N18 Could you have?

I know we've had his conversation before. I've been swayed that they count as a weapon.
Hmm...that is a point. What if the infrasight just mounts on a selected ammo type...? And like the if the weapon has multiple compatible profiles, then each one would need their own infra-sight...
 
I know we've had his conversation before. I've been swayed that they count as a weapon.
As in you cannot voluntarily send an additional ammo type to the stash when you get new wargear, unlike, say, the way you can with grenades? I waffle on this. In House Lists ammo types tend to be listed with the weapon and thus in the "weapons" category. In the Trading Post, they tend to get listed as a category of wargear and equipment instead. One means you aren't allowed to stash it (the way you can, say, an infra-sight). One means you can.
 
As in you cannot voluntarily send an additional ammo type to the stash when you get new wargear, unlike, say, the way you can with grenades? I waffle on this. In House Lists ammo types tend to be listed with the weapon and thus in the "weapons" category. In the Trading Post, they tend to get listed as a category of wargear and equipment instead. One means you aren't allowed to stash it (the way you can, say, an infra-sight). One means you can.
As in gangers/specialist can't use special ammo unless they are on their house list.
 
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You print your character card. You put the token on the ammo type that's loaded. Done. You might need 1 token per such weapon, but it's not even a unique token. You just need a rock or paper clip that indicates which ammo type is selected on your fighter's card. It doesn't carry over between battles, you pick the one you'd have in the "chamber" when you deploy.

There's no need for a token on the model, since ammo types don't affect WYSIWYG. If your opponent asks, you tell them, like you'd tell them if they asked what skills you have or about characteristics....

If that's too complex, the other, undesireable easy solution would be that weapons with multiple profiles are bought separately, with each profile being considered a distinct weapon. This is a low powered plasma gun, this is a super charging plasma gun. But same issue regarding WYSIWYG.
I never print fighter cards. I keep a good old roster. All my tokens go next to the minis on the table.
 
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I never print fighter cards. I keep a good old roster. All my tokens go next to the minis on the table.
Your call, but it's an easy solution to the thing you were talking about. No real bookwork required. Yaktribe's gang builder thing makes them output printer friendly, so the only real thing is that you need to put the character into yaktribe.

Then you just lay them on the table in front of you and you can put tokens on them when things affect them, or you can show the printed information to your opponent if they want to see what your fighters are, and so forth.
 
Regarding the plasma gun and the infra-sight, I got my arbitrator's reply. And, for the record, I do feel I fairly explained to the rules conflict to the arbitrator, including many of the talking points mentioned here.

Arbitrator's ruling:
1) if you hadn't mentioned it, I don't think anyone would have noticed the rules conflict.
2) if you want to add the extra level of tracking on it (not using it with the rapid fire profile) go for it.

Seems fair to me, though #1 doesn't kinda make me wonder if I should just keep my mouth shut on these rules questions....
 
It's important that everyone is on the same page and playing by the same rules. "Gotchya" moments feel bad.

I'd continue to bring things up early and often.
oh, yeah, I'm not going to change. I just thought it was amusing to think that it might be easier on others to do it the more dishonest way.

I'm too stubborn to change how I do things in that sense. Maybe one day, I'll abandon my morality, but for now, I'm stubbornly keeping it even if it's counterproductive in certain instances.
 
Could you have a mole launcher (burrowing missile) targeting a burrowing creature or enter collision with one while targeting something else?
 
are you talking about an interaction with overwatch?
I would 'guess' yes/maybe?

Overwatch does state your target needs to be in your line of sight and infiltrate says you can't infiltrate in line of sight of you opponents.
but if your opponent makes 2 simple actions it could trigger?

if not; Yes? The impact from the molemortar and the movement from a millisaur are instantaneous

(less could you have but; )
has anybody tried using rad bullets on autoguns/heavy stubbers to soften up/fleshwound targets and is it a worthwhile strategy,
if you Finish of your targets with melee, boltguns, Webbers, ...?
 
are you talking about an interaction with overwatch?

Not at all.

Simply burrowing leave some trace. I can't imagine the tile of the floor suddenly going back to where the were after a creature burst into surface.

For those who played the excellent space battle game battleflleet gothic it's more like the situation when a kroot space ship face an Ork asteroid ship. You know how unlikely it is. I don't have the books with me so I can't tell their correct name.

Also I may be wrong here but burrowing doesn't mean unseen or unheard. How discreet can you be going through concrete?

So is there anything that stop you from targeting that pesky delaque pet?

So could you have these situations?
 
ok... overthought it a bit,

you don't need a visual target so I guess you could just start hitting them as soon as they are in range (60") .
both burrowing rules don't seem to have any overlap and only the beasty has limitations where it travels to.
(the mole launcher can appear on the psychoteric worm or on impassable terrain)

edit:
I read this on necroraw, I'm rereading house of judgement p 129

edit on edit:
as I read it, if you 'hit'* with your pie plate your targets gets 'tagged' and the damage of the hit is only incurred in the end face of this turn.
meaning the target could activate/move after getting 'hit/tagged' and would get damaged after moving

*as in: it doesn't scatter off-target
 
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I found different explanations of the burrowing weapon trait* on necroraw and in the book of judgement,
I think the latter (edit on edit in my message above) is the correct interpretation.
 
Okay, so Warp Horror (outlaw brute). Starts with 2 horrific appendages (aka 2 melee weapons). Can upgrade to additionally have Massive Tentacle (melee weapon) and Warpfire Breath (special weapon).

Can my brute take all 4 weapons?

I know the gang list has a cap on 3 weapons per fighter, but I can't find where the brutes are limited as such. And the upgrades are all clearly adding additional weapons, not replacing.

I know that I can only use 2 melee weapons, that's not an issue, I'm just trying to figure out if there's a hidden cap on these upgrades where I can only take the tentacle or the warpfire, or if it's intended that I can take both.

Warp Horror is Apocrytha Necromunda (2024)