid Fire (1). No ammo for Grenade Launcher has ever had rapid fire before.
  • Comment: Looks like a copy-paste error from the new twin-linked Assault grenade launcher.
Compared to the Enforcer GL stun rounds, they also have a reduced long range (24" reduced to 18")
 
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TopsyKretts

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Dec 29, 2017
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Good catch on the range. Having both rapid fire and range 18" clearly makes the stun rounds stand out from all other grenade launcher ammo. I'm dismissing it as an error. I'm not sure what to do with the assault grenade launcher's stun rounds though. Why would they make it shorter long range? I don't see any justification for it, compared to frag, krak and smoke which all preserved the 24" range.
 

Thorgor

Of The YAQ
Oct 12, 2015
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Yeah, I'm not sure either. On the other hand, it's also the only grenade launcher ammunition that doesn't suffer from a short range accuracy malus, so a shorter long range could make sense. But if the intent is to retroactively change the stun round GL profile, why didn't they write it in the FAQ when they changed 'stun grenades' to 'stun rounds' and removed the Grenade trait?

Also, assuming the combi bolter/GL's cost was increased on purpose and the change to the GL part retroactively applies to all versions of the weapon, how much should a combi autogun/GL now cost? And what about the special ammunition types from The Book of Peril that are compatible with the combi GL (Anti-plant and Flare), do they still get Single shot?
 
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Thorgor

Of The YAQ
Oct 12, 2015
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I just realized the combi grenade launcher (frag) has not been given the Combi trait (it didn't need it before because of Single Shot)...
So, did they forget to add Combi, or is the whole thing a copy/paste error (from the regular GL profile) and should it still have Single shot?
 
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Kiro The Avenger

Gang Hero
Apr 4, 2018
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My bet would be on a copy/paste error.

Every combi weapon has some drawback relative to the stand alone special weapon, which definitely suggests a copy/paste error and it should still have single shot.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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The new Errata has only a single fix to House of Chains: Djangar's custom stub cannons officially have sidearm now.
 

DGB81

Juve
Mar 4, 2021
14
8
13
Quick question to anyone in the know. The stimmer assault grenade launcher can fire stun rounds but they don't have the blast rule that regular stun grenades have. Is this intentional or is it another GW rule typo? Are they supposed to be stun grenades or something like rubber bullets (hence no blast)?

It seems strange that they don't have the blast rule IMO but then GW didn't update this in any errata.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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Nobody knows, it got 18" too, right? Seems like even the books are fire-and-forget (except a handful of fixes in FAQ). The standard grenade launcher stun also doesn't have blast, so if ruling by majority, the stun nade is the odd one. 'Stun' category is one of the least consisting most confusing weapon category (see costs between fighter classes and trading post for example).
 
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DGB81

Juve
Mar 4, 2021
14
8
13
Yes, 18" range, no penalty to hit at short range, rapid fire. They're also described as 'rounds' rather than grenades. It makes me wonder if they're supposed to be grenades or something else. Stun grenades in the grenade wargear section specifically states 3" blast. I looked at regular grenade launchers stun rounds and it's the same profile.

Stun rounds as written are pretty underwhelming compared to the other grenade launcher options but at least they can also use frag, krak, and smoke.
 

TopsyKretts

Hive Guilder
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Dec 29, 2017
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Wait, you mean grenade launcher is same profile as what? In book of chains, it's an obvious copy-paste from the assault version. But the original Grenade launcher stun rounds got standard range 24" and no blast. Yeah, stun is underwhelming and highly inconsistent in both cost and profiles. It's ok when it comes for free included with the assault grenade launcher. If nothing else, it greatly improves the reloading (4+) instead of frag (6+). But I have a sense nobody knows how reloading (with multiple ammo) is actually intended to work either.
 

Crazy Ivan

Gang Hero
Nov 5, 2019
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Enforcer pattern Grenade Launchers come standard with "Stun rounds". They were officially renamed that in one of the FAQs (from originally "Stun Grenades"), and in that FAQ they also had Blast removed. So it seems Stun Rounds without Blast is intentional, probably indeed to be thought of a rubber bullets.