N18 Efficient but not too boring Escher gang?

Partisan_Nick

New Member
Sep 20, 2017
1
0
1
I am starting up an Escher gang for my first campaign, I have not even played the "new" rules yet. I will absolutely play escher even though they seem like a quite weak gang. I do not want to handicap myself too much but don’t want to make the list to samey and cookie cutter.

The campaign has a special rule that no two starting leaders/champs in the gang can have the same skill.

Now to the questions:
1. How does it look over all, and what would you change?
2. The skills on the Leader and champions? To me it seems that the overseer skill is better on a champ as not to waste the leader? Have I missed something? The leader would of course want spring up next…
3. Should I prioritise to get the leader and needle gun champ a stiletto sword from start, will they see melee in practice?
4. I want to prioritize to get chem synth for the champions and Needle rifle girl. Acit shells for the shot gunner. And more smoke and flash grenades. And of course later on hot shots and sights for the las girls. Is this feasible when play starts or are you mostly just buying more numbers in practice?

THE UNDERHIVE AMAZONS
Cyane, Leader
Wargear: Plasma gun, Lasgun
Skills: Dodge

Velasca, Champion
Wargear: Stiletto Sword, Plasma Pistol, Lasgun
Skills: Spring up

Callisto, Champion
Wargear: Lasgun, Needle Rifle
Skills: Overseer

Tirgata, Ganger
Wargear: Shotgun - Solid/Scatter
(Wants to buy acid shells)

Yakut, Specialist
Wargear: Lasgun, Needle Rifle

Ephiny, Ganger
Wargear: Lasgun, Smoke Grenade
Amarice, Ganger
Wargear: Lasgun
Toxari, Ganger
Wargear: Lasgun
Aella, Ganger
Wargear: Lasgun

Arista, Juve
Wargear: Stiletto Knife, Autopistol

TOTAL: 995 creds
 

TabulaRasa

Gang Champion
Jul 26, 2018
452
367
73
Stockholm
Still can’t have overseer on a champ. And personally I think that lasgun spam is more boring than having ‘spring up’ on everyone. If you want to go down a slightly different route why not give a champ with spring up a melta gun and go hunting? It might not be as effective as a plasma gun with the shorter range and less shots, but damned it will be scary, especially if you let her jump up and down from cover. In infra sight on that and you’re ready to go! Should probably be supported by some CC or shotguns.
 

almic85

Gang Hero
Oct 30, 2014
844
1,333
113
Palmerston, ACT, Australia
As Tabula said only your leader can take Leadership skills as primary.

The better news for Escher in your case is that some of the Leadership skills other than Overseer can be useful for you. Specifically for Escher Inspirational can mean your fighters stay on the board longer after bottling (as Escher gangers have bad cool, but the leader has great leadership) and Iron Will can help stop you from bottling in the first place.

Overseer on your Leader can still be used to deliver your close combat champion bomb if you want but it’s a bit boring to play even if it is effective.

I would probably also drop some of the lasguns as back ups from your leader and champions as well as the autopistol from the Juve and look at changing some of the other gangers weapons around for some variety.

You can also look at changing one of your lasguns gangers for another Juve with stiletto knife and using he spare creds to upgrade a lasgunner or buy mesh armour for the close combat champ. Escher are one of the few gangs where the juves are effective at getting into combat and taking people out or mopping up OOA fighters.
 

Syzl103

New Member
Jan 28, 2018
1
1
3
dayton
I would either drop the juve or one of the gangers to pick up acid rounds for the shotgun. Juves are fun and flavorful but rarely worth it in my experience. Depending on your opponents, stiletto and auto pistol is ok, but trade out the auto pistol for a stub gun with dumdums and you have a pretty solid melee girl who can occasionally shoot with the accuracy bonus from the stub gun. I really like the auto pistol/ auto gun but my primary opponent being a Goliath player makes using them really tough.
 
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TabulaRasa

Gang Champion
Jul 26, 2018
452
367
73
Stockholm
The solid slug shotgun is an underrated option IMO. Even against a Goliath champion it’s a decent threat (in comparison to auto- and lasguns). I’d probably drop some of the bling like backup weapons and extra ammo in the beginning as you’ll probably be much better served with some smoke grenades and maybe a second shotgun - never have only one person to fulfill a role! I’d hold back on more than one juve since you’ll be fairly certain to pick one up for free eventually and it might be better to save a spot for a 3rd champion asap.
 
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kueppe

Juve
Sep 17, 2018
10
0
1
Weitefeld
I like the list! As you can see my own is not that far off (i want that Gas Flamer for rule of cool).
What i dont like:
Plasma in the Leader. Makes a already prime target even more attraktive.
Dodge is ok. But would prob never be my first skill chance.Inspirational? If u want to avoid overseer.



++ Gang (Escher) [1,000 Credits, 13 Weapon slot] ++

+ Fighters +

Champion [155 Credits, 2 Weapon slot]

. Character
. . Skills: Spring Up
. Weapons: Autopistol, Plasma Pistol

Champion [135 Credits, 2 Weapon slot]
. Character
. . Skills: Spring Up
. Weapons: Lasgun, Needle Rifle

Ganger [200 Credits, 2 Weapon slot]
. Wargear: Chem-Synth
. Weapons: "Nightshade" Chem-thrower

Ganger [55 Credits, 1 Weapon slot]
. Weapons: Lasgun

Ganger [95 Credits, 1 Weapon slot]
. Weapons
. . Shotgun: Shotgun - Acid rounds

Ganger [55 Credits, 1 Weapon slot]
. Weapons: Lasgun

Ganger [55 Credits, 1 Weapon slot]
. Weapons: Lasgun

Juve [25 Credits, 1 Weapon slot]
. Weapons: Stub Gun

Leader [225 Credits, 2 Weapon slot]
. Character
. . Skills: Inspirational
. Weapons: Bolter/needler combi-weapon, Shock Whip

+ Headquarters +

Gang Headquarters

++ Total: [1,000 Credits, 13 Weapon slot] ++


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