A dedicated discussion for all things related to the Dark Uprising Rulebook (currently only available in the new big starter box).
Previous discussions:
Here is a summary of various findings (contributed by several members here).
INTERNAL CONFLICTS
Previous discussions:
Here is a summary of various findings (contributed by several members here).
INTERNAL CONFLICTS
- Sentries (page 84): "Sentries never gain Ready markers before the alarm is raised." and "Should a sentry spot an attacker: The sentry immediately gains a Ready marker and their card is not returned to the Sentry deck.".
- Solution: Sentries never gain Ready markers at the start of a round.
- "Regardless of gang, all Leaders and Champions hace access to the leadership skill set. This is treated as a Primary skill set for Leaders
and as a Secondary Skill set for champions." (page 63), yet Enforcer Leader has Leadership as secondary (p107)- Comment: Copy-paste from a previous version when all Leaders did have Leadership as Primary. This is no longer the case.
- Enforcers Equipment List (page 104): Photo-lumens costs 35 (costs 15 in Book of Judgement, and 20 as Common from the Black Market).
- Solution: Use the cost from Book of Judgement.
- Corpse Grinder Cult Equipment List (page 111): Lost access to Photo-goggles costing 35 from Book of Ruin. Gained access to Photo-lumens costing 35.
- Solution: Use Photo-goggles from Book of Ruin, discard Photo-lumens.
- Ganger Advancement table (page 63): Incorrect credit costs for several advancements, compared to the compiled rulebook. +1WS/BS increases cost by 5. +1 Will/Int increases cost by 20. They basically copied the ganger advancement table from Gang War 1!
- Solution: Use correct costs of +20 for WS/BS and +5 for Will/Int.
- Sentries (page 85): All sentries immediately gain Ready markers when the alarm is raised.
- Wargear: "A fighter may discard wargear when given new wargear." Implies that wargear cannot be discarded without being replaced by another wargear (of any kind).
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