Getting my first ever Necro gang started went well thanks to some guidance in an earlier thread.
Queen
Plasma Gun, Mesh Armor
Iron Will
Matriarch
Boltgun, Mesh Armor
Spring up
Deathmaiden
Stiletto Sword x2, Mesh Armor
Combat Virtuoso
Sister (Specialist)
Grenade Launcher w/Frag+Krak, Grenade Launcher-Smoke Ammo, Mesh Armor
Sister
Lasgun, Shotgun - Solid/Scatter, Shotgun-Acid Rounds
Sister x3
Lasgun
I managed to win my first campaign game, getting 2 kills, 4 rep and earning50CR 40CR
I did get my Sister Specialist captured though. (My own fault for not reading the rules thoroughly but I got kind of tricked into voluntarily bottling when I didn't fully realise the consequences.)
I'm struggling to figure out my best move going forward now.
50CR isn't enough to buy anything meaningful so I need to send my Champs to "work the gangs turf" for some D6x10 credit boosts, maybe my Queen too and just forget about getting rare items this time.
That would mean having 50CR + 40-240CR depending on rolls. (Or +30-180CR if having my Queen go hunting for rares is worth it.)
My Queen went out of ammo real fast thanks to the Click tactic card and she was then useless the rest of the game and I can foresee this being a common problem so giving her a back up weapon is very tempting. Possibly a Long Las as it's bonus over 18" compliments her Plasma that gets its bonus under 12". Needle Rifle is also an option as I do want to play around with Chems once I can afford them.
I think I want a Chain Axe for her, which does make a pistol instead of a long range gun a possibility, although getting all 3 of her close combat attacks in with a Chain Axe could be brutal.
My Matriarch and Death Maiden were great and don't need anything yet.
I don't actually know what to add to the Matriarch at this stage, probably just another high damage gun like a Melta but I do know the Death Maiden will be getting a Frenzon Collar as her first upgrade.
The Specialist was good but as she is a POW now I don't see the point buying more gear for her until she is back with the gang.
If I don't get her back then I'll need to get a new ganger in ASAP to keep the gang balanced if I do get her back I'm thinking of adding a Hand Flamer as her backup.
Giving my Sisters Hotshot packs is my first idea. Making them considerably more dangerous would be a big boost to the gang.
Bringing a Doc, Chemyst or Ammojack on board feels like a smart move, as the sooner they're on roster the sooner they start paying back their cost. I'm not sure I'm ready to move into Chems yet though as I don't have the income to support them so the Ammojack is probably the top of that list I think but I do wonder if getting the Chymist early just for the Fixer skill is worthwhile as it is extra income even if I don't want chems right away.
Similarly, Uphive Raiments seem like something to buy as early as possible as they break-even pretty quickly and it's all extra profit from there.
There's also a part of me that just thinks get as much armour for as many gang members as I can as quickly as I can but I'm pretty sure aggressive/offence buys are the way to go instead of trying to be defensive.
Also, the Delaque web weapons were a nightmare and I am half thinking about just buying everyone Web Solvent!
I do want another Deathmaiden ASAP but that's 190CR with gear and I would need another Lasgun Sister first to keep balance so that will have to keep until later.
I'm also curious about joining a cult (maybe Tzeentch or Slaanesh) but that may be something for another thread as I don't really understand the implications.
My opponents are;
Delaque (going web/Psyker/genestealer)
Van Saar (going Plasma/Grav-Cutters)
Chaos Cult (the most experienced player who has gone for 10 bodies all with good value loadouts and a Witch to just put a lot of firepower on the board ASAP even if none of it is very high quality)
NPC Enforcers. (We haven't seen them in play yet but I'm expecting a fairly standard loadout of stubguns, boltguns, shotguns, grenade launchers.)
Queen
Plasma Gun, Mesh Armor
Iron Will
Matriarch
Boltgun, Mesh Armor
Spring up
Deathmaiden
Stiletto Sword x2, Mesh Armor
Combat Virtuoso
Sister (Specialist)
Grenade Launcher w/Frag+Krak, Grenade Launcher-Smoke Ammo, Mesh Armor
Sister
Lasgun, Shotgun - Solid/Scatter, Shotgun-Acid Rounds
Sister x3
Lasgun
I managed to win my first campaign game, getting 2 kills, 4 rep and earning
I did get my Sister Specialist captured though. (My own fault for not reading the rules thoroughly but I got kind of tricked into voluntarily bottling when I didn't fully realise the consequences.)
I'm struggling to figure out my best move going forward now.
That would mean having 50CR + 40-240CR depending on rolls. (Or +30-180CR if having my Queen go hunting for rares is worth it.)
My Queen went out of ammo real fast thanks to the Click tactic card and she was then useless the rest of the game and I can foresee this being a common problem so giving her a back up weapon is very tempting. Possibly a Long Las as it's bonus over 18" compliments her Plasma that gets its bonus under 12". Needle Rifle is also an option as I do want to play around with Chems once I can afford them.
I think I want a Chain Axe for her, which does make a pistol instead of a long range gun a possibility, although getting all 3 of her close combat attacks in with a Chain Axe could be brutal.
My Matriarch and Death Maiden were great and don't need anything yet.
I don't actually know what to add to the Matriarch at this stage, probably just another high damage gun like a Melta but I do know the Death Maiden will be getting a Frenzon Collar as her first upgrade.
The Specialist was good but as she is a POW now I don't see the point buying more gear for her until she is back with the gang.
If I don't get her back then I'll need to get a new ganger in ASAP to keep the gang balanced if I do get her back I'm thinking of adding a Hand Flamer as her backup.
Giving my Sisters Hotshot packs is my first idea. Making them considerably more dangerous would be a big boost to the gang.
Bringing a Doc, Chemyst or Ammojack on board feels like a smart move, as the sooner they're on roster the sooner they start paying back their cost. I'm not sure I'm ready to move into Chems yet though as I don't have the income to support them so the Ammojack is probably the top of that list I think but I do wonder if getting the Chymist early just for the Fixer skill is worthwhile as it is extra income even if I don't want chems right away.
Similarly, Uphive Raiments seem like something to buy as early as possible as they break-even pretty quickly and it's all extra profit from there.
There's also a part of me that just thinks get as much armour for as many gang members as I can as quickly as I can but I'm pretty sure aggressive/offence buys are the way to go instead of trying to be defensive.
Also, the Delaque web weapons were a nightmare and I am half thinking about just buying everyone Web Solvent!
I do want another Deathmaiden ASAP but that's 190CR with gear and I would need another Lasgun Sister first to keep balance so that will have to keep until later.
I'm also curious about joining a cult (maybe Tzeentch or Slaanesh) but that may be something for another thread as I don't really understand the implications.
My opponents are;
Delaque (going web/Psyker/genestealer)
Van Saar (going Plasma/Grav-Cutters)
Chaos Cult (the most experienced player who has gone for 10 bodies all with good value loadouts and a Witch to just put a lot of firepower on the board ASAP even if none of it is very high quality)
NPC Enforcers. (We haven't seen them in play yet but I'm expecting a fairly standard loadout of stubguns, boltguns, shotguns, grenade launchers.)
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