I am working on a new method to add vehicles to Confrontation. The chart below is my first attempt at comparing the Confrontation % chance of Penetrating Armour (BASIC PENETRATION TABLE) to the armour values from 2nd Edition 40K vehicles. The third column gives the maximum armour amount on any side of a 2nd Edition 40K vehicle. My starting point was treating the Confrontation value for terminator armour (15%) as the max armour value of the 2nd Edition 40K Space Marine Dreadnaught (21). This was treated as a constant from which the other values were estimated. If someone thinks this is off, please give me notice. I want to start adding vehicles to Confrontation based on this chart. I hope to create a few test vehicles from this chart soon and play a few rounds to see if it works.
I think a Hit Location Column can be added to the human chart based on the type of vehicle. Head equals crew, Arm equal tracks or grav engine, Body equals hull, and leg equals turret. Further charts would have to be created for specific damage from this chart. I will also have to create 1-3 extra columns for each damage chart for all six charts. The wound recovery chart might can be added to for repairs, but I haven't decided that yet. It might be easier to make a hit location and damage chart specific to each vehicle or type of vehicle. I am still thinking about this in the back of my mind. I want to have the same level of detail for vehicles as for gangers, but I don't want the difficulty to increase very much. I would like to be able to add a vehicle and not slow the game down too much.
I think a Hit Location Column can be added to the human chart based on the type of vehicle. Head equals crew, Arm equal tracks or grav engine, Body equals hull, and leg equals turret. Further charts would have to be created for specific damage from this chart. I will also have to create 1-3 extra columns for each damage chart for all six charts. The wound recovery chart might can be added to for repairs, but I haven't decided that yet. It might be easier to make a hit location and damage chart specific to each vehicle or type of vehicle. I am still thinking about this in the back of my mind. I want to have the same level of detail for vehicles as for gangers, but I don't want the difficulty to increase very much. I would like to be able to add a vehicle and not slow the game down too much.
Various Sample Items | Confrontation | 2nd 40K max |
% chance to penetrate | maximum armour | |
11% | 30 | |
11% | 29 | |
11% | 28 | |
12% | 27 | |
12% | 26 | |
13% | 25 | |
13% | 24 | |
14% | 23 | |
14% | 22 | |
Terminator Armour** | 15% | 21 |
16% | 20 | |
17% | 19 | |
18% | 18 | |
19% | 17 | |
Power Armour, Powershield, Hard Cover, Conversion Field, Displacer Field | 20% | 16 |
21% | 15 | |
22% | 14 | |
Carapace | 24% | 13 |
26% | 12 | |
29% | 11 | |
Mesh, Plate, Refractor Field, Shield Buckler | 32% | 10 |
35% | 9 | |
39% | 8 | |
45% | 7 | |
Flak, Soft Cover | 53% | 6 |
Chainmail | 63% | 5 |
79% | 4 | |
105% | 3 | |
158% | 2 | |
315% | 1 |