N18 Enforcer thoughts?

lordneg

Ganger
Apr 7, 2021
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I am bringing an enforcer patrol into a game that's already been running. this is the list I am thinking of. we have orlocks, goliaths, and chaos helots. thoughts? thanks
 
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It looks mostly solid, but personally I would give the sniper rifle to someone else, the Sargent's extra wound will be more use on the frontline. Also maybe swap in a concussion ram or two, they are good for stopping anyone who is immune to pinning like Goliaths with will of iron.

Finally you might want to look into the badzone enforcers from white dwarf, your bolters get scarce but you can buy mesh armour for everyone and get cheap scum to bulk up the gang.
 
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ok I have switched it up some. thoughts? I have to try and keep the points around 1500-1600. thanks
 
Good guidance for Enforcers: Stick with 75% Boltguns because they're excellent, and 25% blast/template weapons to mitigate the fact that you're likely to be outnumbered. Then, at your leisure, add in a little bit of countercharge/melee based on your preferences.
 
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I assume you've been allowed some trading post access, as subjugators can't get boltguns and palanites can't get grenade launchers out the gate, and nobody can roll an autocannon...

Id make suspensors on the autocannon a spending priority, big guns may never tire but the dude carrying it does..
 
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Yes the other gangs have been playing for a while so we have been able to get items. Thankfully.
 
Do all the weapons work out for who can carry the items? I have the book, but I suck at figuring out the lay out of items. Thanks 😊
 
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I think I might have my final group, I picked up a half harness. Dropped my ammo Jack, Are the skills ok? Thanks
 
Suspensors for the Autocannon are the most important thing for this list.

For minor tweaks, I would consider swapping the Long Rifle for a Concussion Carbine, since you already have beyond 24" well-covered with your heavy weapons and one of your Boltguns for a Combat Shotgun, so you have access to that sweet teardrop template.
 
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In terms of wounds dealt vs credits spent, for sure. That said, I like having a cheapish template available for when I need to pin multiple close models. It has saved my bacon a few times.
I agree that such situations exist, where pinning one or more enemies is more important than doing damage. Against gangs like corpsegrinder cults, or maybe a swarm type Cawdor gang, having a template or two is really useful. But most other melee fighters are going to have either nerves of steel or spring up, so hitting them is not a guarantee that they will not be able to charge you next activation.

I would also consider the scenario where you lose a game because your opponent out-damaged you early on, and it snowballed from there. Such situations are not as easily identifiable, but my guess is that they are a lot more common than the ones where you absolutely need to pin someone.
 
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How freaking boring!
It is how Enforcers are set out, both in terms of points and what you get on the sprue. Boltguns are the best basic gun Enforcers get, and you get a lot in the kit. You only get two concussion carbines in the box and going for combat shotties eats into points, as do subjugators.

Enforcers don't get a lot options, and some are traps. Don't blame players for working with a very limited set of starting options.
 
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My enforcers certainly aren't limited like that! I want to enjoy the multitude of available weaponry in Necromunda. For example other types of bolter weapons like storm bolter and heavy bolter! Or fluffy weapons like heavy stubber.
 
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My enforcers certainly aren't limited like that! I want to enjoy the multitude of available weaponry in Necromunda. For example other types of bolter weapons like storm bolter and heavy bolter! Or fluffy weapons like heavy stubber.
Good for you, but anyone starting a new gang is limited to the house weapons list, and anyone picking up a box fresh is limited to whats on the sprue.
 
I am assuming your group does not allow for removing weapons (rules as written). Dum Dums for all the stub guns. You may have lots of quality bolters etc but eventually a toughness 4-5-6 monster/Goliath/spawn/brute will reach your lines and smush your patrolmen. A S4 sidearm hit in combat can be vital.
 
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