'Played' tonight against another new player. The guy who was supposed to teach us didn't show so we attempted to push through it.
We spent quite a bit of time reading for what was pretty much a 3 turn game. My infiltrating juve got a single head shot off and OOA a Goliath Ganger. The Webgun caught 3 of his guys, webbing 2 of them. Failed his Bottle check on Turn 1. 2 of his guys stuck around. One crippled a Juve, but not taken out. Set the Webgun blazing, who put himself out. The Nacht Ghul saved the Cripled Juve. Bout it.
Question Time:
- I'm not completely certain we Played using Sidearms in the fight step correctly.
Webguns confuse the hell outta me. It's not so much that I think they're complicated, but we found ourselves flipping back n forth between different sections of the book.
- I don't roll to hit, but do roll to wound. Are they still prone/pinned when I roll a Nat 1?
- Normally, Seriously Wounded model rolls recovery end step. If they roll a Flesh wound, they take -1 T, the switch to prone/pinned. If they roll a Serious wound, they stay Seriously Wounded, but take a -1T flesh wound. So this happens until he stands up, T goes to 0, or he straight up goes out action?
- When Webbed, they can still go OOA. If a Serious Wound is rolled, they stay the same, but do NOT accumulate -1T. I'm confused about what happens when they roll a Flesh Wound. Says 'As Normal', but remove the Webbed status. Do they still take the -1T when they stand up?
That's all I have for now.
We spent quite a bit of time reading for what was pretty much a 3 turn game. My infiltrating juve got a single head shot off and OOA a Goliath Ganger. The Webgun caught 3 of his guys, webbing 2 of them. Failed his Bottle check on Turn 1. 2 of his guys stuck around. One crippled a Juve, but not taken out. Set the Webgun blazing, who put himself out. The Nacht Ghul saved the Cripled Juve. Bout it.
Question Time:
- I'm not completely certain we Played using Sidearms in the fight step correctly.
Webguns confuse the hell outta me. It's not so much that I think they're complicated, but we found ourselves flipping back n forth between different sections of the book.
- I don't roll to hit, but do roll to wound. Are they still prone/pinned when I roll a Nat 1?
- Normally, Seriously Wounded model rolls recovery end step. If they roll a Flesh wound, they take -1 T, the switch to prone/pinned. If they roll a Serious wound, they stay Seriously Wounded, but take a -1T flesh wound. So this happens until he stands up, T goes to 0, or he straight up goes out action?
- When Webbed, they can still go OOA. If a Serious Wound is rolled, they stay the same, but do NOT accumulate -1T. I'm confused about what happens when they roll a Flesh Wound. Says 'As Normal', but remove the Webbed status. Do they still take the -1T when they stand up?
That's all I have for now.