Hey everybody!
Due to the lockdown restrictions that still affects my country, I have resorted to start a 2 Player campaign with my brother.
We play on a map that is composed of 12 territories, including the 2 gangs' hideout. We decided, to spice up the thing a bit, to have a patrol of Enforcers moving casually on the map, possibly intercepting our gangs and/or trying to take back control of the territories we have conquered. At the start of each campaign week, after the regular gangs have launched their challanges, we roll a d12 and determine where on the map the enforces will appear. If it is a territory already taken by one of the gangs, the other player will play as the enforcers.
All sounded pretty solid on paper, but we are now halfway trough our second campaign week and both our gang value have already swollen enormously and the cops have not caught us even once yet.
Initially we created a patrol worth 1200 credits, but we fear that, by the time they will be able to catch on us, they will a little more than a nuisance.
My question is: given the premises, can you think of a better way to use the enforcers as a "neutral" force in a 2 players campaing?
Also, what will a good 1200+ creds Enforcer patrol will look like? we have toyed a little with the list, but, since they have yet to come under the spot-light in the campaign, we are still on time to make any amendment to the list.
The two player gangs are Escher and Van Saar if this make any difference.
Due to the lockdown restrictions that still affects my country, I have resorted to start a 2 Player campaign with my brother.
We play on a map that is composed of 12 territories, including the 2 gangs' hideout. We decided, to spice up the thing a bit, to have a patrol of Enforcers moving casually on the map, possibly intercepting our gangs and/or trying to take back control of the territories we have conquered. At the start of each campaign week, after the regular gangs have launched their challanges, we roll a d12 and determine where on the map the enforces will appear. If it is a territory already taken by one of the gangs, the other player will play as the enforcers.
All sounded pretty solid on paper, but we are now halfway trough our second campaign week and both our gang value have already swollen enormously and the cops have not caught us even once yet.
Initially we created a patrol worth 1200 credits, but we fear that, by the time they will be able to catch on us, they will a little more than a nuisance.
My question is: given the premises, can you think of a better way to use the enforcers as a "neutral" force in a 2 players campaing?
Also, what will a good 1200+ creds Enforcer patrol will look like? we have toyed a little with the list, but, since they have yet to come under the spot-light in the campaign, we are still on time to make any amendment to the list.
The two player gangs are Escher and Van Saar if this make any difference.