N18 Could you have?

So trade is possible but equipping is only possible if both trading partners can have access to the same equipment?
In general (Palanites are an exception due to a FAQ answer), each fighter lists what they can equip in their rules block, usually with some combination of "XYZ weapon types from this fighter's list" and/or "XYZ weapon types from the trading post". You have to check the fighter in question to find out what they can equip. This is why, as an example, Redemptionist Deacons from Cawdor can't use a Cawdor Heavy Crossbow. Here's their relevant ruleset:

A Redemptionist Deacon may purchase weapons and Wargear from the Redemptionist Deacon equipment list:

  • During the course of a campaign, a Redemptionist Deacon may be given additional weapons and Wargear purchased from this list, from the Trading Post and from the Black Market.
Since the Cawdor Heavy Crossbow isn't on the fighter's equipment list and isn't in the Trading Post, the fighter can't equip it even if you have a spare one in your stash.
 
A Van Saar gang is on a friendly term with a gang that have a well conected merchant hanger-on.

The Van Saar have a menber who possess the Weaponsmith skill. That skill remove the scarce trait

If they trade a weapon with scarce that they can both equip as in on both list or TP can tha Van Saar buy the weapon, equip it remove the scarce trait and then ressell it back to the first gange for a price or favor of course?

Edit: never mind i just access the rule and it's only the weilder with the skill that remove the trait scarce.
 
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Not in a practical manner...
RAW if your 'weapon smith' fighter dies you can store and then trade his gun.
 
it doesn't say any rules change when he dies... does it? :p

(practically, i would not push this at your club, unless you wish to roleplay as a very dense grammar n*zi)
 
If your gang goes to hive secundum and grab data crystals you need to roll 6 to get a skill from any skill tree and then roll 6 on the tech skill tree to get weapon Smith. So 1/36 chance. Unlikely but not impossible. 😊
 
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If your gang goes to hive secundum and grab data crystals you need to roll 6 to get a skill from any skill tree and then roll 6 on the tech skill tree to get weapon Smith. So 1/36 chance. Unlikely but not impossible. 😊
I think Mnemonic Spikes also do that.
Or are they just one of the 6 core skills?
 
Could you have a shield wall and a second rank equipped with pole arms fighting over the first rank of shield bearer? The versatility of the pole arms make me think it's possible.
 
technically yes, but shields have knockback
so you 'risk' pushing the attacker back and creating / ending with a more chaotic melee situation
 
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technically yes, but shields have knockback
so you 'risk' pushing the attacker back and creating / ending with a more chaotic melee situation

Well that's Not the true purpose. Unless coming from below witch may be possible with Delaque a shield wall , square wall, hollow square wall ... Will prevent infiltration maniac CC specialist like CGC to infiltrate.
 
are you talking about a 'shield wall' as in:
you have a fighter with a shield blocking acces to a second fighter with a chainglaive (attack over the first fighter)

or

a 'wal'l terrain piece 'prevents' an infiltrator from infiltrating on the board, therefore blocking a table edge (+ anything within sight)
 
I m talking about men with shield blocking passage way and so preventing the infiltration. Or in a holow square formation in the open. so no " wall piece terrain".
 
RAW only these limits apply:
-not within line of sight of hostile fighters
-not within 6" of hostile fighters

so maybe your infiltrator crawled from the sewers or dropped down from the ceiling?
 
So the shield wall can work better as an hollow square has it cover the line of sight in four direction out of a possible six.
 
theoretically yes, a 6" hollow square or a 11,5" hollow circle,
but on account of scattered terrain you will still have (external) blind spots