Previous discussions:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
UNIVERSAL 'HOUSE OF ...' HOUSE GANG CODEX UPDATES AND ISSUES
These are updates and flaws in the universal structure of house gangs and can be expected to be repeated for all house gang codexes:
Turns out also this book has been stealth updated with a revised version. This has been documented with photographical evidence here:
The revised version will say "Second Printing" in small text on the copy right page.
The revised version reportedly fixes some of these mistakes listed above:
- House of Faith (Cawdor)
- Hive War (N21 Rulebook)
- House of Artifice (Van Saar)
- House of Iron (Orlock)
- House of Blades (Escher)
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Hive Preacher: Counts as 3 fighters when generating Faith dice in the End phase, if "on the battlefield and not Seriously Injured".
- Comment: The rules for generating Faith dice also requires the fighter not to be Broken.
- Hive Incensive (Gang Terrain): Deployed minimum 6" away from enemy fighters.
- Comment: Universal rule for Gang Terrain specifies that deployment happens before fighters. So deploying outside 6" of enemy fighters makes no sense.
- Caged Heretic (Gang Terrain): Deployed minimum 6" away from enemy fighters.
- Comment: Universal rule for Gang Terrain specifies that deployment happens before fighters. So deploying outside 6" of enemy fighters makes no sense.
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
- Hexagrammic fetish listed as field armour.
- Comment: Is this an update or should it still be Wargear?
- Heavy club got Concussion.
- Comment: Is this an update or a mistake?
- Sawn-off shotgun (p120) ammo (Solid & Scatter) is mostly copy-pasted from regular Shotgun (but retained the correct traits including Plentiful).
- Comment: Step 1) Copy similar profile (but NOT the same profile from a previous book ). Step 2) update traits. Step 3) ...
- Shotgun (p120) ammo Inferno got Am 4+ and Knockback.
- Comment: What happened to Am 5+ and Blaze? Another copy-paste error?
- Hand flamer, Laspistol, Stubgun & dumdum (p121) got Combi.
- Comment: Copy-paste error marathon? If Hand Flamer actually was Combi, it should also have Unstable.
- Ogryn (Brute) profile is changed to the same as Ambot.
- Comment: Copy-paste error.
- Cawdor Leader swapped Savant (Secondary) for Shoot (Secondary).
- Comment: Not sure if this is intended or not.
- Redemptionist Juve (Zealot) Promotion specifies "Promotion (Redemptionist Specialist)", stating that "...this fighter may be promoted to become either a Cawdor Specialist, or a Redemptionist Specialist, as the controlling player chooses", but also "When a fighter is promoted in this way, they will from now on count as Redemptionist Specialist for the purposes of determining which equipment skill sets they can access. ...gain all special rules associated with a Redemptionist Specialist.".
- 2nd print (successful fix): Redemptionist Juve (Zealot) can only be promoted to Redemptionist Specialist Ganger.
- Redemptionist Juve (Zealot): Doesn't specify that Hot-headed is lost during promotion.
- 2nd print (successful fix): Lose Hot-headed during promotion.
- Incendiary Traps (Hidden Traps) have no description other than weapon profile.
- Comment: How are these triggered? Can they be shot?
- The weapon profile for Autogun/Polearm has Am 5+.
- Comment: This is an existing error, this weapon includes a "Reclaimed Autogun", not "Autogun". Compare this to the Flamer/Autogun (Combi) which has the actual Autogun profile.
- Polearm costs 30 credits, while Polearm with Reclaimed Autogun costs 20.
- Comment: 10 credits discount to get a free gun? You can upgrade to master-crafted and it's still cheaper. This is essentially a non-option (no-one will take it), or in worst case a trap for new players who aren't aware. The Polearm should effectively be removed from the book.
- Tithed to the Frateris Militia (p85): The last sentence mentions a fighter being "seconded", when it should say "tithed".
- Comment: It was House Greim that causes fighters to be seconded, but the sentence that appears to be copy and pasted does not contain the word "seconded" in House of Chains. Strange indeed.
- Blessed of Cawdor (House Favour): For 1 cycle, gain a free Juve with the Gang Leader special rule. The actual leader loses the Gang Leader special rule.
- Comment: Gang Leader only says that the fighter can't voluntarily retire and must be replaced if killed (or otherwise removed from the gang). What about Leading by Example (12")? Group Activation (2)? RAW, the only effect does is giving a free Juve that can't be retired. This would even allow the actual leader to retire.
