N18 Efficient but not too boring Escher gang?

Partisan_Nick

New Member
Sep 20, 2017
6
6
3
I am starting up an Escher gang for my first campaign, I have not even played the "new" rules yet. I will absolutely play escher even though they seem like a quite weak gang. I do not want to handicap myself too much but don’t want to make the list to samey and cookie cutter.

The campaign has a special rule that no two starting leaders/champs in the gang can have the same skill.

Now to the questions:
1. How does it look over all, and what would you change?
2. The skills on the Leader and champions? To me it seems that the overseer skill is better on a champ as not to waste the leader? Have I missed something? The leader would of course want spring up next…
3. Should I prioritise to get the leader and needle gun champ a stiletto sword from start, will they see melee in practice?
4. I want to prioritize to get chem synth for the champions and Needle rifle girl. Acit shells for the shot gunner. And more smoke and flash grenades. And of course later on hot shots and sights for the las girls. Is this feasible when play starts or are you mostly just buying more numbers in practice?

THE UNDERHIVE AMAZONS
Cyane, Leader
Wargear: Plasma gun, Lasgun
Skills: Dodge

Velasca, Champion
Wargear: Stiletto Sword, Plasma Pistol, Lasgun
Skills: Spring up

Callisto, Champion
Wargear: Lasgun, Needle Rifle
Skills: Overseer

Tirgata, Ganger
Wargear: Shotgun - Solid/Scatter
(Wants to buy acid shells)

Yakut, Specialist
Wargear: Lasgun, Needle Rifle

Ephiny, Ganger
Wargear: Lasgun, Smoke Grenade
Amarice, Ganger
Wargear: Lasgun
Toxari, Ganger
Wargear: Lasgun
Aella, Ganger
Wargear: Lasgun

Arista, Juve
Wargear: Stiletto Knife, Autopistol

TOTAL: 995 creds
 

TabulaRasa

Gang Hero
Jul 26, 2018
517
482
73
Stockholm
Still can’t have overseer on a champ. And personally I think that lasgun spam is more boring than having ‘spring up’ on everyone. If you want to go down a slightly different route why not give a champ with spring up a melta gun and go hunting? It might not be as effective as a plasma gun with the shorter range and less shots, but damned it will be scary, especially if you let her jump up and down from cover. In infra sight on that and you’re ready to go! Should probably be supported by some CC or shotguns.
 

almic85

Gang Hero
Oct 30, 2014
963
1,536
113
Palmerston, ACT, Australia
As Tabula said only your leader can take Leadership skills as primary.

The better news for Escher in your case is that some of the Leadership skills other than Overseer can be useful for you. Specifically for Escher Inspirational can mean your fighters stay on the board longer after bottling (as Escher gangers have bad cool, but the leader has great leadership) and Iron Will can help stop you from bottling in the first place.

Overseer on your Leader can still be used to deliver your close combat champion bomb if you want but it’s a bit boring to play even if it is effective.

I would probably also drop some of the lasguns as back ups from your leader and champions as well as the autopistol from the Juve and look at changing some of the other gangers weapons around for some variety.

You can also look at changing one of your lasguns gangers for another Juve with stiletto knife and using he spare creds to upgrade a lasgunner or buy mesh armour for the close combat champ. Escher are one of the few gangs where the juves are effective at getting into combat and taking people out or mopping up OOA fighters.
 

Syzl103

New Member
Jan 28, 2018
4
4
3
dayton
I would either drop the juve or one of the gangers to pick up acid rounds for the shotgun. Juves are fun and flavorful but rarely worth it in my experience. Depending on your opponents, stiletto and auto pistol is ok, but trade out the auto pistol for a stub gun with dumdums and you have a pretty solid melee girl who can occasionally shoot with the accuracy bonus from the stub gun. I really like the auto pistol/ auto gun but my primary opponent being a Goliath player makes using them really tough.
 
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TabulaRasa

Gang Hero
Jul 26, 2018
517
482
73
Stockholm
The solid slug shotgun is an underrated option IMO. Even against a Goliath champion it’s a decent threat (in comparison to auto- and lasguns). I’d probably drop some of the bling like backup weapons and extra ammo in the beginning as you’ll probably be much better served with some smoke grenades and maybe a second shotgun - never have only one person to fulfill a role! I’d hold back on more than one juve since you’ll be fairly certain to pick one up for free eventually and it might be better to save a spot for a 3rd champion asap.
 
