N18 Corpse Grinder Arc of Terrify

Conrad Bland

New Member
Jul 2, 2024
1
3
3
hello all,

I am just checking people leaning about this rule.

As stated as a Mechanic Rule... a Grinder Mask offers affect as a 360 degree terrify affect.

but from a narrative aspect, do people think a Grinders Mask should/would give them the terrify attribute from behind?

or would/should it be easier to target a Grinder with a mask from outside of the vision arc?


I get the rules as they stand... but narratively ... shooting a ganger in the back is always easier ..

help pls to rationalize this one

Bland
 
I think it's a great house rule to mitigate the frustrating nature of the masks, which would reward and encourage more tactical play in a game.

And yes of course logically, it only affects the front, it's a mask, now a hood or a helmet. And your blood crazed khorne Lord of Skin and Sinew berserkers are hardly the sort to have their head on a swivel, looking around constantly when their is meat directly to the front of them.
 
  • Like
Reactions: Conrad Bland
I'm sure I landed previously on the "360°" side of things. That is, if it's that terrifying, I'd be scared of it whether it's looking at me or not. Heck, if it's crap papier maché corpse grinder handycrafts, I'd probably be more scared behind them and at any range than in front & close up*, but generally 360° still feels naturally worse.

(I'd much rather the rule be reworked entirely. But c'est la vie.)

Still, restricting it to forward facing, or tacking on some "Runes of Ruin work by sight!" shtick, sure. It's a massive leveller too.

* if you're making a scary outfit out of bedsheets: give them a wash first.
 
There was a time when peeps said/complained/opined that N17 was first and foremost "a shooting game." I think somebody(ies) in Ye Old Design Studio took exception to that perceived slight. And, said if y'all want a close combat gang, by GW, we'll give you one! Part of that was the kinda hard-to-swallow Masks' terror affect, which does indeed limit shooting. Hard to swallow because the notion gangers in the Necromunda lore would be so easily frightened by a Freddie Kruger mask is, well, hard to swallow.

So, trying to mitigate the effect of the mask (on a RL-ish technicality that is not part of the rules) goes against the design intent. Not saying limiting the masks' effect is incorrect. Just say'n,
 
Mechanically arcs feel like an antiquity. At best 180 like Warmahordes had (and still has?), most other skirmish games drop it completely. But 90 is so painful and inaccurate. Use facing of the head? Body? Average of both? Therefore I'd rather have less arcs than more. 360 is simple. I prefer to keep it that way.

Narratively, everything is abstract representation. The static pose of a model isn't how it is supposed to be imagined at all times? Fighters can turn their heads. Masks can be large and protruding parts are still visible from behind. And while the rule is for the mask, it could also be stretched to the mere presence.

Balance wise, pls go ahead.
 
Mole launcher ( shooting from below)or grapple hook ( to shoot from above) hey you can even attack from above with pole arm pendulum style 😀. Pet's I mean depends on the pet if artificial or natural but I have trouble imagining a rat looking at the intriguing pattern of a cultist mask and be like " yes I guess despite being deja Vu the horn on the helmet can be terrifying therefore I will abstain from attacking ".

I m pretty his thinking will be " humanoid moving fast danger "

But I may overthink that and over value rats🤣.