An Escher List that I wrote for a friend. He wants as many Toxin weapons as possible. I wrote the list on his behalf, but am looking for some suggestions on what could be altered to give it more variety.
I was thinking that the two Needle Rifles are a bit samey - but the obvious choice because of their good stats and low cost. One could be swapped for a Grenade Launcher (for smoke grenades)?
On the Death Maiden a Venom Claw and Needle Pistol / Stub Pistol combo might be more interesting too. She already does plenty of damage with the two knives however. Though AP -2 might be overkill, and most of the time she kills whatever she charges, so entangle might be redundant. Spring Up also makes having a pistol as a backup pointless most of the time too.
Would giving the Wyld Runners two stub guns instead of spending those points on Stiletto Knives + Chem Synths be a smarter way to spend those credits? Doing so would free up the credits for a Venom Claw or Grenade Launcher. Or do away with the Wyld Runners entirely and instead just buy Little Sisters with 2x Stub Guns?
3 models in a starting gang with Spring Up is probably too many. But what're the alternatives? Combat Virtuoso paired with a whip might be interesting - if the model's losing the ability to get a charge off due to pinning, but still wants to be able to attack anyway. Otherwise a skill that adds +1 to Group Activations may be a generic buff, but I don't think its strong enough to make my opponent (who's used to the benefits of Spring Up) to be willing to trade it in.

I was thinking that the two Needle Rifles are a bit samey - but the obvious choice because of their good stats and low cost. One could be swapped for a Grenade Launcher (for smoke grenades)?
On the Death Maiden a Venom Claw and Needle Pistol / Stub Pistol combo might be more interesting too. She already does plenty of damage with the two knives however. Though AP -2 might be overkill, and most of the time she kills whatever she charges, so entangle might be redundant. Spring Up also makes having a pistol as a backup pointless most of the time too.
Would giving the Wyld Runners two stub guns instead of spending those points on Stiletto Knives + Chem Synths be a smarter way to spend those credits? Doing so would free up the credits for a Venom Claw or Grenade Launcher. Or do away with the Wyld Runners entirely and instead just buy Little Sisters with 2x Stub Guns?
3 models in a starting gang with Spring Up is probably too many. But what're the alternatives? Combat Virtuoso paired with a whip might be interesting - if the model's losing the ability to get a charge off due to pinning, but still wants to be able to attack anyway. Otherwise a skill that adds +1 to Group Activations may be a generic buff, but I don't think its strong enough to make my opponent (who's used to the benefits of Spring Up) to be willing to trade it in.