Riding on the heals of does Necromunda have to be on Necromunda, does it even need to be on a planet? I just finished The Trials of Azreal (for the second time, I highly recommend it). At one point early on Azreal finds himself in the bowls of an Emperor Class battleship. The adept he's talking to says that he's in a section of the ship that has been abandoned for years (might have been decades). She also told him that there were a lot, hundreds, of deserters from the Cadian regiment they were transporting that probably fled down there. It sounded like there were some 50 or so decks that were completely unused and unmonitored. Since the ship is 6km long and probably at least 1km tall, that would lead to a lot of space to fight over.
I think this would lead to an interesting setting for a skirmish game like Necromunda. The dynamic would really change. A lot of tunnel fighting. Weapons lists would be different as shotguns and lasguns would be a lot more common than pistols I would think. Instead of Arbites you'd have the crew come in occasionally to deal with unruly gangs. The economy would be very different with territories and such. Treacherous conditions would have to take into account being in space and what that could mean.
Very different, but seems like it could happen and could be fun.
I think this would lead to an interesting setting for a skirmish game like Necromunda. The dynamic would really change. A lot of tunnel fighting. Weapons lists would be different as shotguns and lasguns would be a lot more common than pistols I would think. Instead of Arbites you'd have the crew come in occasionally to deal with unruly gangs. The economy would be very different with territories and such. Treacherous conditions would have to take into account being in space and what that could mean.
Very different, but seems like it could happen and could be fun.
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