Seen similar posts, but thought id post anyway for some specific feedback.
Returning to Escher, my first gang, for my fourth campaign. Want to build a more effective list than last time that leans into melee and chem alchemy. Here is my starting 1000 cred list so far:
Queen (220 creds): Chain axe, plasma pistol, mesh armor. Skill: Overseer
Matriarch (250 creds): Chem thrower, mesh armor. Skill: Spring up
Deathmaiden (185 creds): stiletto sword, mesh armor. Skill: combat virtuoso
Specialist (105 creds): Grenade Launcher
(x1) Sister (55 creds): lasgun
(x3) Little Sister (45 creds): stiletto knife, stub gun
Apprentice Clan Chymist (75 creds)
Future build goals:
Got some feedback that putting a chymist in at creation is a good idea to get that immediate fixer bonus.
I want to build queen towards being a melee beatstick, eventually more armor, needle rife for some range threat
Matriarch: Will lean into chemthrower with liftin'. more armor, chem synth, eventually will give cheap backup gun and melee weapon'
Deathmaiden: more armor and chem synth
Specialist: choke gas grenade for launcher, chem synth, hallucinogen chems. backup lasgun
Sisters: buy two more, build towards hot shot lasguns and armor
Juves: keep cheap, give some smoke grenades and some photon flash grenades
Returning to Escher, my first gang, for my fourth campaign. Want to build a more effective list than last time that leans into melee and chem alchemy. Here is my starting 1000 cred list so far:
Queen (220 creds): Chain axe, plasma pistol, mesh armor. Skill: Overseer
Matriarch (250 creds): Chem thrower, mesh armor. Skill: Spring up
Deathmaiden (185 creds): stiletto sword, mesh armor. Skill: combat virtuoso
Specialist (105 creds): Grenade Launcher
(x1) Sister (55 creds): lasgun
(x3) Little Sister (45 creds): stiletto knife, stub gun
Apprentice Clan Chymist (75 creds)
Future build goals:
Got some feedback that putting a chymist in at creation is a good idea to get that immediate fixer bonus.
I want to build queen towards being a melee beatstick, eventually more armor, needle rife for some range threat
Matriarch: Will lean into chemthrower with liftin'. more armor, chem synth, eventually will give cheap backup gun and melee weapon'
Deathmaiden: more armor and chem synth
Specialist: choke gas grenade for launcher, chem synth, hallucinogen chems. backup lasgun
Sisters: buy two more, build towards hot shot lasguns and armor
Juves: keep cheap, give some smoke grenades and some photon flash grenades