N18 Delaque 1000 credit list

Overwatch and Infra-Sight on handflamer champ? Infiltrate on long rifle champ? Perhaps you got them mixed?
 
No i meant it that way, maybe not the best idea?
i wanted to infiltrate long rifle to get him somewhere on a sniper tower
overwatch on handflamer would be to have some area control and try and have large area where opposition doesnt want to go, so cut off lanes.
infrasight is so when my gangers throw smoke the flamer can still shoot through

does overwatch work through smoke with infrasight? ive seen mixed opinions but is there a consensus?


maybe better to switch infiltrate and overwatch? but then i might lose a turn or two of long rifle shooting getting sniper into position no?
 
Overwatch on the Long Rifle (with an Infra, ideally) would lock down lanes much better than Overwatch on the Flamer, which would be better suited to having Infiltrate or Hip Shooting (Though sadly you cant get the latter, since Delaque lost primary shooting).

You may as well just get Photo-Goggles on your Flamer if you're just wanting it for the ability to shoot through smoke, since flamers auto-hit anyway (and to my knowledge you don't reduce the bonus save cover grants to template/blast weapons with an Infra-sight). You'd be saving 15 credits immediately, and have pretty much identical performance.

Some house-rules let you just shoot into smoke with a template weapon anyway, since you don't actually need to target anything specific.

Incidentally: There's no reason you can't overwatch through smoke with an infra-sight or Photo-goggles. Neither require an "aim" action, they're just worded as allowing the fighter to shoot through smoke (With a specific weapon in the Infra-sight's case, and with any equipped weapon in the Photo-goggles' case).
 
The Grav Pistol can't take an infra-sight as it's a blast weapon, not that it would make THAT much of a difference if it could, since you can always just target a Blast weapon at a point on the ground to avoid cover penalties. I'd suggest, again, downgrading that to photo-goggles and/or replacing the Grav Gun with something that can make use of the Infra-sight.

It's also worth knowing that the Grav Pistol isnt a "Sidearm" so you won't be getting an extra attack in CC, if that's something that concerns you.

Other than that, it seems like an OK list, I think? I havent gotten around to playing with the Delaque lists too much, so I'm not sure if I have any specific suggestions otherwise.
 
I haven't played with HoS yet, so my comments will be based off a few skirmishes and a GotU dominion campaign as Delaque.

I prefer Web gauntlet leader w/ either plasma pistol or flechette, though I prefer the plasma pistol. This gives you an an additional attack in combat. The plasma can deal with high T models, that the gauntlet may have issues with. Also due to the grav pistol not having sidearm you have a leader who you're deciding between charging or laying down CC with. Evade is fine but I would generally prefer Dodge (grabbing a blind snake pouch ASAP) or Spring Up, followed by Lie Low.

Second phantom i would prefer Web pistol/gun over a flamer. Narratively for me, bright white hot promethoum doesn't scream discretion in the same way Web does. I've also really been wanting to try out a shotgun, executioner rounds overwatch model.

I usually prefer a Specialist to either take a second long rifle and hope to get a skill as early as possible, or splurge and get them a meltagun or Web gun. Yes it makes them expensive and a fire magnet but the faceless card with a meltagun is buckets of fun. For you anyway.

I generally prefer smoke grenades on shotgun ghosts as they can be running forward and dropping smoke while not in range. I also like a Juve with smoke grenades he can sit with the sniper and drop smoke for him. Although you ca do this for a little more expense with an autogunner.

As I said though this was based on my Dominion GotU time and if you have a particularly theme in mind, please ignore my words.