Dark Depths – Ghosts of Sumphulk
Hi there. This is a Log of an RPG one-shot I wrote and gamemastered in the Necromunda setting.
A bit about me.
I have a background of being a Necromunda player and arbitrator with mainly experience from the original rule book (ORB) and the Necromunda community edition (NCE). I have limited experience with the current ruleset. I am not yet experienced or familiar with the Inquisitor game system and I’m not well versed in 40k lore so if any of the below seems out of place or unrealistic I mean no offense. I have had a lot of experience with being a game master in the Shadowrun rpg system. For this one-shot I have chosen to marry the current Necromunda combat ruleset with an abridged version of the Shadowrun skills rules which shares d6 mechanics. It may not be ideal but worked well with the time frame I had.
What is this?
It’s a log of 5 sessions worth of notes on an RPG in the Necromunda setting with the non-combat rules I used. The RPG follows the journey of 4 player character Venators that take on a job to find and enter a long-lost dome in search of a lucrative bounty. The log is of GM notes only. Actual outcomes may have varied slightly and required fluid and adaptable thinking. The writing is less sandbox and multi-node based and more linear by design due to the limited available run time and the closed setting it was written for. I hope any of this content is either interesting, useful, and/or inspiring for any fellow gamemasters. Long live the YAK!