The 4th rulebook (N21), declared to include all erratas and updates. Let's have a closer look and see what that means.
Previous discussions:
A summary of various findings (contributed by several yaktribe champions).
INTERNAL AND EXTERNAL CONFLICTS
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
TACTICS CARDS
A special note for this one as it comes in a box along with a selection of tactics cards. Not usually something that's commented on in detail, but this time it seems like GW made the effort to update and fix 11 old tactics (from 2017).
Previous discussions:
- House of Artifice (Van Saar)
- House of Iron (Orlock)
- House of Blades (Escher)
- House of Chains (Goliath)
- N19 Rulebook (Dark Uprising)
- Book of Ruin (Cults Codex)
- Book of Judgement (Enforcers)
A summary of various findings (contributed by several yaktribe champions).
INTERNAL AND EXTERNAL CONFLICTS
- Stiletto knife has Str S (p92) and +1 to hit (p93).
- Comment: GW really love to put Str characteristic on some Toxin weapons. This is and old classic they can never get rid of. And it is a long time ago since it lost the +1 to hit. This must be a running joke by GW...
- The 1" rule (p37) mentions the Hurl skill: "a fighter with the Hurl skill may throw an enemy fighter that they are Engaged with".
- Comment: The hurl skill isn't defined in the book
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
- Mind the Door (p87) inflicts a S3 D2 hit.
- Comment: Is this an update to the rules? Used to be automatic wound with D3 and no saves allowed.
- Delaque Autopistol (p58) costs 10 credits instead of 5 (GotU).
- Comment: Won't know if this is an error or intentional update until House of Shadows.
- Only Cawdor & Orlock have Dumdum bullets for stub gun.
- Comment: Why?
- Booby traps (p79): Can also trigger when ending an action within 2".
- Frag: Lost Knockback.
- Melta: Changed to Pitfall marker.
- Gas: 2D6" range.
- Comment: Looks like reverting back to N17 traps?
- Pitch Black doesn't prevent charges.
- Comment: If intentional, this is a huge change in balance!
- Pitch Black doesn't affect Refractor Field.
- Comment: Probably because Fields doesn't exist in the book.
- Cawdor fighting knife cost 55 (p78).
- Comment: Why copy-paste the rules that is copied instead of retyping, then getting errors like '55' instead of '15'?
- Grav pistol got AP-1 and Graviton Pulse.
- Comment: Why?
- Flechette pistol - solid (p93): Got AP 3.
- Comment: Correct AP is '-'.
- Defile the Relic (p88): Once a relic has been defiled, it no longer offers any bonuses to Cool checks and Leadership checks...
- Comment: This is intended to be standalone, but fails at being so when relying on other books to get these details.
- Van Saar has the Laspistol/meltagun combi (N20) instead of the original lasgun/meltagun combi (N18). The cost is however 120 (N18), not 130 (N20).
- Comment: The gang rules (costs, stats, weapons) seem to be mainly copied from N18 Gangs of the Underhive (GotU), but with some new updates like switching from lasgun to laspistol for this combi weapon. Most probably it always was a laspistol, but got printed as a lasgun by mistake back in 2018.
- The 6 scenarios does not have campaign rewards (but do have limited "linked games" rewards). They are also closely tied to the content of the box (mat and terrain).
- Comment: As expcted, these will not be profitable to use outside skirmish games (without some home brewn rewards at least).
- Loot casket is modified, changing the distribution of the content roll and removing D6 credits rewards.
- Comment: This is an simplification as Hive War doesn't have any campaign and therefore credits income isn't supported.
- Reinforcements are simplified.
- Comment: This is to make it easier for new players.
- Change facing (p36): When activating, a fighter can change facing before each action.
- Comment: Previous rulebooks restricted changing facing to the start of an activation (not the start of either action during an activation). Pressumably bonus actions outside an activation doesn't allow for changing facing?
- Sentries:
- Automatically spot the attacked when pinned by a ranged attack.
- Defines a sentry round:: “In these scenarios, the following rules are used. This is called the ‘Sentry Round’”
- Raising the Alarm: “Once the alarm is raised, the Sentry Round ends and play progresses to the End phase. Once this is complete, the battle continues as normal.”
- Comment: Looks like sensible improvements.
- Dive (new skill): Can become Pinned for free after any action.
- Comment: We are getting close to 96 skills, yet it was warranted to create a new one for this book? Possibly a preview of a new skill from one of the remaining "House of" books.
- Grav Pistol (new weapon): 90 credits (Delaque only), short range 6", long range 12", +1 to hit short, Str *, Ap -1, D2, Ammo 5+, Blast (3"), Concussion, Graviton Pulse.
- Comment: This was unexpected.
- Grav gun no longer in Delaque's equipment list.
- Comment: This was probably a mistake back in 2018 and should always have been a Grav pistol.
- Tactics cards are "draw 2, keep 1" for the 6 scenarios.
- Comment: Looks like GW finally caved in and learned from the community.
- Fleeing the Battlefield is moved from the start of the round to the End phase (Cool tests for fleeing the battlefield).
- Comment: This is an update from N20 "House of" books and was expected. It confirms that it's not an error but a rules update in "House of" books. This is a mostly inconsequential change.
- Improved clarifications to Versatile (engaged if within vision arc and range, can always be used for reaction attacks) and Blaze (the activation ends after trying to put out the flames).
- Comment: Always useful!
TACTICS CARDS
A special note for this one as it comes in a box along with a selection of tactics cards. Not usually something that's commented on in detail, but this time it seems like GW made the effort to update and fix 11 old tactics (from 2017).
Card | Original release | Comment |
---|---|---|
Frag Trap | N17 box | Played after deployment (instead of during). Very minor fix, hardly worth the effort. |
Melta Trap | N17 box | Played after deployment (instead of during). Very minor fix, hardly worth the effort. |
Gas Trap | N17 box (originally Escher only, now universal) | Played after deployment (instead of during). Very minor fix, hardly worth the effort. |
Beast Lure | Escher card pack 1 (2017) | Played when activating a fighter. Very minor, hardly worth the effort. |
...Click | N17 box | Only triggers on an enemy Shoot (Basic) action. Huge nerf. |
Lucky Find | N17 box | No change. Still unclear if it can be used with Scarce, Limited, Grenade or Single Shot. |
Group Tactics | N17 box | All fighters must use the same combination of actions. Huge nerf. Also still unclear if these fighters can group activate subsequent fighters. |
Blood Debt | N17 box | Specify what actions that can trigger this card. Failed to mentioned Shoot (Simple) however. |
A Good Day | Goliath card pack 1 (2017) | Fixed to apply the bonus to friendly fighters instead of enemy fighters. |
Proper Preparation | Escher card pack 1 (2017) | Played after deployment (instead of before). Very minor fix, hardly worth the effort. |
Last Gasp | N17 box (not to be confused with Orlock card with the same name from Warhammer Community pdf) | Great improvement, no longer triggering on an active fighter going out of action. |
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