N18 Delaque first list for campaign

Kyran

New Member
Jan 16, 2015
5
0
1
Hi all, starting Necromunda with a campaign in my local shop, I would like some advices please (already read the Goonhammer guides btw) :

Master of Shadow (Infiltrate) : Web Gauntlet, Plasma Pistol, Mesh Armor [200]

Nacht-Ghul (Spring Up) :
Serpent’s fangs, Autopistol, Mesh Armor [220]

Phantom (Faceless):
Plasmagun, Autopistol, Mesh Armor [205]

Ghost:
Lasgun, Mesh Armor [70]

Ghost:
Lasgun, Mesh Armor [70]

Ghost:
Lasgun, Mesh Armor [70]

Shadow:
Webpistol, Autopistol, Mesh Armor [125]

Shadow:
Autopistol, Flak Armor [40]

So, the Master and Nacht-gul infiltrate, the 3 Ghost add some long range fire, the shadow with webpistol will try to block dangerous CC enemies, the last shadow is here as meat shield and coup de grace dealer.

In the long term, I plan to add a Piscean Spektor and a Spyker for a full 10 man squad.
 
Its certainly got some scope for turn one shenanigans. Just be aware that the way this gang is set up, your Nacht Ghul and Leader will be in the enemys teeth early, and unsupported. If their alpha strike isn't crippling the enemy will eliminate two of your hardest hitters.

Not saying don't go for it, its a strong way to play, just don't be tempted to hang that web pistol juve back, rush him up to support your melee strike
 
I’ll be honest I think this list set up will suffer a bit.
Don’t forget the Nacht Ghul only infiltrates from the 2nd battle round. So for round 1 your master is much closer to your opponent for a turn and 3 lasguns and 1 plasma gun is not allot of support depending on terrain especially as they have to worry about enemy shooting.

The other issues are as much as the master is a competent fighter we will still get rolled buy any melee specialist. So if he is up from the has too to tend with death maidens, stimmers and so on so it’s a high risk play.

The other problem is that you loose the ability to use his cool for the gang if things go sideways and the ability to group activate anyone.
 
  • Like
Reactions: Stompzilla
I’ll be honest I think this list set up will suffer a bit.
Don’t forget the Nacht Ghul only infiltrates from the 2nd battle round. So for round 1 your master is much closer to your opponent for a turn and 3 lasguns and 1 plasma gun is not allot of support depending on terrain especially as they have to worry about enemy shooting.

The other issues are as much as the master is a competent fighter we will still get rolled buy any melee specialist. So if he is up from the has too to tend with death maidens, stimmers and so on so it’s a high risk play.

The other problem is that you loose the ability to use his cool for the gang if things go sideways and the ability to group activate anyone.
My counter to this would be a) Delaque have a good cool check even without their leader and b) infiltrate doesn't mean you have to deploy in suicide range.


In my experience infiltrate /Nacht ghuls work best for the mind game meta, forcing opponents to react to your play style / perceived meta rather than executing their own plans. The player who focuses on ensuring their models are deployed in such a way that every angle is covered so your Nacht-Ghul CANT deploy on top of their heavy is playing into your hands as much as the player who leaves a gap your infiltrate leader can exploit.


Thats how delaque roll, and knowing how an opponent will respond to your list is an important part of delaque list building
 
My counter to this would be a) Delaque have a good cool check even without their leader and b) infiltrate doesn't mean you have to deploy in suicide range.


In my experience infiltrate /Nacht ghuls work best for the mind game meta, forcing opponents to react to your play style / perceived meta rather than executing their own plans. The player who focuses on ensuring their models are deployed in such a way that every angle is covered so your Nacht-Ghul CANT deploy on top of their heavy is playing into your hands as much as the player who leaves a gap your infiltrate leader can exploit.


Thats how delaque roll, and knowing how an opponent will respond to your list is an important part of delaque list building
Oh I’m not saying it’s a bad strategy at all. I’m just saying doing it with your leader is not the best option. You can have the same desired effect with a champion without the risk of loosing your leader from the campaign.
 
