N18 Collected Errors/Typos in the N19 Rulebook (Dark Uprising)

TopsyKretts

Hive Lord
Dec 29, 2017
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A dedicated discussion for all things related to the Dark Uprising Rulebook (currently only available in the new big starter box).

Previous discussions:
  • Book of Ruin (Cults Codex)
  • Book of Judgement (Enforcers)

Here is a summary of various findings (contributed by several members here).
INTERNAL CONFLICTS
  • Sentries (page 84): "Sentries never gain Ready markers before the alarm is raised." and "Should a sentry spot an attacker: The sentry immediately gains a Ready marker and their card is not returned to the Sentry deck.".
    • Solution: Sentries never gain Ready markers at the start of a round.
  • "Regardless of gang, all Leaders and Champions hace access to the leadership skill set. This is treated as a Primary skill set for Leaders
    and as a Secondary Skill set for champions." (page 63), yet Enforcer Leader has Leadership as secondary (p107)
    • Comment: Copy-paste from a previous version when all Leaders did have Leadership as Primary. This is no longer the case.
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
  • Enforcers Equipment List (page 104): Photo-lumens costs 35 (costs 15 in Book of Judgement, and 20 as Common from the Black Market).
    • Solution: Use the cost from Book of Judgement.
  • Corpse Grinder Cult Equipment List (page 111): Lost access to Photo-goggles costing 35 from Book of Ruin. Gained access to Photo-lumens costing 35.
    • Solution: Use Photo-goggles from Book of Ruin, discard Photo-lumens.
  • Ganger Advancement table (page 63): Incorrect credit costs for several advancements, compared to the compiled rulebook. +1WS/BS increases cost by 5. +1 Will/Int increases cost by 20. They basically copied the ganger advancement table from Gang War 1!
    • Solution: Use correct costs of +20 for WS/BS and +5 for Will/Int.
ERRORS
CHANGES AND IMPROVEMENTS
  • Sentries (page 85): All sentries immediately gain Ready markers when the alarm is raised.
  • Wargear: "A fighter may discard wargear when given new wargear." Implies that wargear cannot be discarded without being replaced by another wargear (of any kind).
 
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1) Anyone know how Territories change hands? Seems like it only changes if the winner of a battle inflicts 3xOoA than what was suffered.
2) Anyone know if more Territories enter circulation, or the amount of Territories is permantly 3x number of gangs?
3) Anyone know if Territories are kept by gangs or by sides?
 
And then there is this silly mistake (found on reddit):
SwdsfZx.jpg

 
I don't get it - what's wrong here? It seemed to me, that ZM rules for LoS are different from SM in that they take bases into account. Apparently I'm mixing that up with something else?
 
Maybe because the names are wrong in the text? The text has been copied from an older edition, with a new diagram replacing the old Goliath/escher one.
 
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Hi I'm new in the forum
First of all pardon me for my bad English.

I have a question about the uprising campaign events in the 22 random event rotten meat, when you pay 30 credits, you are paying por allá the gang members or just for one of the, to cure his starving condition?
 
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Was just informed of an issue with selling Captured fighters in Uprising campaign.

1: Explicitly prohibiting Captured fighters from being sold.
CAPTURED FIGHTERS
...
*Players should note that, whilst in other types of campaign prisoners can be sold to the Guilders for profit, that option isn't available during an Uprising Campaign. Most Guilders will have left the area at the first sign of insurrection, and any who remain are not interested in buying slaves!
Page 66.

Then there is the part during downtime where captured fighters are returned to their gangs and indeed paid for, but that's money from "friends and familiy", not Guilders.

Then finally, a section in the third and last phase (Damnation) makes a weird mention of captives in the list of changes:
Captured fighters cannot be sold to the Guilders. Captured fighters can instead be turned into one portion of Meat after their gang has had a chance to rescue them as normal.

Page 58
 
I'm not seeing an issue.

Pg 66 explicitly calls out that during an Uprising campaign, no fighters can be sold to the Guilders. Pg 58 reiterates this, but now mentions that captured fighters can be turned into a portion of Meat, whereas in the previous phase of the campaign they can't be turned into Meat but instead are captured until released (But are not eligible to be sold to the Guilders as the blanket rule on pg 66 rules that out).

Compare the pg 66 rules with the pg 89 rules in the Rulebook; it's pretty clear there's no way to sell captive fighters to the Guilders in the campaign. The only way to get your fighter back is to rescue them via a Public Execution scenario, or get them back during Downtime. Additionally pg 69 in Dark Uprising doesn't have "Sell to Guilders" as a valid Post-Battle option, the option is replaced entirely by the Execute action which awards creds in Insurrection and Meat or Scavenge rolls in Damnation.

Though this is slightly at-odds with the pg 58 description which states "Captured fighters can instead be turned into one portion of Meat (As follows)...", emphasis mine. I assume this was a slightly earlier rules iteration that has been left behind. It redundantly mentions that captured fighters cannot be sold to the Guilders, and then gives an incorrect or incomplete description of what can happen to them.
 
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Thanks! I was accused of making an inaccurate ruling in another discussion, but it turns out any inaccuracies would fall on the book itself (GW). So the correct ruling stands - no selling captives to guilders.
 
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