N18 Could you have?

can a servo harness boost the strength of augmented (ogryn) weapons like augmented fists, the arc welder, lascutter or heavy rocksaw?
 
A fighter wearing apartial servo harness gains a +2 modifier to theirStrength characteristic and a +1 modifier to theirToughness characteristic. This may take themabove their maximum characteristics but it is not apermanent increase and will be lost should the servoharness be lost or cease to function for any reason.
Augmetic fist (‘Jotunn’ Servitor) - E - - S+1 -1 2 - Knockback, Melee

One increases the S characteristic by +2. The other is a S+1 weapon. There is nothing that would prevent them from being cumulative.

Lascutter on the other hand is a weapon with a fixed Strength in its profile.

Las cutter E 2" +1 - 9 -3 2 6+ Melee, Scarce, Versatile
So increasing the fighter's Strength characteristic doesn't affect the strength of the Lascutter. It is a fixed number, and remains that number regardless the number in the fighter's profile characteristics.
 
I was thinking the same, but it would mean the arc welder would also be boosted by a servo-harness...
RAW i understand the logic, but IRL logic.... how?
 
The arc welder isn't a Storm Welder - it doesn't shoot electricity for incredibly poor spot welding. (Really really poor spot welding.)
The arc welder is a gigantic mechanical fist with an electrical current, with which you grab and punch things. How hard you punch the things with the giganitic mechanical fist is expectred to make a difference.
 
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"Technically," exotic beasts cannot interact with most objects on the battlefield, except for doors and loot caskets, each depending on Intelligence and strength. As such, they couldn't interact with Ghast during the Ghast Harvest scenario, for example.

Eschers at least can give chems to any friendy fighter in base contact, so THEY can drug their pets. That action doesn't seem to be generally available, though, so I don't see how Prospectors could give drugs to their pets, since the pets themselves cannot equip said drugs.

It would be possible to shoot an opposing pet full of drugs with a Needle Rifle and the right ammunition, and strangely that would include the Techmites. And also the little demonic familiars of the Helot Cults. So you COULD make a frenzon-addicted Techmite for your opponent if you wanted to. With effort.

And if you are using Goonhammer's "expanded" Loot Caskets, where the loot can be wargear or drugs instead of cash, the Techmite (which DOES have the Intelligence to open the casket) if it found drugs, would need to make a test to not immediately snort them -- which would have a doped up Techmite as a result.
 
And if you make an enemy pet addicted to a substance... they jsut have to suffer withdrawals as they cannot be given said drugs by the owner
 
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"Technically," exotic beasts cannot interact with most objects on the battlefield, except for doors and loot caskets, each depending on Intelligence and strength. As such, they couldn't interact with Ghast during the Ghast Harvest scenario, for example.

Eschers at least can give chems to any friendy fighter in base contact, so THEY can drug their pets. That action doesn't seem to be generally available, though, so I don't see how Prospectors could give drugs to their pets, since the pets themselves cannot equip said drugs.

It would be possible to shoot an opposing pet full of drugs with a Needle Rifle and the right ammunition, and strangely that would include the Techmites. And also the little demonic familiars of the Helot Cults. So you COULD make a frenzon-addicted Techmite for your opponent if you wanted to. With effort.

And if you are using Goonhammer's "expanded" Loot Caskets, where the loot can be wargear or drugs instead of cash, the Techmite (which DOES have the Intelligence to open the casket) if it found drugs, would need to make a test to not immediately snort them -- which would have a doped up Techmite as a result.

You can replace drugs by program I think 🤔. In the same way that you could use a mnemonic inload pike to give a skill. Or as more potent electrical juice/promotheum.


Nice idea drugging some one else pet. Could be useful in an alliance of gang. Boost your ally pet with a needle rifle.
 
Hmm. Can you buy a pet treatment for their addiction, the way you often can for other fighters? Spending credits to undo their addiction?

The only way a fighter can shake this addiction is to pay 2D6x10 credits for anti-addiction chems during the post-battle sequence when the gang is buying equipment.

They are a fighter for most purposes, but cannot be bought equipment. Thoughts?
 
