Cyborg genesstealers

You will have a challenge to keep them from being way too over powered. But if you can pull it off, well then shit you have PitStealers and that is pretty effin' cool of a concept.

Pitslave rules will probably suffice straight across, but the first three words of your post were "My first gang"... fair warning that it is always always easier to learn all the rules playing House Gangs (which are already pretty effin' cool), so you might have a hella tricky first go at things. If you feel confident with the mechanics though, have at it :). The OCE Pit Slave rules should work more than well enough to get your feet planted in the underhive.
 
pitslaves would be good for a base rule set... My advice would be go away and read the hiding rules... then read them again... then maybe a 3rd time. Hiding is your friend as you will be outgunned... advance, hide, advance hide. When you are close enough, rush. Fighters with a hammer and a claw would be thematic and deadly.

Your leader can have a 3rd arm which will look good, with the stealer theme.

Make sure you post some pics up when you have made the gang. Where d oyou play in Slough? It's only u pthe road a bit!
 
oo, high Wycombe now too?! players are getting closer to Reading! c'mon, y'all want to move house just down the road right?!
 
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gah, why go north and not west?! The cheek of it! :p
 
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An idea comes to mind. What if, instead of just genestealers, you had a bunch of different aliens, all partially lobotomized and fitted with control implants, as the retinue for an inquisitor from the ordo xenos? He/she could be one of the more radical inquisitors whose philosophy/ methods are viewed with some uncertainty by their peers. The inquisitor could believe that xenos should be made to serve, and can be turned into weapons against those of their own kind who can't recognise the natural superiority of humanity and, therefore, the obvious rightness of our rule. You could have a tau as a gun servitor (I'm imagining a lot of plasma, maybe a tau carbine fixed to his shoulder like a predators plasma caster, and an imperial pattern plasma gun/cannon in place of an arm), an Ork with a variety of close combat fittings (a drill, a buzzsaw, and an Ork pattern power claw), plus a genestealer, and maybe either a vespid or a Kroot (the vespid wings could function like the scavvy wings mutation). Perhaps even an Eldar warlock functioning as a sanctioned psyker. Which would leave you with the human inquisitor as your boss.
 
I don't know how lobotomized psychers would work, but the rest of that idea seems pretty golden :cool:

Yeah I wasn't really sold on that one either, it was just a thought. I mean, a psychic brain with no willpower would just be a portal to hell waiting to happen.

I think doing a retinue like that would be a great opportunity for you to do some serious kitbashing. I have a mental image of a kroot with a Necromundan hunting rifle and bionic legs. You could either use a normal kroot rifle, or maybe a skitarii one, plus the bionic legs from a skitarii ruststalker (since they're the same shape as normal kroot legs). Essentially you'd have a highly mobile sniper. Well, I think from memory that kroot are fleet anyway, which in Necromunda terms would probably translate to a basic movement of 5 (or maybe the sprint skill?).

You could either put a cut on each models head, with greenstuff sutures, or make some kind of high tech headband, to represent brain modification or mind control.