So Delaque is here and their game style has been changed massively because Savant does not replace Shooting in a good way.
But they do have the option to take Psykers for extra credits and whilst I'm not yet sold on them myself there is at least gimmicks that look like they could work.
The thing that is bugging me is that whilst I love the look of new kit I'm not sure what of it I would want to take in a gang. That said I'm no longer sure what I want to take from the base gang either.
On the gang leader front we're probably looking at either a web gauntlet assassin or the likely more useful (but also boring) Overseer that eventually picks up a few support Savant abilities because xp will have to be spent.
The champions are odd now. Phantoms get a wide range of guns but no way to really enhance them thanks to no longer having reliable access to Fast Shot. They do get primary Obfuscation which means you could build a reliable psyker but without access to the wyrm leveraging them may be tricky. The infiltrating web gun champ will always be useful.
Natch-Ghuls I'm just not sure about. The sword is far too expensive for what it does but the claws can pack a punch but much like the Phantom and guns the Nacht-Ghul's primary skills don't help it much once you have Dodge and Evade (also possibly Spring Up). There does feel like there is room for a Infiltrating Phantom with Web gun supporting a claw wielding Nacht-Ghul but that is a lot of eggs in one basket.
Gangers and basic Juves are still easy to work out as its all about having autoguns, pistols and smoke grenades for days.
The Psy-Gheist's may have potential. I like the harness but having to stick it on an unreliable juve chassis is not the path to take with such an expensive bit of wargear, it could however be a later purchase once the juve has some advances. Psy-Gheists with just a pistol and a wyrm does seem like an interesting route to go as you can hang them back but still have them effect the board and they can eventually become Phantoms to get better guns and Primary Obfuscation so that they can be extremely reliable psykers. I do kind of want to try some Group activation Penumbral Mirror shenanigans.
The new brute looks fun as something an opponent wont be able to ignore that can also be used in a pinch to do scenario based stuff thanks to flight but it may be a bit too expensive to go in a starting gang.
But they do have the option to take Psykers for extra credits and whilst I'm not yet sold on them myself there is at least gimmicks that look like they could work.
The thing that is bugging me is that whilst I love the look of new kit I'm not sure what of it I would want to take in a gang. That said I'm no longer sure what I want to take from the base gang either.
On the gang leader front we're probably looking at either a web gauntlet assassin or the likely more useful (but also boring) Overseer that eventually picks up a few support Savant abilities because xp will have to be spent.
The champions are odd now. Phantoms get a wide range of guns but no way to really enhance them thanks to no longer having reliable access to Fast Shot. They do get primary Obfuscation which means you could build a reliable psyker but without access to the wyrm leveraging them may be tricky. The infiltrating web gun champ will always be useful.
Natch-Ghuls I'm just not sure about. The sword is far too expensive for what it does but the claws can pack a punch but much like the Phantom and guns the Nacht-Ghul's primary skills don't help it much once you have Dodge and Evade (also possibly Spring Up). There does feel like there is room for a Infiltrating Phantom with Web gun supporting a claw wielding Nacht-Ghul but that is a lot of eggs in one basket.
Gangers and basic Juves are still easy to work out as its all about having autoguns, pistols and smoke grenades for days.
The Psy-Gheist's may have potential. I like the harness but having to stick it on an unreliable juve chassis is not the path to take with such an expensive bit of wargear, it could however be a later purchase once the juve has some advances. Psy-Gheists with just a pistol and a wyrm does seem like an interesting route to go as you can hang them back but still have them effect the board and they can eventually become Phantoms to get better guns and Primary Obfuscation so that they can be extremely reliable psykers. I do kind of want to try some Group activation Penumbral Mirror shenanigans.
The new brute looks fun as something an opponent wont be able to ignore that can also be used in a pinch to do scenario based stuff thanks to flight but it may be a bit too expensive to go in a starting gang.