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"Technically," exotic beasts cannot interact with most objects on the battlefield, except for doors and loot caskets, each depending on Intelligence and strength. As such, they couldn't interact with Ghast during the Ghast Harvest scenario, for example.

Eschers at least can give chems to any friendy fighter in base contact, so THEY can drug their pets. That action doesn't seem to be generally available, though, so I don't see how Prospectors could give drugs to their pets, since the pets themselves cannot equip said drugs.

It would be possible to shoot an opposing pet full of drugs with a Needle Rifle and the right ammunition, and strangely that would include the Techmites. And also the little demonic familiars of the Helot Cults. So you COULD make a frenzon-addicted Techmite for your opponent if you wanted to. With effort.

And if you are using Goonhammer's "expanded" Loot Caskets, where the loot can be wargear or drugs instead of cash, the Techmite (which DOES have the Intelligence to open the casket) if it found drugs, would need to make a test to not immediately snort them -- which would have a doped up Techmite as a result.
Don't remember the details, but are pets prevented from making actions like harvest ghast?
 
Hmm. Can you buy a pet treatment for their addiction, the way you often can for other fighters? Spending credits to undo their addiction?



They are a fighter for most purposes, but cannot be bought equipment. Thoughts?
It's more like a treatment like doc, so I don't see it as buying equipment.
 
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Don't remember the details, but are pets prevented from making actions like harvest ghast?
Yes, in the N23 Exotic Beasts rules, pets cannot interact with objects on the battlefield except for Doors and Terminals (if their intelligence is low enough) and loot caskets (if their intelligence is low enough and/or their strength is high enough). No "Littlest Hobo" tricks.

Exotic Beasts may not perform any action that interacts with objects on the battlefield with the following exceptions: - An Exotic Beast with a Strength characteristic of at least 4 may perform the Carry Loot Casket (Simple), Force Door (Basic) and Smash Open Loot Casket (Basic) actions.- An Exotic Beast with an Intelligence characteristic of at least 7+ may perform the Operate Door (Simple) action.- An Exotic Beast with an Intelligence characteristic of at least 5+ may perform the Access Terminal (Basic) and Bypass Loot Casket Lock (Basic) actions.
 
Its as much about flash suppression as it is sound.
IRL anyway
Given that lasguns are a laser, which makes no noise, and which in theory makes no light except on the target point, but gunshrouds are needed for and work on lasguns, I suspect that there needs to be a decent amount of handwavium involved in the physics of NM gunshrounds. They ... do a thing, which makes the shooting of the weapon less noticable.
Can the orlock oneshot legendary name 'ability' be used with a (bolt/plasma/stub) pistol in melee?
Melee isn't a Ranged (weapon) Attack. It is a Melee (weapon) Attack. The awkwardness comes from writers not recognizing the fluidity of English. Does "a ranged weapon attack" mean "a ranged attack with a weapon" (likely, given the rest of the rule), or "a melee attack with any weapon that is also a ranged weapon"?
 
Given that lasguns are a laser, which makes no noise,
Lies!!!! They make pew pew noises!
I jest.
The beam may be low noise but, having seen in person, real laser weapons themselves make noise when fired. They are not just the laser point lights the average person can buy. Wether a space age evolved, while somehow ancient, lasgun would be loud enough for this to make a tactical difference is anyone's guess.
In addition the beam itself may make no noise but it is not firing in a vacuum. (GW yaktribe spies, NECROMUNDA IN SPAAAAACE!!! Just a hint). The heat of the beam will heat up the air atoms it passes though and past as it's energy bleeds off. This rapid temperature change would cause a sonic variation. A high enough sonic variation, and you would get a lot of energy transfer in such a high intensity beam, there would be a enough to produce an audible sound. Not from the beam itself but the air it passes. (It is very similar to how thunder makes a noise).
As discussed below if the laser is used to superheat a bolt of gas then this would cause a further two sonic components on top of the laser light beam as above. The plasma gas would vibrate, as high energy particles do, and as this passes through the air this could very well produce a audible noise. The atoms of the bolt will also react in the same general way that the high energy light photons in the laser transfer energy to the surrounding air molecules which is third potential sonic source.
and which in theory makes no light except on the target point,
That's low powered lasers we can buy now. For a laser to generate enough heat to cause comparable damage to a bullet (say the autogun) in a near instant shot it would be hot enough to actually "ignite" the air along the beam path causing it to emit a visible colour.
However this would require a LOT of energy to be pumped into the laser beams photons. (Such a weapon would in effect have line of sight range not 24" in necromunda).
A far less energy intensive way of using lasers as a direct energy weapon is to use the laser to heat a volume of gas to dangerous levels and force it out of the laser weapon in a bolt of super heated gas, in physics terms it's plasma which would be different to GW plasma, at the target burning it. (Apparently George Lucas actual read up on how it would work when he made up Star Wars blasters either beforehand or retroactively). This would also emit a visible light wave. Hydrogen plasma gas would be purple. Oxygen is a pale green or deep red depending on how emerged the plasma is. Helium is yellow (Ok George Lucas is actually right again). Nitrogen would be purple/blue etc. Such a weapon would have it's bolt dissipate in strength as it cools passing through normal air and have a range so this is the more likely GW method of laser guns (It may be on purpose or a accident).