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kueppe

Juve
Sep 17, 2018
47
27
18
Weitefeld
I like the list! As you can see my own is not that far off (i want that Gas Flamer for rule of cool).
What i dont like:
Plasma in the Leader. Makes a already prime target even more attraktive.
Dodge is ok. But would prob never be my first skill chance.Inspirational? If u want to avoid overseer.



++ Gang (Escher) [1,000 Credits, 13 Weapon slot] ++

+ Fighters +

Champion [155 Credits, 2 Weapon slot]

. Character
. . Skills: Spring Up
. Weapons: Autopistol, Plasma Pistol (got one modell this way; going without the 2nd pistol and acid round but add a stilleto sword or chainsword would be better. Parry from the cc weapon and later step aside looks nice)

Champion [135 Credits, 2 Weapon slot]
. Character
. . Skills: Spring Up
. Weapons: Lasgun, Needle Rifle

Ganger [200 Credits, 2 Weapon slot]
. Wargear: Chem-Synth
. Weapons: "Nightshade" Chem-thrower

Ganger [55 Credits, 1 Weapon slot]
. Weapons: Lasgun

Ganger [95 Credits, 1 Weapon slot]
. Weapons
. . Shotgun: Shotgun - Acid rounds

Ganger [55 Credits, 1 Weapon slot]
. Weapons: Lasgun

Ganger [55 Credits, 1 Weapon slot]
. Weapons: Lasgun

Juve [25 Credits, 1 Weapon slot]
. Weapons: Stub Gun

Leader [225 Credits, 2 Weapon slot]
. Character
. . Skills: Inspirational
. Weapons: Bolter/needler combi-weapon, Shock Whip

Stiletto sword is prob better, but...

And why the hell are chainaxes and energieaxes that good?

+ Headquarters +

Gang Headquarters

++ Total: [1,000 Credits, 13 Weapon slot] ++


Created with BattleScribe
 
Last edited:

Wasteland

Ganger
Apr 7, 2018
146
144
53
Germany
@OP:

So you want an efficient but not too boring gang? And your answer to this lofty design concept is to give everyone and his dog a lasgun?!

Necromunda is a game full of character in which every mini has a name and will accumulate specific injuries & XP which will make it truly unique. Your approach to this boardgame is to turn everybody into a faceless, nameless IG Guardsman. Oh, it is efficent to equip each mini with a lasgun and a sure way to drive away future opponents.

What´s my advice in the end? Trash your list and forget every notion about a cutthroat min/max playstyle. Arm each of your gangers in a unique way to avoid duplicates. Also include faction specific wargear irrespective of their cost efficiency to embrace the spirit of your gang.
One last advice: If you are going to play a campaign you shouldn´t waste all your credits on gear and people but save a few bucks for the inevitable visit to the Doc after a scenario.
 

TabulaRasa

Gang Hero
Jul 26, 2018
517
482
73
Stockholm
@OP:

So you want an efficient but not too boring gang? And your answer to this lofty design concept is to give everyone and his dog a lasgun?!

Necromunda is a game full of character in which every mini has a name and will accumulate specific injuries & XP which will make it truly unique. Your approach to this boardgame is to turn everybody into a faceless, nameless IG Guardsman. Oh, it is efficent to equip each mini with a lasgun and a sure way to drive away future opponents.

What´s my advice in the end? Trash your list and forget every notion about a cutthroat min/max playstyle. Arm each of your gangers in a unique way to avoid duplicates. Also include faction specific wargear irrespective of their cost efficiency to embrace the spirit of your gang.
One last advice: If you are going to play a campaign you shouldn´t waste all your credits on gear and people but save a few bucks for the inevitable visit to the Doc after a scenario.
Most of this has already been suggested in a much nicer tone. What do you think this contributes, except for the OP to not feel welcome here?
 

