This is a side effect for two things:
Am I the only one who finds the latter strange? Are necromunda weapons all equipped with the same voice-activated ammo selector than the Lawgiver? I'm no weapon expert, but don't you normally need to unload and reload your weapon when changing ammunition type?
Anyway, I think the best fix is to always use the "base" profile Ammo characteristic for reloading your weapon, no matter what ammunition caused it to go Out of ammo.
- The game uses a single characteristic for two different checks: the Ammo characteristic is used both to check whether the weapon goes out of ammo and whether the fighter succeed when they try to reload it.
- The game doesn't track what kind of ammo is loaded into a weapon. It's either out of ammo or its not. Swapping ammunition is basically a free action.
Am I the only one who finds the latter strange? Are necromunda weapons all equipped with the same voice-activated ammo selector than the Lawgiver? I'm no weapon expert, but don't you normally need to unload and reload your weapon when changing ammunition type?
Anyway, I think the best fix is to always use the "base" profile Ammo characteristic for reloading your weapon, no matter what ammunition caused it to go Out of ammo.