I cant see this mentioned above (apologies if I’ve missed it), but has Hive War also updated the ‘Raising the Alarm’ part of the Sneak Attack Rules (and defined a ‘sentry round’), as well as the spotting attackers from being pinned rule?
NECROMUNDA RULEBOOK:
- Intro: “In these scenarios, the following rules are used”
- Raising the Alarm: “Once the alarm is raised, the sentries rules are no longer used and the defender’s fighters follow all the normal rules.”
DARK UPRISING RULEBOOK:
- Intro: “In these scenarios, the following rules are used”
- Raising the Alarm: “Once the alarm is raised, all sentries immediately gain Ready markers, the Sentries rules are no longer used, and the defender’s fighters follow all the normal rules.”
HIVE WAR:
- Intro: “In these scenarios, the following rules are used. This is called the ‘Sentry Round’”
- Raising the Alarm: “Once the alarm is raised, the Sentry Round ends and play progresses to the End phase. Once this is complete, the battle continues as normal.”
I think, overall this is a sensible improvement:
- original rules favoured attacker (alarm raised, but no way for defenders fighters to get ready markers until next round, so attacker could set up ready for a Turkey shoot)
- dark uprising rules (potentially) favoured defender as raising alarm at wrong moment could mean the attacker suddenly faced a full defender gang activating when they had no ready fighters.
- hive war rules mean alarm is raised, and everything resets to the start of a new round, with all fighters having ready markers.