ok, as it wasn't mentioned anywhere I was curious
(there sure are lots of moving parts in this game)
(there sure are lots of moving parts in this game)
A fighter wearing apartial servo harness gains a +2 modifier to theirStrength characteristic and a +1 modifier to theirToughness characteristic. This may take themabove their maximum characteristics but it is not apermanent increase and will be lost should the servoharness be lost or cease to function for any reason.
Augmetic fist (‘Jotunn’ Servitor) - E - - S+1 -1 2 - Knockback, Melee
So increasing the fighter's Strength characteristic doesn't affect the strength of the Lascutter. It is a fixed number, and remains that number regardless the number in the fighter's profile characteristics.Las cutter E 2" +1 - 9 -3 2 6+ Melee, Scarce, Versatile
"Technically," exotic beasts cannot interact with most objects on the battlefield, except for doors and loot caskets, each depending on Intelligence and strength. As such, they couldn't interact with Ghast during the Ghast Harvest scenario, for example.
Eschers at least can give chems to any friendy fighter in base contact, so THEY can drug their pets. That action doesn't seem to be generally available, though, so I don't see how Prospectors could give drugs to their pets, since the pets themselves cannot equip said drugs.
It would be possible to shoot an opposing pet full of drugs with a Needle Rifle and the right ammunition, and strangely that would include the Techmites. And also the little demonic familiars of the Helot Cults. So you COULD make a frenzon-addicted Techmite for your opponent if you wanted to. With effort.
And if you are using Goonhammer's "expanded" Loot Caskets, where the loot can be wargear or drugs instead of cash, the Techmite (which DOES have the Intelligence to open the casket) if it found drugs, would need to make a test to not immediately snort them -- which would have a doped up Techmite as a result.
. In the same way that you could use a mnemonic inload pike to give a skill. Or as more potent electrical juice/promotheum.The only way a fighter can shake this addiction is to pay 2D6x10 credits for anti-addiction chems during the post-battle sequence when the gang is buying equipment.
Don't remember the details, but are pets prevented from making actions like harvest ghast?"Technically," exotic beasts cannot interact with most objects on the battlefield, except for doors and loot caskets, each depending on Intelligence and strength. As such, they couldn't interact with Ghast during the Ghast Harvest scenario, for example.
Eschers at least can give chems to any friendy fighter in base contact, so THEY can drug their pets. That action doesn't seem to be generally available, though, so I don't see how Prospectors could give drugs to their pets, since the pets themselves cannot equip said drugs.
It would be possible to shoot an opposing pet full of drugs with a Needle Rifle and the right ammunition, and strangely that would include the Techmites. And also the little demonic familiars of the Helot Cults. So you COULD make a frenzon-addicted Techmite for your opponent if you wanted to. With effort.
And if you are using Goonhammer's "expanded" Loot Caskets, where the loot can be wargear or drugs instead of cash, the Techmite (which DOES have the Intelligence to open the casket) if it found drugs, would need to make a test to not immediately snort them -- which would have a doped up Techmite as a result.
It's more like a treatment like doc, so I don't see it as buying equipment.Hmm. Can you buy a pet treatment for their addiction, the way you often can for other fighters? Spending credits to undo their addiction?
They are a fighter for most purposes, but cannot be bought equipment. Thoughts?
Yes, in the N23 Exotic Beasts rules, pets cannot interact with objects on the battlefield except for Doors and Terminals (if their intelligence is low enough) and loot caskets (if their intelligence is low enough and/or their strength is high enough). No "Littlest Hobo" tricks.Don't remember the details, but are pets prevented from making actions like harvest ghast?
Exotic Beasts may not perform any action that interacts with objects on the battlefield with the following exceptions: - An Exotic Beast with a Strength characteristic of at least 4 may perform the Carry Loot Casket (Simple), Force Door (Basic) and Smash Open Loot Casket (Basic) actions.- An Exotic Beast with an Intelligence characteristic of at least 7+ may perform the Operate Door (Simple) action.- An Exotic Beast with an Intelligence characteristic of at least 5+ may perform the Access Terminal (Basic) and Bypass Loot Casket Lock (Basic) actions.
Its as much about flash suppression as it is sound.Gunshrouds would just have to eliminate the sound of the gun firing, not hide the projectile?
Given that lasguns are a laser, which makes no noise, and which in theory makes no light except on the target point, but gunshrouds are needed for and work on lasguns, I suspect that there needs to be a decent amount of handwavium involved in the physics of NM gunshrounds. They ... do a thing, which makes the shooting of the weapon less noticable.Its as much about flash suppression as it is sound.
IRL anyway
Melee isn't a Ranged (weapon) Attack. It is a Melee (weapon) Attack. The awkwardness comes from writers not recognizing the fluidity of English. Does "a ranged weapon attack" mean "a ranged attack with a weapon" (likely, given the rest of the rule), or "a melee attack with any weapon that is also a ranged weapon"?Can the orlock oneshot legendary name 'ability' be used with a (bolt/plasma/stub) pistol in melee?
Lies!!!! They make pew pew noises!Given that lasguns are a laser, which makes no noise,
That's low powered lasers we can buy now. For a laser to generate enough heat to cause comparable damage to a bullet (say the autogun) in a near instant shot it would be hot enough to actually "ignite" the air along the beam path causing it to emit a visible colour.and which in theory makes no light except on the target point,
Enjoying my laser handwavium?but gunshrouds are needed for and work on lasguns, I suspect that there needs to be a decent amount of handwavium involved in the physics of NM gunshrounds. They ... do a thing, which makes the shooting of the weapon less noticable.