Fair enough, I feel to an extent recosting and moving away from the 'in progress' house of gang equipment list style etc although it may prove a nessesary route, it is likely to be the most controversial aspect of this project and that's just amongst us, let alone the outside world.We haven't discussed any of those topics yet, so fear not!
Might also be an Idea to sticky links to each currently live thread in the development or writer's thread so we know what is currently being worked on.I think we should restrict creation of new threads. Anyone who wants to open a thread should ask for it here or in other appropriate thread.
Otherwise we are going to have duplicate threads or threads not related to YCE development.
I'll update the opening post in the stickied development discussion.I would suggest a single post (hah!) that is stikied that has the topics being disucessed, links to those discussions, the people responsible for each area clearly stated and then the links to any external docs if thats how you are going with this.
That's how we set up the Imunda project a few years ago and it generally worked pretty well.
Yes, it's mainly cosmetic. I believe it should help clear some confusion and make the system easier to grok, but ultimately it doesn't change anything as to how the game works internally.Was wondering about the change from Simple/Basic/Double actions to action points system. What would be the benefit of that? Is it merely a cosmetic change without any effect?
To be honest, I wouldn’t mind it being even a simple dice math. I certainly could use a refresher on that, hah.Just to clarify this is for the more in depth stuff that requires more than just simple dice maths.