Hello. I'm Beardy McBeard.
You may remember me from such campaigns as "Big Trouble in Little Dorrit" and "The President's Neck Is Missing!"
I am about to embark upon a campaign against friends of mine on a hex-based grid. The victory conditions are clouded in secrecy at the moment but will almost certainly have something to do with holding hex-territory over campaign turns.
I have never been particularly interested in winning so much as I am motivated by taking part and generating stories based on our ingame actions. That said: I do like winning and aim, in a loose sort of way, at that goal.
But over time, the more experienced gamers have overtaken my understanding and left me fluffing myself ... so to speak.
The overall concern with winning has grown as the group has become more experienced and I guess I am no different. This campaign will prove to be competetive and I intend to compete.
I have a rough 50:50 w/l ratio and would like to improve this. To that end I am writing a playbook for dealing with various gangs. I'll be running Orlocks and shall post the names of my rivals and their gangs later.
Leader will take a pistol and a special weapon, as well as a Hatchet.
Heavies will be H-Bolter and H-Flamer.
My concept is to create a solid defensive/counter gang who can jab hard and swoop in to maul when the enemy is reeling.
To anyone out there who has given the matter serious thought and wins more than they do not - I ask the following questions:
1. What is the single biggest factor in winning or losing a fight?
2. While a lot of emphasis is placed on the gang build and composition, how important is this compared to adequate preparation in deployment and maneuver?
3. How would you, in your own words and terminology ... and in as much detail as possible, say that you are best able to dictate the balance of the field in your favour?
Sorry for the lengthy first post. I have tried to be as precise as possible in my guidance of the discussion on tjis thread. While I am keen to hear of weapon selection and gang composition, I am more interested to hear people voice thoughts on how they conceive of their game outside of the oft-travelled road of stat comparison and optimal skill selection.
... though I concede that there are still valid comments to make in that area.
You may remember me from such campaigns as "Big Trouble in Little Dorrit" and "The President's Neck Is Missing!"
I am about to embark upon a campaign against friends of mine on a hex-based grid. The victory conditions are clouded in secrecy at the moment but will almost certainly have something to do with holding hex-territory over campaign turns.
I have never been particularly interested in winning so much as I am motivated by taking part and generating stories based on our ingame actions. That said: I do like winning and aim, in a loose sort of way, at that goal.
But over time, the more experienced gamers have overtaken my understanding and left me fluffing myself ... so to speak.
The overall concern with winning has grown as the group has become more experienced and I guess I am no different. This campaign will prove to be competetive and I intend to compete.
I have a rough 50:50 w/l ratio and would like to improve this. To that end I am writing a playbook for dealing with various gangs. I'll be running Orlocks and shall post the names of my rivals and their gangs later.
Leader will take a pistol and a special weapon, as well as a Hatchet.
Heavies will be H-Bolter and H-Flamer.
My concept is to create a solid defensive/counter gang who can jab hard and swoop in to maul when the enemy is reeling.
To anyone out there who has given the matter serious thought and wins more than they do not - I ask the following questions:
1. What is the single biggest factor in winning or losing a fight?
2. While a lot of emphasis is placed on the gang build and composition, how important is this compared to adequate preparation in deployment and maneuver?
3. How would you, in your own words and terminology ... and in as much detail as possible, say that you are best able to dictate the balance of the field in your favour?
Sorry for the lengthy first post. I have tried to be as precise as possible in my guidance of the discussion on tjis thread. While I am keen to hear of weapon selection and gang composition, I am more interested to hear people voice thoughts on how they conceive of their game outside of the oft-travelled road of stat comparison and optimal skill selection.
... though I concede that there are still valid comments to make in that area.