N18 Enforcers - no Subjugators gang viable?

Fest_mkiv

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Apr 8, 2020
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Hello comrades. I'm back to wargaming after a 15 year break, and the 2nd system my group is starting will be Necromunda.
I'm leaning towards Enforcers over Van Saar (the latter seems a bit one trick pony and potentially boring), and I'm wondering if I need to buy an Enforcer AND a Subjugator boxed set? I see that they have very mutually exclusive weapon types, but I can't see myself needing 16 gangers in total... Is an enforcer only gang with no shields, grenade launchers or rams viable, or should I just bite the bolt gun round and purchase both?

This is my first GW game since I worked for them back in the early 2000's so I don't have any appropriate bitz box to convert (unless I give them MG-42s, Jin Roh Style).
 
It will be viable because normal enforcers have access to 50 credit boltguns as their standard basic weapon.

But I think you will get bored with them being very 2d if that’s all you end up taking and Van Saar probably offer more variety.

All van Saar do is sit back and lasgun though. At least enforcers have those cool "got your six" skills.
 
I think you can definitely make a viable gang with just regular Enforcers, as they have cheap reliable boltguns, Concussion rifles, combat shotguns, and sniper rifles in the box, which are all good tools. However, I'd still advise you to get a Subjugator box too as the Grenade Launchers and extra armour are really the icing on the cake. Note that Enforcers, apart from type, have no restrictions on weapon type, so you could in theory take a multitude of special and heavy weapons. Besides that, you'll want to have a couple of palanites with just stub guns ready to serve as (free) rookies whenever one of your normal gangers bites the bullet.

If you're looking at 16 dudes, I'd build them as follows to have a nice range of options:

Palanites:
1 Sniper
2 Concussion Rifles
2 Stub Gun rookies
2-3 Boltguns
2 Shotguns
Perhaps 1 dual pistol dude (the Subjugator box has an Autopistol which your Palanites can also take, so might be nice)

Add Shock Batons (either handheld or on the hip) and grenades according to taste and role

Subjugators:
2 Grenade Launchers & Shield
1 Heavy Concussion Ram
1 SLHG
1 Shock Stave & Shield
Final one to taste, perhaps Pistol and Shield

That should give you enough variety to build any gang you'd viably want to have with Enforcers, I'd say.
 
A BUNCH OF STUFF

Thanks for that informative and detailed response!
I really like icing, so I will absolutely get that extra boxed based on your advice. That said I DON'T like being so full of icing I have to throw half the cake out - I don't mind buying boxes but I'm not so keen on having a bunch of miniatures sitting idle. Plus, the less to paint the better job I can do on them!
So I might get a Subjugator box and on-sell half of it to my gaming group. With that in mind, would you suggest 1 x Grenade launcher, 1 x ram and 1 x shield for my 3 x Subbies?
 
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Thanks for that informative and detailed response!
I really like icing, so I will absolutely get that extra boxed based on your advice. That said I DON'T like being so full of icing I have to throw half the cake out - I don't mind buying boxes but I'm not so keen on having a bunch of miniatures sitting idle. Plus, the less to paint the better job I can do on them!
So I might get a Subjugator box and on-sell half of it to my gaming group. With that in mind, would you suggest 1 x Grenade launcher, 1 x ram and 1 x shield for my 3 x Subbies?
Sure! My starting gang (my current campaign started off with 1500 credits at gang creation) has 10 dudes in it; 7 Palanites and 3 Subjugators, with a couple of Rookies also being painted right now to be ready when they're needed. So selling off half your Subjugators is definitely a viable idea.

As for how to build those three you'd keep, defintely have at least one Grenade Launchers guy, and then a Stave/Shield dude for sheer coolness, I'd say. For the Heavy Weapon, I'm currently using the Concussion Ram, but if you're a bit handy with magnets (I'm not) you may be able to magnitize his arms and make the weapon interchangeble - they use the same arms. Failing that, you could consider taking the heavy weapon right arm from the sprue you're going to sell on (it's still possible to use it for three Subjugators, just not with a heavy weapon), and you'd glue the weapons to those right arms, glue the left arm to the body, and the arms should sit pretty snugly unglued and would still be exchangeable. a few pictures to show what I mean:


 
Great advice, thanks. I went ahead and bought both kits last night. Now to obsess about starting gangs and colour schemes :)
 
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Looks like it has been covered, an non subjugator enforcer gang does work, just. I played just enforcers untill dark uprising came out. I found that they felt that they were missing something without the subjugators mainly special weapons and extra durability.

Be aware you have picked a very unforgiving gang to start with. Our champions arent really champions compared to the other gangs as apart from the extra wound and skills they are no better than our gangers.

I have a few colour schemes on my instagram @atarus3 having finally settled on black with some red spot colour.


My current skirmish list is here
 
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The Subjugator armour for 10 credits is good value for the armour alone?

It strikes me as a bit weird the distinction between subjugators and palanites. It is obvious GW made the rules to match the minis. Small fighters vs big and bulky. But with the complete freedom of Necromunda, a Subjugator can have a boltgun. Or a palanite can be given subjugator armour. So realistically, it is just a matter of staying with the intent/fluff and increased cost of going outside the gang's equipment list.