I have only played 2 skirmish games using an escher gang, but delaque minis are soo good I can't resist. Could anyone experienced advice if the list below make sense?
The rest of my campaign buddies, some already fought and advanced a little in that campaign: goliath (3 grenade launchers, buffed T), 2x escher with deathmaiden, cawdor with flamer, heavy stubber and van saar (probably will take some flying juves & plasmaguns). So there will be some optimized builds present in the campaign, but I don't want to go full pitch black to annoy people. I'm skipping psychic powers for now as common opinion is delaque ones are so-so, I'd need to tap into the book of outcasts, and I want to learn basic necromunda mechanics before I go there. It's only 8 bodies, but they are armed all right?
I was considering to take a sprint skill for master of shadows, as a surprise/or to join infiltrating champs quickly, but I think he should stay with ghosts to be safe & use group activation. Overwatch should help with board control right?
Nacht ghul looks awesome, at least on paper. Is anyone running an agressive build with 2 ?
Webgun Phantom will try to scare people & work together with with ghul. Shadow with 6" & webpistol will try to join them.
The rest of the gang is to provide some weak fire support & bodies. Later during the campaign I'd really like to try the flying delaque brute.
The rest of my campaign buddies, some already fought and advanced a little in that campaign: goliath (3 grenade launchers, buffed T), 2x escher with deathmaiden, cawdor with flamer, heavy stubber and van saar (probably will take some flying juves & plasmaguns). So there will be some optimized builds present in the campaign, but I don't want to go full pitch black to annoy people. I'm skipping psychic powers for now as common opinion is delaque ones are so-so, I'd need to tap into the book of outcasts, and I want to learn basic necromunda mechanics before I go there. It's only 8 bodies, but they are armed all right?
master of shadows (215):
plasma gun, mesh armor
skill: overwatch
nacht ghul (215):
serpents fangs, mesh armor
skill: spring up
phantom (215):
web gun, mesh armor
skill: infiltrate
shadow (105):
webpistol
ghost specialist (70)
long rifle
ghost (70)
shotgun
ghost (55)
autogun
ghost (55)
lasgun
I was considering to take a sprint skill for master of shadows, as a surprise/or to join infiltrating champs quickly, but I think he should stay with ghosts to be safe & use group activation. Overwatch should help with board control right?
Nacht ghul looks awesome, at least on paper. Is anyone running an agressive build with 2 ?
Webgun Phantom will try to scare people & work together with with ghul. Shadow with 6" & webpistol will try to join them.
The rest of the gang is to provide some weak fire support & bodies. Later during the campaign I'd really like to try the flying delaque brute.