So I was just looking at the PDF for Kill teams and as much as I can make out it seems pretty messed up and I hope its not going to be indicative for the entire system.
So as far as I can make out the game uses a version of 2nd edition 40k rules or those used by Necromunda which is pretty cool in itself, however it seems the weapons and Armoury for non Humans are copied from current 40K rather than created fresh, this leads to some rather large issues in terms of mechanics verses fluff. As an example a Elder Star Lance is considerably worse than a Auto Cannon, and a Dark Lance/Bright Lance just isn't in the same league as a Lascannon. Now with the power level involved it might not be that big an issue but its bugging the hell out of me.
My assumption is that those lists were thrown together quickly by someone with little knowledge of the 2nd edition rules and they are not made by the same team that has produced Shadow of Armageddon, hence there rather odd overall design, if not then we may have a huge failure of a product at a design level. I guess only time will tell!
Crimsonsun
So as far as I can make out the game uses a version of 2nd edition 40k rules or those used by Necromunda which is pretty cool in itself, however it seems the weapons and Armoury for non Humans are copied from current 40K rather than created fresh, this leads to some rather large issues in terms of mechanics verses fluff. As an example a Elder Star Lance is considerably worse than a Auto Cannon, and a Dark Lance/Bright Lance just isn't in the same league as a Lascannon. Now with the power level involved it might not be that big an issue but its bugging the hell out of me.
My assumption is that those lists were thrown together quickly by someone with little knowledge of the 2nd edition rules and they are not made by the same team that has produced Shadow of Armageddon, hence there rather odd overall design, if not then we may have a huge failure of a product at a design level. I guess only time will tell!
Crimsonsun