The Nachtghul really doesn't need a gun.
If you haven't infiltrated close enough to charge wheh it turns up then you aren't getting your value out of it.
Take the mesh armour off everyone accept your champs/leader and use the extra creds to give your Nachtghul Under Armour, he is going to need it.
I would also invest in at least 1 set of Photo-goggles if you plan to use the Darkness Descends tactic. In Pitch Black you can't shoot or charge anyome outside 3", with acceptions.
Give your leader "backstab" and upgrade a Ghost to a Psygheist with Penumbral Mirror and Psychoteric Worm, and watch. Group activate, Gheist Mirror's Leader up to 5" behind enemy ganger who then activates and charges. Rinse and repeat by repositioning Worm to act as conduit.
 
Thanks for all the advices, this is my new try :

Master of Shadow (Faceless): Plasmagun, Mesh Armor, Photo-goggles [235]

Nacht-Ghul (Spring Up) : Serpent’s fangs, Mesh Armor, Armoured undersuit [240]

Phantom (Fixer or Infiltrate or Overwatch) : Long rifle, Mesh Armor [130]

Ghost Specialist : Grav gun, Mesh armor [175]

Ghost: Lasgun [55]

Ghost: Lasgun [55]

Ghost: Lasgun [55]

Ghost: Lasgun [55]

I am not sure with what skill to start for the Phantom, as I plan to give him those 3 skills in the long run anyway. I'd say probably Fixer for early cash?
 
I'd probably agree, infiltrate and overwatch are both useful on a sniper, fixer is most useful in early campaign when credits are tight and you have a long list of things to buy, its less useful later in the campaign when credits aren't really a problem, so its a skill to either take early, or not bother with.
 
  • Like
Reactions: Nachtsword
That is what I thought, thanks.

I plan to add a Spyker and a Piscean Spektor in the long run, so I will have one more room for a champion. I wonder what would be best between an other nacht gul with serpents claw or an other phantom with plasma or web gun + infiltrate
 
That is what I thought, thanks.

I plan to add a Spyker and a Piscean Spektor in the long run, so I will have one more room for a champion. I wonder what would be best between an other nacht gul with serpents claw or an other phantom with plasma or web gun + infiltrate
Depends on your meta. If they are a hardcore meta then sure but if it’s a fluffy narrative group or a bunch of noobies,2x night ghuls with serpent claws, a plasma leader and a Piscean may not net you many friends 😂.
 
We play pretty optimised, but we have a bunch of house rules : skills are "unique" and can be taken only once per gang, same loadout can be taken only twice per band for champions (so no triple plasmas for example).

Besides that, we all optimise our gang 😉
 
Thanks for all the advices, this is my new try :

Master of Shadow (Faceless): Plasmagun, Mesh Armor, Photo-goggles [235]

Nacht-Ghul (Spring Up) : Serpent’s fangs, Mesh Armor, Armoured undersuit [240]

Phantom (Fixer or Infiltrate or Overwatch) : Long rifle, Mesh Armor [130]

Ghost Specialist : Grav gun, Mesh armor [175]

Ghost: Lasgun [55]

Ghost: Lasgun [55]

Ghost: Lasgun [55]

Ghost: Lasgun [55]

I am not sure with what skill to start for the Phantom, as I plan to give him those 3 skills in the long run anyway. I'd say probably Fixer for early cash?

Why "Faceless" on your leader? He wants to sit back and snipe with his Plasmagun. I would give him Overseer or Overwatch and drop the goggles and give him a Infrascope, does the same as goggles but decreases cover bonuses by 1.

When I look at your list I see an OG Delaque list but without the shooting skills and BS.
House of Shadows have made Delaque assassins and master manipulators.
We can't get the skills to make a good gun line and we can't go toe-to-toe with the melee gangs.
What we CAN do is make our opponents worry about things that might not happen, deny opportunites, and just make our opponents defeat themselves.

I would drop at least 2 of your gangers and replace with 2 Shadows armed with Smoke Grenades/Stubgun combo then
upgrade the Gravgun to a Webgun.
 
Overseer on the leader is terrible advice. Overseer is used to launch melee models up the field, or to let big guns fire twice. In this list the leaders plasma gun is the biggest gun , so using overseer means not firing that weapon.
 
  • Like
Reactions: Psyan
If you go the Overseer route, you give him mesh armor and a lasgun he'll never fire. The Overseer will be spending all of his actions giving a better equipped fighter more actions.