The 6th and last of the House books.
Previous discussions:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
These are updates and flaws in the universal structure of house gangs and can be expected to be repeated for all house gang codexes:
Previous discussions:
- House of Shadow (Delaque)
- House of Faith (Cawdor)
- Hive War (N21 Rulebook)
- House of Artifice (Van Saar)
- House of Iron (Orlock)
- House of Blades (Escher)
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several yaktribe champions).
INTERNAL CONFLICTS
- Euclidean Artefact or Psychoteric Artefact?
- Comment: Both names are used for the Gang Relic (Gang Terrain).
- Suspensors are tagged as 'Heavy Weapons only', but the effects have changed to work on any Unwieldy weapons (including Melee weapons).
- Comment: Changed one place, forgot to update all the other places?
- Unbreakable Will (p87 & 90) got 2 slightly different wordings:
"Whenever a Nerve or Willpower test is made for another fighter from the gang who is within 9" of this Psyker, use this Psyker‘s characteristic value."
"Whenever a Nerve or Willpower test is made for a friendly fighter within 9" of the Wyrd, they may use the Wyrd’s Cool or Willpower characteristic instead of their own."- Comment: Probably functionally the same (though it depends on how meaningful the 'from the gang' distinction is supposed to be — the first version is also technically mandatory even if the Psyker has the worst stat) but it made me smile.
- Sawn-off shotgun (p116) has the profile of Shotgun + Plentiful.
- Comment: At least they got the Plentiful right
- Assail (p87): Cannot target obstacles.
- Comment: See Wyrd powers and where to find them for more details.
- Scouring (p87) is S2, AP- and not Continuous Effect.
- Comment: Can't be bothered commenting any more on wyrd powers. See earlier discussions and comparison tables.
- Only Leader and Champion (not Specialist Champion) can be upgraded to Psyker (p97), but Specialist Champion can also be upgraded to Psyker (p38).
- Comment: Which way is it?
- Digi laser Am 6+.
- Comment: All other sources with Am 6+, N18 GotU, HoI, HoA, Outcast, TP pdf and N23 Rulebook. Too bad as it would have been a good fix and avoid the problem that it isn't explained how Am works for close combat attacks.
- Mind Control (p90): Changed to require LoS and Continuous Effect.
- Comment: CE is obvious error (the effect is instantly and doesn't continue in any way). Requiring LoS may be intentional. First publication in N19 Ruins didn't require LoS nor was CE. This change has stayed the same in later publications (N21 Outcast).
- Sightblind Trap is deployed in friendly deployment zone.
- Comment: Some gang terrain don't have any specification for deployment, and default deployment is limited to the friendly deployment zone only. Is this on purpose? As a side note, the trap automatically triggers (no initiative test) and can't be disarmed or shot at. It is however non-lethal (flash only).
- Web Trap:
- Is deployed in friendly deployment zone.
- Comment: Same as above. Gang Terrain is such a dirty part of these books
- Has AP-2.
- Comment: Why?
- Is deployed in friendly deployment zone.
- Paired psychomantic claws (p118) is missing versatile trait.
- Comment: Minor.
- Generic Delaque House Agents have access to Piety skills (Cawdor).
- Comment: Copy-paste from previous book?
- Grav pistol got AP-1 and Graviton Pulse.
- Comment: Why?
- Grav gun got AP-1 and Graviton Pulse.
- Comment: Why?
- Grav fist -ranged (Ambot) got AP-1 and Graviton Pulse.
- Comment: Why?
- Psychoteric Blade (Yageloth) has AP-2 and Phase.
- Comment: Why?
- Juves can't gain skills.
- Comment: Classic copy paste, similar to several other books. Obvious mistake considering they have a table with available skill sets.
- The "Intelligence Gathering" scenario allows either side to drop early to make the result a draw and prevent the enemy from winning. The defender can both voluntarily bottle out and flee the battlefield.
- Comment: Like so many other scenarios, this is flawed. Again, one side can just sit and shoot at the enemy who has to run around and do things to win. At least the attacker cannot win by exterminating the enemy.
- Explicitly specifies the exact number of fighters in the Guild
- Web solvent got a 5 credits discount.
- Cephalopod Spekter renamed to Cephalopod Spektor and is 0-3 per fighter (instead of 0-1).
- Several fighters traded Shooting for Savant (skill sets):
- Juve: Lost Shooting (Secondary), gained Savant (Secondary).
- Champion: Savant (Secondary → Primary) and Shooting (Primary → Secondary).
- Ganger (Specialist): Lost Shooting (Primary), gained Savant (Primary).
- Psi-Syndica (page 83) grants a fighter a random Psychoteric Wyrd Power instead of the original selection of 6 Wyrd Powers.
- 3 new Wyrd Powers (Telepathy):
- Invisibility (Double), CE
- Mental Assault (Basic)
- Hallucinations (Basic)
- Suspensor (p121) can now be fitted to all Unwieldy weapons, not just shooting weapons. Works with shooting weapons as previously, but can now be fitted to Melee weapons to be used single-handedly (allowing the fighter to use a second close combat weapon).
- Comment: A combination of old and new Bulging Biceps? Would be better as an update in another book, because there aren't any Unwieldy Melee weapons in this book (excepting on the Ogryn Brute who can't take suspensors). Suspensors on Leader and Champions are still tagged as 'Heavy Weapons Only', so RAW couldn't be fitted to a melee weapon anyway.
These are updates and flaws in the universal structure of house gangs and can be expected to be repeated for all house gang codexes:
- Gang Hierarchy specifies Cool tests for fleeing the battlefield is in the End phase. This is a change from start of the round. This is also according to Hive War rulebook (N21).
- House Agents:
- What happens when Petitioning for House Agent and the gang gets fined (2D6*10 credits), but can't pay?
- The fined result (16+) will never trigger because no gang with 10+ Reputation is going to roll for Petition.
- Since House Agents have a variable cost, what is their contribution to gang rating? Their Equipment rule state the free equipment you get for them should be accounted for when determining Gang Rating, but what is the base value of the House Agent? Generic has a rating of 40 or 80 credits? Special Character has rating of 100 or 200?
- Bounty Hunter (Generic):
- Can equip items from the Trading Post, but does not specify any limitation in Rarity. The old (universal) generic Bounty Hunter could use items with rarity 10 or less.
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