I think putting a limit of 15 models on board at any given time is kinda needed. Otherwise game becomes very slow in my experience. In scenarios that allow your gang to be deployed allow reinforcements, but always having 15 or less fighters on the board.
I like It a lot!
However, how this "fix" interact with things from HoC? Like the subtype of fighters and all the perks?
Im quite new to necromunda but I like what you've done here alot! Just one quick question that I dont really understand when it comes to fighter advancements. What does the "Fighter type" column do? Does a leader start at band 8 and with 21 experiance? Or do all fighters start at band 0?
Just reread your rule sets and have to ask, how is 200 cred Aberrants going down with your GSC players?
If you decrease Van Saar shooting to 3+, do they get anything in return?
Makes sense, thank you for explaining!No worries! Yep, that's right, each fighter starts on the band where their type appears. So a leader starts at Band 8, on 21XP, and accrues from there. The starting advances they get and their baseline stats represent their journey to band 8 beforehand.
Hope that makes sense?