Hi there!
Me and a bunch of friends recently started a dominion campaign, with slightly altered rules. We played almost no n17/18/19 until now, so most of our experience is theoretical.
Our houserules include:
o Territorys: Each battle is fought over a random territory drawn from the pile generated when the campaign started. If you win, you can choose to keep the territory, if you don't the loser may take it instead. If noone wants it, it goes to the "discard-pile". You can only gain 1 territory per campaign week, and if you didn't get one, you can take one from the discard-pile. (basically everyone will have roughly the same number of territories).
o In the Takeover-Phase, every battle has a random territory (from the defenders territorys or from both players, depending on the scenario) at stake. If you win the terriroty, you may exchange one of yours for the one you just won. (Like this, all players still always have 4 territories: settlement+3others)
Our biggest problems with are:
o Is this system more fair than the standard system, where a gang theoretically can own all territories, or will we still have the problems of gangs "spiking ahead" too much?
o If so, how do you prevent that?
o Some of my buddies dont have that much time and may not be able play as much. Is there a useful Underdog-mechanic, like there was in oldcromunda?
o Also some players may want to join while we are already in the middle of the campaign. How should we handle that? My idea was giving them some bonus-credits and maybe the ability to buy advancements, and then giving them random territories (we would have to add new one to the territory pile though) to roughly match the other gangs power.
Bonus Question: We played exatly one game in our campaign until now, and our genestealer cult's leader psyker-guy was killed in the first match. How do you deal with such things? We're starting out so making a new gang seems logical, but what about mid-campaign? Can he buy a new leader or is genestealer cult really at a huge disadvantage as soon as the leader dies?
Thank you in advance ;-)
Me and a bunch of friends recently started a dominion campaign, with slightly altered rules. We played almost no n17/18/19 until now, so most of our experience is theoretical.
Our houserules include:
o Territorys: Each battle is fought over a random territory drawn from the pile generated when the campaign started. If you win, you can choose to keep the territory, if you don't the loser may take it instead. If noone wants it, it goes to the "discard-pile". You can only gain 1 territory per campaign week, and if you didn't get one, you can take one from the discard-pile. (basically everyone will have roughly the same number of territories).
o In the Takeover-Phase, every battle has a random territory (from the defenders territorys or from both players, depending on the scenario) at stake. If you win the terriroty, you may exchange one of yours for the one you just won. (Like this, all players still always have 4 territories: settlement+3others)
Our biggest problems with are:
o Is this system more fair than the standard system, where a gang theoretically can own all territories, or will we still have the problems of gangs "spiking ahead" too much?
o If so, how do you prevent that?
o Some of my buddies dont have that much time and may not be able play as much. Is there a useful Underdog-mechanic, like there was in oldcromunda?
o Also some players may want to join while we are already in the middle of the campaign. How should we handle that? My idea was giving them some bonus-credits and maybe the ability to buy advancements, and then giving them random territories (we would have to add new one to the territory pile though) to roughly match the other gangs power.
Bonus Question: We played exatly one game in our campaign until now, and our genestealer cult's leader psyker-guy was killed in the first match. How do you deal with such things? We're starting out so making a new gang seems logical, but what about mid-campaign? Can he buy a new leader or is genestealer cult really at a huge disadvantage as soon as the leader dies?
Thank you in advance ;-)