- Klovis (Agent): Got Restless Faith (skill).
- Comment: This has no effect on an Agent.
- Malakev (comes together with Klovis for free) does not have any alignment or fighter class.
- Comment: What is this fighter? Not mentioned as outlaw (like Klovis), not agent (like Klovis). Is he a 'House Cawdor fighter'? Does he generate fate dice?
- The Headsman (Bounty Hunter) follows the "Path of the Zealot".
- Comment: This path doesn't exist. It should be Path of the Fanatic because it has all the same mentioned warband examples in fluff and headsman profile descriptions in the book.
- Grav fist -ranged (Ambot) got AP-1 and Graviton Pulse.
- Comment: Why?
- Image with incorrect captions: P115 says one models is holding an axe and a Stubgun. P118 illustrations label those weapons as a maul and auto pistol.
There’s a few other weird labels on p114, including another mislabelled auto pistol and calling the Cult icon a big axe.
- Redemptionist Juve has the Hot-headed special rule which so far has been uniquely linked to Prospects (Specialist Juve).
- Holy Gang Relic (Gang Terrain) is ridiculously powerful, giving +1 to hit & wound within 6" for only 30 credits. Compare to the much more situational Escher gang relic at 100 credits, it may seem that the Holy Gang Relic should be limited to close combat only?
- Explicitly specifies the exact number of fighters in the Guild
- Rattus Tatterskin (Hive Scum) generates Faith dice as a normal Cawdor fighter. Can perform Articles of Faith (Path of the Doomed). Can be hired by both Law-abiding and Outlaw.
- Headsman (Thane's Executioner) generates Faith dice as a normal Cawdor fighter. Gained Leading By Example (6").
- Butcher's Cleaver (CGC) is renamed to Cleaver.
- Terrifying (CGC) is renamed to Fearsome Reputation (Klovis).
- Stig-Shambler (Brute):
- Starts with twin-linked heavy stubber, cost is adjusted accordingly (+40).
- Starts with flak (+10) for free.
- Lost option to replace heavy club with polearm.
- Gained Shooting (Primary), lost Savant (Primary).
- Rogue Factoria: Before the battle, place 2 Loot caskets instead of 1 (if the scenario doesn't specify any special rules for loot caskets).
- Comment: Loot caskets are very minor, so this update should be highly situational.
- Cawdor's House Favour result of 2 results in a Ganger or Juve to be removed from the gang.
- Comment: This is a very small change, but all other House gangs can choose any fighter to remove.
- Gutterforged cloak can now be equipped in addition to other armour.
- Polearm is consistently listed with -1 to hit (short range), this was not clear from internal conflicts in N18 (Gangs of the Underhive).
UNIVERSAL 'HOUSE OF ...' HOUSE GANG CODEX UPDATES AND ISSUES
These are updates and flaws in the universal structure of house gangs and can be expected to be repeated for all house gang codexes:
- Gang Hierarchy specifies Cool tests for fleeing the battlefield is in the End phase. This is a change from start of the round. This is also according to Hive War rulebook (N21).
- House Agents:
- What happens when Petitioning for House Agent and the gang gets fined (2D6*10 credits), but can't pay?
- The fined result (16+) will never trigger because no gang with 10+ Reputation is going to roll for Petition.
- Since House Agents have a variable cost, what is their contribution to gang rating? Their Equipment rule state the free equipment you get for them should be accounted for when determining Gang Rating, but what is the base value of the House Agent? Generic has a rating of 40 or 80 credits? Special Character has rating of 100 or 200?
- Bounty Hunter (Generic):
- Can equip items from the Trading Post, but does not specify any limitation in Rarity. The old (universal) generic Bounty Hunter could use items with rarity 10 or less.
Turns out also this book has been stealth updated with a revised version. This has been documented with photographical evidence here:
N18 - Books in revised versions?
There have been rumours of books being reprinted in revised/updated versions, but I was first now aware based on photo graphical evidence! This is from a youtube review (around first release in 2020): This was shared by @irishwizz: Take a look at the Wyld Bow with Damage '-' which was...
yaktribe.games
The revised version reportedly fixes some of these mistakes listed above:
- Redemptionist Juve can only be promoted to Redemptionist Specialist Ganger (as expected).
- Redemptionist Juve lose Hot-headed when promoted (as expected).
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