Ml2sjw

Gang Hero
Nov 25, 2017
1,195
1,796
138
United kingdom
That's a really solid list similar to my main opponents that gives me a real headache if it gets into the sub 18 inch range. Needle rifles have proved deadly with their +2 to hit and ability to one shot multiwound models is devastating particularly when brutes start knocking around.

I'd question the nightshade chem thrower on a ganger vice a champion. Sprint can be really useful to get into position and I like to have my potentially engadgement winning weapons on multiwound models.

Just don't expect you lasguns to do anything but pin
 
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Partisan_Nick

New Member
Sep 20, 2017
6
6
3
Thanks for the input from everyone and sorry for the late reply (because of lots of work). Yesterday was the start of the campaign. In this post is the list I decided to go with and in the next post how it developed. A point to note is that our campaign does not allow duplication of special weapons so I can’t use more needle sniper rifles. That felt a bit silly since they are not that special and very Escher. But I realize in retrospect that it is a necessary rule to keep things a bit fun. Otherwise it will just become plasma/bolter/Long rifle spam.

TabulaRasa: Thanks for the comments! I cropped back the las gun spam a bit. A Meltagun can be a fun idea for later.

And I kind of knew about overseer but could not find the rule!

Almic85: Inspirational better than Iron will? I have tried to drop some lasguns, but there are not really any fun weapons to take instead, especially since needle rifles are restricted in our campaign… Have changed it up a bit and mesh is an excellent idea!

Peteitioners: Took the advice and included an autogun, mostly for fun!

Syzl: Good advice changed autopistol for stub gun, but kept the juve for speed!

Kueppe: I gave the leader plasma just so she would be dangerous and not just stand around? But changed it for a needler as a compromise.

Wateland: I very much don´t see lasguns as cheesy in a game where the important thing is the shoot the opponent to death which lasguns can´t do and where cool is important and the Eschers suck at it. I feel quite sure that lasgun gangers will not drive away opponents compared to a lot of the much more dangerous builds out there!
Also, saving cash from recruitment is smart, but kind of cheesy if you then spend them in the trading post…

List ended up like this and seeing some of the Delaque and Van Saar gangs in the campaign it is really a quite pleasant list (infiltrating and overseen web guns?! Van saar shooting insanity?!) . The slight lasgun spam does not feel over powered at all, having a few more gangers feels rather necessary versus many opponents. And not that boring either, more manoeuvring becomes possible and the enemy often gets more kills.

THE UNDERHIVE AMAZONS
Cyane, Leader
Wargear: Needle rifle
Skills: Overseer

Callisto, Champion
Wargear: Stiletto Sword, Plasma Pistol
Skills: Spring up

Velasca, Champion
Wargear: Plasma gun, Lasgun
Skills: Dodge

Tirgata, Ganger
Wargear: Shotgun - Solid/Scatter/Acid shells

Yakut, Ganger
Wargear: Autogun

Ephiny, Ganger
Wargear: Lasgun, Smoke Grenade
Amarice, Ganger
Wargear: Lasgun
Toxari, Ganger
Wargear: Lasgun
Aella, Ganger
Wargear: Lasgun

Arista, Juve
Wargear: Stiletto Knife, Stubgun
 
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Partisan_Nick

New Member
Sep 20, 2017
6
6
3
I actually won my first two games on our campaign start day yesterday. And I have not gotten any bad serious injuries yet. Especially the first game was extremely tight and fun. The second was against a almost pure CC chaos cult that just did not work, bur rolling 9 out of 12 1:s to would with plasmas and needlers in the final turns made it exciting anyway. I have gone with upgrading the gangers instead of buying more of them. Next game will be tough due to three in recovery.

I want to buy more armour for the leader and champions, and upgrade the remaining lasgirls with shotguns or hot shots or the like. Would kind of want a CC ganger too even if they won’t be fantastic.

I do feel that in new Necromunda you get some great equipment very fast, exp is hard but creds are easy? Of course it helps not having any deaths and ransoming away a hostage I took.

