Introduction
I am long time necromunda gamer. I always liked the old outlanders and their thematical rules. Thus I want to have rules for them to use during N18 games.
This thread is about gaining ideas and working out something quite simple to use and flavourful outlander experiences.
I will keep the first post of this thread updated as the project goes further and hopefully at the end there is some rules to be used for outlanders.
Here is link to WIP google documents I have made
Outlaws: https://docs.google.com/document/d/10tnG_-IIwpvqYt1r5RPB1ZMHhQjuBGoXbXIGjOwIjig/edit?usp=sharing
Pit Slaves: https://docs.google.com/document/d/1wgrb53eW9MxreZ9NjOchBACU6-_-wyANeMNIjURDTPw/edit
Scavvies: https://docs.google.com/document/d/1F7t7sLt1zYv3uDVsTx4Do9BKk3J48iPIMvUt7n4YuS0/edit
Ratskin: https://docs.google.com/document/d/1s3GZRkGaEQyi2qiogXPG3lzVIPaHqJZDQ0wzoI5FZcs/edit
Outlawed gangs generic rules
To Do list
Here is rough to do list
I am long time necromunda gamer. I always liked the old outlanders and their thematical rules. Thus I want to have rules for them to use during N18 games.
This thread is about gaining ideas and working out something quite simple to use and flavourful outlander experiences.
I will keep the first post of this thread updated as the project goes further and hopefully at the end there is some rules to be used for outlanders.
Here is link to WIP google documents I have made
Outlaws: https://docs.google.com/document/d/10tnG_-IIwpvqYt1r5RPB1ZMHhQjuBGoXbXIGjOwIjig/edit?usp=sharing
Pit Slaves: https://docs.google.com/document/d/1wgrb53eW9MxreZ9NjOchBACU6-_-wyANeMNIjURDTPw/edit
Scavvies: https://docs.google.com/document/d/1F7t7sLt1zYv3uDVsTx4Do9BKk3J48iPIMvUt7n4YuS0/edit
Ratskin: https://docs.google.com/document/d/1s3GZRkGaEQyi2qiogXPG3lzVIPaHqJZDQ0wzoI5FZcs/edit
Outlawed gangs generic rules
- Bounty:
- Lawful gangs may claim, killed outlaw equal half their value + 5xreputation of the outlaw gang. Needs proof (in other words needs to stay in table when fight is over to collect remnants of dead fighters)
- Lawful gang may sell alive outlaws to guilders for full value of fighter + 5 x reputation of the outlaw gang. If Outlaw Gang has higher reputation than lawful, the lawful gang gains +1 rep.
- Outlaws cannot normally use sell to guilders option (needs special territory to do so)
- Upkeep
- 3 per fighter (including recoviers etc)
- If upkeep cannot be payed each fighter that wasn't paid upkeep received lack of supplies, which makes them start battle with flesh wound and -1 penalty to all ammo rolls. Lack of Supplies stack and if fighters toughnes would be reduced to zero he dies.
- Outlaw Special post battle actions
- Outlaws has access to special post battle actions that can be done not just with champion and leaders, but with every one. In general they follow same rules as normal post battle action so not usable if in recovery etc. This represent idea that outlawed gangs needs to actively work to keep the gang going.
- Territories
- Outlaw gang don't gain territory boons (other than Reputations) unless they use special post-combat action "work in territory"
- Every outlaw gang has one territory that they "share" with normal housegang and 2 new territories that gives enhanced boons to them
- Foraging
- Outlaws has special post-combat action to forage / scavenge. They receive 1d3 credits if fighter forages.
- Trading post
- In order to make any trade at all, outlaws need to make special post-combat action "visit trading post". (however they can only buy rare items if leader or champion made the action). Regardless always roll for availibility, if there is any double in availibility roll something out of ordinary happens (ganger gets attacked by hive scum, gets mugged, couldn't find trader, prices inflate or deflate, or they find luckily rare item)
To Do list
Here is rough to do list
- Outlaw trading items and drugs
- Outlander gangs
- Scavvies
- Ratskins
- Pit Slaves
- Spyrers
- Ash waste Nomads
- Redemptionists
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