N18 Custom Bolter Gang - Book of Nemesis or Book of Outcast

BuzzsawB

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Hi!

I'm relatively new to the hobby but I've put the chicken before the egg and am currently assembling a group of wannabe Spacemarines with the main theme being that they like bolters and heavy armour (Combination of Orlock, Catachan and Tempestus Scion bits - will post when I've assembled!)

Basically I'm looking for what rule set may be most appropriate for me to pick up. I've long thought Venator might be the way and as such Book of Peril, but the new Outcast book looks fairly good too!

The main idea is to have 5-6 gangers armoured in Carapace or equivalent armour with bolters, ideally with decent shooting stats.

I understand that this is very possible with Venator gangs, albeit I've heard they function weirdly in campaigns.

Also with Book of Outcast being out I was wondering whether or not this is maybe a successor to that in some way, and if I can create the small-ish elite gang I desire within that ruleset? I have heard that the gangers are of a slightly lesser order than is typical so that's what's putting me off, and I also don't know how they function in campaigns.

So yeah essentially that's what I'm looking for in this thread, some guidance as to what may be more apt as its a decent outlay at £22>£28 a pop!
 
Outcasts don't really have the flexibility to do that.

Palanites actually might fit what you want - they have access to heavy armour at campaign start (not Carapace specifically, but heavy flak + undersuit functions the same, if not better), plus they get cheap and reliable bolters as their standard weapons.
 
With the Enforcers I think you get either the heavy armor OR the bolters.
The regular enforcers can have the bolters, but not the heavy armor, and the subjugators get the heavy armor, but not the Bolter.

Auntie Edith says: This references the starting gear and equipment, Later in the campaign, stuff can be more varied.
 
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Ah nice! Yeah I'd heard about the heavy flak + undersuit combo and I guess that's probably what I'd go for should people not object.

So a couple of questions in that regard.

I'm looking to field:
Leader - two bolt pistols
Champion - heavy bolter
Possibly another champion, or just 3-4 regular gangers with bolters
Possibly a squat ammo jack, but I may use him as a ganger or champion depending.

Do they get the shooting specialisations under Palanite rules?

Also I'm presuming that they function differently to normal gangs, but in a similar way to Venators I suppose?

If they functioned like a normal gang it may be something of a no-brainer, but I'm fairly intent on these fellas being somewhat criminal which is why I've steered away from Palanite so far. In practice, is there anything that prohibits this from a gameplay/roleplaying perspective?

Thanks for the quick response!
 
Ah I see! Seems like Venator might be the way to go then with Book of Peril? I may end up making a more varied gang in time but for the narrow view of bolters and bulwarks for now that's the book right fellas?
 
I am totally not a fan of "regimented" Equipment in 'Munda, for several reasons. Not even my Cops have two folks equipped alike in the starting roster.
But if you want to go that route, I think Venators are probably a good starting point.

Enforcers are usually working differently from regular gangs in the campaigns, at least as written. (Cannot hold territory etc.)
Don't know the Venators in Detail, tho.
 
With the Enforcers I think you get either the heavy armor OR the bolters.
The regular enforcers can have the bolters, but not the heavy armor, and the subjugators get the heavy armor, but not the Bolter.
Incorrect. Palanite can have reliable bolters AND heavy armour. Subjugators can have light armour and unreliable bolters. Basically, any enforcer can have any armour and unreliable bolter, but only palanite can have reliable bolter. But perhaps you meant what they can start with, in which case you're correct. The only thing that can identify a subjugator from a palanite (after the first battle) is the base size :p
 
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With the Enforcers I think you get either the heavy armor OR the bolters.
The regular enforcers can have the bolters, but not the heavy armor, and the subjugators get the heavy armor, but not the Bolter.
Which is fething stupid, because lorewise subjugators are supposed to be with bolters, especially when there is some kind of sector bust going on.
 
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Another question, just found out storm bolters exist in this game.

Can I dual wield them, or have one in one hand and say a bolt pistol in the other?
 
Your fighters can be equipped that way, but can only use of the weapons to shoot during an activation. Also, just in case, I don't think there's any way to have a storm bolter at the very start of the Campaign.
 
Which is fething stupid, because lorewise subjugators are supposed to be with bolters, especially when there is some kind of sector bust going on.
That's for sure a matter of taste, and if any gang gets regimented stuff that's probably the cops.
Still, the visual appeal of the squad and even moreso the gameplay appeal of the squad is much higher in my opinion if there is some variation.
It should matter which of the miniatures goes forward to grab the box and which stays back to give cover fire. Of they both are the same, it doesn't.
 
With the Enforcers I think you get either the heavy armor OR the bolters.
The regular enforcers can have the bolters, but not the heavy armor, and the subjugators get the heavy armor, but not the Bolter.
To be fair you can just give the normal ones carapace from the market
 
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Hi!

I'm relatively new to the hobby but I've put the chicken before the egg and am currently assembling a group of wannabe Spacemarines with the main theme being that they like bolters and heavy armour (Combination of Orlock, Catachan and Tempestus Scion bits - will post when I've assembled!)
Bolter+Heavy Carapace+Armored Undersuit=180x5=900.
Heavy Carapace+Armored Undersuit+Heavy Bolter=305 creds.
Heavy Carapace+Armored Undersuit+ 2 Bolt pistol= 175 creds.
That's 1380 creds. BEFORE buying any fighters.
 
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Bolter+Heavy Carapace+Armored Undersuit=180x5=900.
Heavy Carapace+Armored Undersuit+Heavy Bolter=305 creds.
Heavy Carapace+Armored Undersuit+ 2 Bolt pistol= 175 creds.
That's 1380 creds. BEFORE buying any fighters.

Indeed!

I made this a couple of years ago which allows me 5 models for under 1000:

https://yaktribe.games/underhive/gang/fervand__.44986/

Might look to change it up a little bit but that's roughly the plan I'm working towards!
 
Only issue is like most gang's, Venators have the gang comp rule requiring as many Hunters as Leader + Champions. Easy to fix.

I'm not a META or min/max guy. But, I'm a realist with the scars to prove it. Marksman is only OK. At best. And, who cares if you are firing a multi-shot weapon at the closest target? Hit'em all! Works more better on a low damage weapons like a Long Las. Also, a Heavy Bolter without a Suspensor is like cloudy day at the beach. You gotta keep moving to catch some rays.
 
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.. my thought is why not go Goliath? Wide ranging access to boltguns and furnace plate is loosely defined enough it can look like any pseudo-space marine plate.

Also they're big lads, so fit the space marine look better.

Other than that, Enforcers work, slightly more expensive per model with a boltgun than a Goliath or Orlock however
 
House of Chains is what you want. Gene Smything + ready access to Bolters, furnace plates and armoured undersuits. 👍
 
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