But how does this interact with other rules? Can we have a JB Champ with a Heavy Stubber?
Well having a rapid fire heavy recoil machine gun blasting away while flying a jetpack sounds perfectly bonkers and Necromunda to me
A JB Arms Master with Cyber-Mastiff? How does that work? How does the dog keep within 3” of its master when its master can now potentially jump 12” - twice! Including over huge gaps and up to high ledges with no nearby ladders or other access.
Well, they just didn’t think about that.
OF course they didn't think. What did you expect?
However both the Booster and puppies count as wargear and the fighter has Tools of the trade so you could if you are being sensible (This is Necromunda you stop that right now!) have a fighter card with the booster for zooming around and another with the dog for releasing the hounds.
Or just keep boosting on ahead and ignore your pet. It does not have to stay within 3". It would trigger a Nerve test to avoid being Broken. When it then runs as fast as it can to try and catch up with the jump booster master (again a suitably bonkers Necromunda style thing)
How to fix it?
A few potential answers.
- Don’t be a dick.
Just a soild life rule.
- Any unremovable equipment from Gang Fighter(x) fighters is restricted to their fighter cards which are transferred over. You can move Gang Fighter (x) weapons/wargear from cards to Gang Hierarchy (x) cards but not vice-versa. This excludes unremovable equipment, which has to stay on the legacy cards. You cannot move GH(x) only equipment/weapons/wargear to the legacy GF(x) cards.
Some argument there
This was probable just a ploy by GW to make you buy more models...
(I have magnetised the back of all my Orlocks, Ogryns and Goliaths so they can have backpacks or jump boosters/ jetpacks to represent Grapnel launchers. The Wreakers work perfectly well as models without the Jump booster and can be distinct Greenhorns and some detachable jet packs fit on the back of other so it works quite well. I use some Legionary Hunter Pattern Jump Packs from Kromlech. They Work quite well)
(The evolution of the Jetpack)
- Really, really try not to game the system because the writers use the terms “Equipment” and “Wargear” seemingly interchangeably and make no distinction between built-in items you can’t remove and purchasable items from that fighters list.
To be honest in a single campaign it is hard to get such a Prospect to the superhuman standards where this would actually break the game.
A JB Arms Master with Cyber-Mastiff? How does that work? How does the dog keep within 3” of its master when its master can now potentially jump 12” - twice!
I assume "twice" by Overseer. There is that bounty hunter
Freikstorn Strix who was the current incarnation of Necromundas first rendition of a Jump pack/ jet pack combining a Drop rig, Grave Chute and Grapnel launcher rather than a custom bit of kit for him so the option for a 12" move was always there for fighters with access to Wargear even just with the Grapnel.