Gang looks like this now:

THE UNDERHIVE AMAZONS
Cyane, Leader
Wargear: Needle rifle, Lasgun,
Skills: Overseer

“Point blank” Callisto, Champion
Wargear: Stiletto Sword, Plasma Pistol, Chem-synth, Mesh armour
Skills: Spring up

Velasca, Champion
Wargear: Plasma gun, Lasgun
Skills: Dodge

“Hot stuff” Tirgata, Ganger
Wargear: Shotgun - Solid/Scatter/Acid shells

Amarice, Ganger
Wargear: Lasgun, Combi Bolter/needler

Aella, Ganger
Wargear: Lasgun, Long rifle, Infra-sight

Yakut, Ganger
Wargear: Autogun, Smoke Grenade

Ephiny, Ganger
Wargear: Lasgun, Hotshot pack,

Toxari, Ganger
Wargear: Lasgun

Arista, Juve
Wargear: Stiletto Knife, Stubgun, flak
 
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spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
9,753
12,887
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Tilehurst, U.k.
Does your group house rule bolters to be a special weapon? otherwise they need to. They are easily as powerful as many special weapons, and if you have introduced the rule of no more than 1 of each special... bolter spam becomes even more powerful.

are you guys using the judgment book? if so, some crystals in your lasguns to improve them some more would also make them fairly dangerous.

I'd not bother with a combat ganger, your juves are just as good at combat, with higher movement, and you can choose their stat increases (Mv, Ws, and T all being fantastic), give them toxin and a pistol so their lower Str isnt important and you are grand. They can also inherit some flak from a champ when they pick up mesh or light carapace.

One final thing to consider, esp on the last basic lasgun ganger, throwing knives. basic weapon but give you another toxin threat.

Oh, and a final final thing, get some chem synths in there asap on the better toxin users, the effective +1str is huge.
 

kueppe

Juve
Sep 17, 2018
47
27
18
Weitefeld
Vs T3 chem synth makes your weapon "Str.6". Wounding in 2s is huge.
I am still tempted to get 2 full toxin champ. 2 needle pistols, sword and maybe even a Gas granade later.
 
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Partisan_Nick

New Member
Sep 20, 2017
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6
3
spafe: Our rule is that everything that speical is limited to one per gang, except for those who have them as basic in their house lists. Thus Orlock and Goliath (maybe?) get basic bolters. And thats why I am sad that I dont get the objectivly worse needle rifles as basic. But definatley worth it. Otherwise everyone would have a bolter or a long rifle...

Focusing crystals seem kind of expensive for -2 AP? I would at least buy sights, preferably Infra - before.

Good point with CC juves, they are the way to go, 1" extra move is important, and they will probably die anyways! :)

Chem synths are on their way, sine I own a still now all toxin equipment and weapons are half price! Wich also means throwing knives for 5 creds! Thats a great tip efter everybody has back up lasguns! I had not even read their rules but they are a bit fun even if short ranged!

Kueppe: Jupp, and they only cost 10 for me. If I ever get another champ needle/stilleto seems smart. Sadly I cant get any more needle weapons now except pistols.
 
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spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
9,753
12,887
283
Tilehurst, U.k.
except for those who have them as basic in their house lists. Thus Orlock and Goliath (maybe?) get basic bolters.
that... seems quite broken. so you house rule a basic weapon to count as a special, meaning everyone else can only get 1 of them, but the houses with easy access to them get to keep easy access to them, while others (mainly escher tbf) lose out on similar weapons of their own (needle rifle), and reduced access to a powerful basic weapon.

go with las projectors on lasguns, the 18" short range means they gain massivly from the +1 to hit.
 

Partisan_Nick

New Member
Sep 20, 2017
6
6
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spafe: Yeah, a bit sad for Escher really. But tons better than the alternative, and it actually hits Delaque and Van Saar hard to - and they reeeealy deserve it! It could be fine tuned more but a lot more fun than no restrictions I feel! (We also have - just two champions and no duplication of skills from the start)
 
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kueppe

Juve
Sep 17, 2018
47
27
18
Weitefeld
In our group we decided to go with the "be no asshole rule". Otherwise u rly need to fine tune the houserule and define groups of weapons and say not more out of this group than X and each weapon not more than twice. Otherwise u just end in a bolter disaster.

Each houserule needs to check if it is still valid in a long time scenario. Otherwise the gangers buy only lots of equipment / armor because u are allowed no more weapons.

Gl
 
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