CGC not having rituals and khorne bonuses could be a mistake, sure. The 'clues' could indicate that this was the plan in early writing but changed later. Or who knows, maybe CGC should have had it, but this detail was lost when finished. Back in 2019, I thought CGC got the Khorne bonuses. But it has been discussed several times and others have convinced me it is not so after all.
Regardless, giving fluffy melee bonuses to an already elite melee team is terrible game design. From what I've heard, CGC are already killy in close combat. Having more killyness on top isn't something they or the game need. It is much better suited for someone that are average to give them an edge against average enemies.
For me, it is still an irrefutable fact that the most notorious followers of the Blood God are the Corpse Grinders.
The rules have been written to an audience that was introduced to the first official Chaos Gang of Necromunda, the Corpse Grinders. They are the prime example of a gang embracing a Chaos God. They don't need to turn to Chaos like a House Gang,
because they don't have this choice. They only exist because of the corruption of Khorne. They are not a small working-class sidenote like the Water Guild. They are what they are because of the Chaos.
The whole chapter "EMBRACING THE DARK GODS" explains what it means to be a Chaos Corrupted Gang, including all Benefits and Drawbacks.
This chapter is about Corpse Grinders, Turned House Gangs, and Helot Chaos Cults. No other gang is mentioned.
- Making a Dark Pact - Explains how the established six House Gangs can also join the category "Chaos Corrupted". It is NOT defining what a Chaos Corrupted Gang is. Making a pact indicates a choice. And there are Chaos Corrupted Gangs without a choice, which of course are not mentioned here.
- The Blood God - The Corpse Grinders are unmistakable right up in the center of the text.
- Mutations - Corrupted Corpse Grinder Flesh is subject to Mutations.
- Chaos Spawn - The boons of the Dark Gods always come with a price in the form of a Chaos Spawn which is also true for the Corpse Grinder Cult.
The Corpse Grinders are part of every described Chaos Corrupted Gang trait because they are one. Where does the text say something different? (really, where is the paragraph)
As long as an official rulebook doesn't say "Chaos Corrupted Gang = Turned House Gang" or "The Corpse Grinder Cult ≠ Chaos Corrupted Gang", the
Corpse Grinders are a Chaos Corrupted Gang.
Btw, I'm having really fun going through the rules (and old forums) in such detail.
And no hard feelings, I just want to know where the idea is coming from, that the Corpse Grinders are not Corrupted by Chaos.
May all your rolls be natural sixes.