but gunshrouds are needed for and work on lasguns, I suspect that there needs to be a decent amount of handwavium involved in the physics of NM gunshrounds. They ... do a thing, which makes the shooting of the weapon less noticable.
Enjoying my laser handwavium?
It is actual laser and plasma physics though.
Gun shrouds will have to work by reducing the sound of the shot and weapon firing, the sound of the projectile or bolt traveling through the air, the muzzle flash of the weapon and the visibility of the projectile/beam/bolt.
A laser weapon in both pure laser and Star wars style laser plasma blaster presents significant problems in all areas that can't be fixed by screwing on a silencer sort of thing. The whole weapon would need to be redesigned to combat each area independently.

Silencers on bullet guns are essentially mufflers that capture a fair amount of the bang from the chemical explosion of the bullet. Assuming the 40k space lasergun makes enough noise by it's firing for this to be warranted it would need a functionally similar muffle method (which may or may not need to be one the barrel, it's a space gun).
The sound of the shot of either beam will have to be modulated so the noise it produces is either higher or lower than the audible range of human or adhuman hearing either in frequency or volume. This would either require pumping even more energy into the shot on a energy intensive weapon to push it's frequently higher but that would increase the volume of the sonic friction and his volume in the passing air making it delicate balancing act. Alternatively you would have to lower the energy which would drastically lower the damage capability and in plasma gas blasters the range.
The muzzle flash of the laser can be dampened in the same manner of a silencer of real world attachment,which effectively pushes the sight of the explosion further into the weapons new total length which prevents as large a flare as a normal shot. However the photon beam or the energetic plasma gas bolt will be emitting visible light from the start and this will be seen. The reduction in the flare will reduce the visibility of the shot but not anywhere near as effectively as a projectile could be.
Also the beam/bolt will emit a visible light along it's entire length or passage of the bolt. In pure laser light weapons you overcome it by massively reducing the lights energy and thus luminosity which would make it far less damaging if at all over the period of time the shot takes (unless you expect the enemy ganger to stand patiently while you burn them over a couple of minutes). For gas plasma blasts you reduce the visible colour to near transparency by vastly reducing the density of the emitted plasma. This absolutely tanks the bolts effective range and total energy and thus damage. (You can, don't kiddies try this at home, pass a finger through a lower density candle flame, a form of plasma briefly for a second unharmed. Do that with a plasma touch, yes they do exist now what a Jetson age we live in, and you can cut your finder off).

All fear the wall of Science Text!!!


(I may be branded a Heretek by the Mechanics priests for this).
 
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while my science skills may be low... I would like to point out there already exist a few IRL short range laser anti-drone weapons (royal navy Red Sea & ukraine around a few electricity centrals, US & French Rafael lazers) wich may explain some noise er... situations. I quickly googled those weapon systems and they're silent, very focussed and er... only visible when burning the target.

microwave based systems are also used against slow moving drones (basically those systems 'laser burn' or 'focus microwave' slow moving targets)

This may be separate from lower intensity 'targeting' lazers and maybe 40k's laser differ in other points (stronger, more light in a fraction of a second, sudden overheating lens creating air 'pop' or a directional 'fast blast, part of the lens being functional and part creating 'effect lights')
 
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